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I recommend checking out some youtube videos to get a feel for this, but note how old they are. The developer has been adding new stuff to this quite regularly.
The management side has little of the specific elements you mention (no trades, no draft, very very limited scouting) but it instead has the recruiting process. The recruiting takes a lot of time and effort, and you will build 90% of your roster that way, with 10% from the transfer portal (which is basically a mini-recruitment phase at the end of the season).
With the recruiting, you need to choose which players to pitch to, which to go hard at, which to give up on, which to make a late effort for etc as the season progresses. Other than watching or coaching your games, this is basically everything you do. There is enough to keep playing for decades in game with this though, although it is quite linear and very little else to do. It is quite simple, but that is one of the games' strengths.
1) Evaluate Talent - Like Pro Manager games you have to identify players based on their skills, their personal desires (what kind of school they want, what their own ambitions are, what is each school offering them), their projected growth, and how many resources you have to invest in getting them. It can be soul crushing to have the recruiting edge on a stud that you really need, just to have him jump to Notre Dame on signing day.
2) Each coaching staff (HC, OC, DC) has a finite number of skills. These can be focused on their in-game coaching, recruiting, training, and a variety of personalized skills that offer the team bonuses to the overall program. These skills are cumulative, so if an Offensive Coordinator has a +2 Pass blocking for each lineman, and the Head Coach has the same skill, the team gets a +4 for every lineman in every game. The number of personalized skills are increased (to a max of 6) as each coach gains experience.
3) Each coaching staff has expectations for every season. Failing to meet expectations can garner penalties from the University AD, as well as monetary donations from various boosters. The more successful you are, the more boosters and the more the boosters want. This cash can be used to boost the program as well as make NIL promises to recruits.
4) The School itself has facilities, fan base, stadium, location, etc that make it more or less attractive to recruits, and impacts recruiting. These items can also be improved by using donor cash.
5) Each player recruited has to be kept happy or they will demand a transfer at the end of the season. This can be another soul crusher as that 5 star recruit you spent a ton of cash and recruiting on, decides he wants to start NOW or he walks at the end of the season. You have to promise or pay him to stay, and the promise is a major hit to your integrity if you renege and a minor boost if you fulfill it.
6) At the end of each season you have underclassmen who want to declare for the draft, and many will not be willing to come back under any circumstance. The ones who agree to stay demand another huge promise (cash or integrity).
rinse and repeat
One last thing. Despite the rinse and repeat (which sounds like a typical grind) each season has dynamic differences. For example, this season might offer a shortage of players at a certain position. This makes it much more difficult to set up a system that works.
One of these little tidbits is the player archetypes, themselves. If we don't have enough CBs this season, I can recruit other position players with a similar CB skill set and move him to CB before the next season begins.
Another is GEMS. These are players you can scout who suddenly gains a small diamond marker by their skills that show they may be more than their rating would display.
If you are looking for an NFL flavored franchise management game you should check out Front Office football. Version 9 is the most recent but if you got version 8 you could join a MP league and compete with others.
I'm not sure what you're referring to here. This game is Football Coach: College Dynasty and is purchasable only on Steam, and isn't related to FOF.