Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
ah. so at much higher level they begin to fail, pve side of things.
I have 5 characters and have found all of them to have a lot of useless spells (ie ones that are certainly not cost effective for what it capable of achieving).
But have you considered this:
Every class is created with maxed out stats wearing particualar gear in mind? Think of it as cookie cutter, min/maxing. So while they aren't balanced if you aren't using that build with that gear, they are actually equal when you do use them in that way. Or perhaps I am just overthinking the mechanics the devs have built - working on the test and check method.
Overall, every class should have their spells look over and re-adjusted, requiring costs that is adequete to the effects they bring.
Yes, I said that. But, not to the point of wanting to delete them, just have 'em reworked? I LOVE MY SADI, unfortunatly ANKAMA doesn't really care about the class.
Yeah, like having ridicuosly range or bonus a 60%~40%? Been able to move between his beacons that are 7 cells away? Or the beacons that grants AoE DMG? Or even the AoE arrows? Low skill costs? (Compared to some classes) or the fact that they will always hit in everyturn? Or perphaps, that you don't really on Dumb AI assisting you?.
An eni, can heal 800~1k HP in the first turn for 10 AP, A sadida does about 600 per 10 ap (If I use Infatable which is (1 seed = 1ap + 1WP and a Tear = 5ap) and there goes 6 ap or I plant another seed to summon the greedy or heal with mudool per 3 ap for a total of 200HP? (Eni already healed 600 HP with 6AP), my chance of out healing her is with drain and 2 infatables, but is 200 per ally and they need to be besides the targeted monster, let's not forget there is heal resistance.
A well placed beacon, can multiply your DMG pretty much specially if you take advantage of your AoE arrows (Blinding Arrow 4AP and a cross area DMG (5 cells), Burning Arrow 5ap (line, 3 cells area), Explosive Arrow 6ap (Square 9 cells DMG) or Piercing Arrow 5ap (with it's rebound DMG).
Ok, while you just have 3 skills capable of pushing (Windy Beacon = 1WP, Retreat arrow 4AP + 1WP (which is stupidly high), Disengage 2ap + 1 mp (1ap +1 mp at max lv )( for running away). Is still more than Sadi's Gust 3ap (2 per turn), If you say K'mir 4ap+ 1mp (It removes lock ok, but it basically ties a rope between the caster and target, making the target literally follow you, where you go), Ok we got shield, Bramble 4ap (45 dmg absortion) and Fertilizer 5ap(60 dmg absortion) while eni an feca can turn some one invunerable for 1 turn! Also Feca has better shield (Absorbs 50% of dmg, but still absobs more dmg than a Sadi one, since it has more life).
Yes, 7 cells+ for 60% and 40% if you are 4 cells away( still higher than our by 10% at minimum), but is not like your class doesn't have any range or am I wrong?
Also, we wished Lone sadida Stacked, but it doesn't If it did I wouldn't be compalining about it (And I don't even know where you got that), Passive status hardly stacks except in some exceptions like CRA Riddling, Ecaflip Flealine Army.
I didn't said they were useless. I said, " If the cras are a ♥♥♥♥ty clas then lol half of the classes are ♥♥♥♥ty."
By help you say, before or after the Dolls start taking a stroll at the map? Because, I remember my "Infatable" running away standing in the edge of the map and let the tank die instead?
Or my greedy not leaving a enemy that's locking him to stand, half-way to the enemy doing nothing (it gets better the enemy had 7 HP left and it simply walk away to the next target which is 8 cells away, or when it goes on purpose on gylphs that gives monsters bonuses (or somekind to dsadvantage for your team?
Sadi's are so useful that, when we go Dungeons people ask to not use our main arsenal (Dolls), sure... Pretty useful.
Cras does need a DMG and some skill revamp true, but not like the OP stated to the point of then needing to be deleted (Just reworked).
All classes have some (or many) useless spells, the skills don't evolve like the PvE instances does.
And, unfortunatly, yes. Wakfu is a Gear based game (That's why gear gives so much stats).
They are not basically equal. Exemple:
Sadida start with 49 HP, and gain +5 HP per level.
Cra's Speed bonus is +3 Range and Cra start with 50 HP, and gain +5 HP per level.
Osamodas start with 47 HP, and gain +5 HP per level.
And there's also the passive bonuses of each class (Which hardly makes them equal), also one of the few reasons why you can't max all your skills.
Youre obviously low level and lack experience in the game if an eni only heals 1k for 10ap. Your speed bonus information is also out of date. By months. Theres no way you would have not have noticed this if you played the game.
beacons are not nearly as appealing as you make out, they consume spell exp so if you want to have those 4 spells, thats it. No more, you cant use 2 elements and youll be horrendously weak against half the mobs you face. Nor do they "multiply damage" they do extra damage, but no it still does not bring them up near other top damage dealers. Cras also cant beacon sneak to a beacon 7 cells away, nor can they summon them that far. Goes to show how much you know about the class
disengage does not cost 1ap 1mp at max level... and can only be used on a monster, meaning you cant move yourself in most situations. Unless you want to beacon sneak - which has minimum range of 3 because of the beacons own limitations - but you can only do this 3 times a fight unless you stat wp. If your using this to try and get away from an enemy its likely youre already near a wall so youll probably sneak behind the enemy leaving you 4 cells from your enemy unless you spend all your mp running - unlike sadida who can work fine 1-2 cells from the enemy cra HAS to be a minimum of 2-3 cells from the enemy at all times.
you also dont seem to know how to heal and summon dolls at the same time. Doll and drain combo is the most common I see for water sadidas. Place a seed next to an ally, cast drain on the seed - boom you have an inflatable + drain heals the ally next to it. You also talk about heal resist.. yeah because eniripsas dont have that problem either.. atleast if the resist somehow gets so high that heals are worthless a sadida can shield when an eniripsa cant..
your comparisons dont make sense either.
Youre literally surprised by the fact a feca ( who, btw is meant to be the top shielder / tanker in the game) tanks better than your sadida. Or that an eniripsa (again, meant to be top healer) out heals you.
also I believe the expression "delete the cra" is whats known as hyperbole.
and yeah, since the sram, pandawa and even the feca revamps every class is - to varying degrees - outdated / ♥♥♥♥♥♥.
long post is long.
Lone Sadida doesn't penalize the sadida below the level they are, but only reduces any buff it provided? ♥♥♥♥♥♥♥♥♥, if I had known that I would have invested in that XD. Level 53 currently. I'm doing alright with just maxed Doll, maxed Knowledge of Dolls and progressive maxing Green Guard. I can whip out 5 dolls, Greedies > Lethargic > Inflatable and lastly for trolliness Ultra-Powerful with Poisoned Wind. I think it's hilarious bombarding someone with Poisoned Wind even though it is rather weak. Casting spells on dolls seems rather moot on dolls that melee, since they almost always run out of melee to cast the spells or never engage the target at all. Unless of course you cast Vaporize on them. Dolls, for me, are there for the extra dps, being a nusance to line of sight and movement, and just being there because they look awesome. They do their job just fine for cheap little minions, at my current level.
Funny to mention, but Doll AI is like the pve mob's AI. Both do questionable stuff. I am certain they use the exact same AI scripts.
The whole argument about that is, they are complaining that their class is/feels weak and they uninstalled because of ONE specific class when there are 14 or so others to play? Yeah you are the one who needs to shut up and learn to understand what we mean by play another class. You have 5 frickin slots for gods sake. Suck it up. They do this in soooooooo many other games its not funny. It forces players to expand.
yeah ai in general needs a bit of a revamp, the struggle is real for summon osas and sadidas alike - and I agree with some other voices on the forums that say if all summons were auto controllable (or were able to be controllable at no cost) theyd be much easier to balance.
Memories of lunar mobs stepping on 5+ heal tiles a turn still makes me shudder x_x look out for those, haha
Its good to see youre enjoying your class too :)
Love to have the other characters but the fact I need to log onto each one of them every day to feed the ♥♥♥♥♥♥♥ animals is just a pain in the rear.
Fire seems a bit too common an element, straight forward to use, high damage (although Sadid'a earth plays very much like fire in that sense). Would have liked to see Air being a strong viable focus. Air I have only taken in tri-builds because it isn't as powerful but still offers some tactical leverage in situations with almost low AP / MP costs.
My Sadida I run with Trank and either Astrub Knight (for straight forward damage) or Protoflex (versitile support tank). All the other classes I have designated people I play with to keep roughly in line with their levels.
If the minions were controlable for free, that might cause Sadida's to become too good in the pve department. Pve and pvp has a slightly different orientation with build focus. Nerfing or increasing one will in effect unbalance the other aspect. There is a spell that allow you to control your dolls, 2 AP, and I think it refunds 1 AP if you cast it on a doll (not seed). But there are only two real needs to take direct control of the doll; focus on a lower health target and make use of K'Mir to pull an enemy away. Other than that they should be fine if they just stuck to one target and did their job (attack/heal/block). Perhaps even allowing a player to designate a target of focus for the dolls would be neat so they don't go running around randomly as much. When there is only a single target to perform actions on, they seem to do alright. The moment there are more targets - it can get messy.
I am derailing this thread too much with talk of Sadidas. Cra's were the focus! I don't have one. Never played them yet. So I really can't offer much in the way of opinion.
but that's the basics behind all classes. Only 2 issues.
#1) Respec, level 30 for free, once a month after accomplishing tedious tasks or buy it with real world money.
#2) Gear grinding for your current level is stupidly designed. By the time you have the best gear available to your level you will have surpassed it easily and already require two or three times that level higher. Gear certainly does not drop enough to be made good use of for your level when you need it most. You will almost always be undergeared (unless you are near max level cap). If you happen to be gathering resources by the plentiful and selling it to make money to buy the peices (should they actually be available) it is technically possible to fully gear yourself for your level, but that is zero progression to egtting to higher end content. This in my opinion is poorly implemented.
While in theory this is sound advice, practically it isn't until you have hit level cap.