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That's just top of the head.
For normal pve and pvp I run another gadget (of which I forgot the name), that applies a 70% slow and reduces the enemy damage for 20%...as dps a lifesafer, when things go south.
There is at least one that cleanses multiple debuffs, which I luckly never needed since I have a good cleanse skill.
Basically I use gadgets to give me abilities I do not have so that I can react to more situations or counter enemy behaviour
Typically, the main choices would be, in order of usefulness:
1) Vali Metabolic Accelerator - for extra energy on demand;
2) Electromagnetic Destabilizer - for purges (situational, depends on group, does a bit of extra damage);
3) Improvised ECT Instrumentation - for stuns/impairs (again, situational, depends on if your tank is on top of his job or needs some extra help)
4) Phoenician Support Stratagem - for removing crowd control effects. Right now there's few situations where you'll want this but as you reach E5 and start doing specific content it's nice to have just in case.
Extra mentions:
Rapid Engagement Module - If you need to get close to the target quickly (pretty good for melees). It does pretty considerable damage and doesn't trigger Global Cooldown so you can time it with another ability pretty much in the exact same second, pretty good for a bit of extra damage once in a while or when you start fights.
Pulsed Energy Emitter - Stuns targets in an AoE. This might be, by far, the best utility gadget for Soloing content or in fights that require a lot of add management. It roots targets in an AoE and also interrupts most of their casts. If you move behind them after having activated this they won't be able to turn and attack you since they are rooted facing the other way, hence the added utility and survivability.
Following the last one, we got Sedative Delivery System - A more situational (and in my opinion worse) version of the Energy Emitter, it reduces enemy's movement by 70% in an aoe and applies debilitated. The only reason why you'd want this over the Emitter would be for the debil effect, but then again with Emitter you can negate all damage by simply moving behind the enemy after having activated it, so....... yeah...