WAKFU
delete the crâ pls
I unstalled cause my ♥♥♥♥♥♥ class, this is sad because this game is cool.
< >
Сообщения 1625 из 25
Автор сообщения: Seilky
Автор сообщения: Mogg

I'm currently soloing dungeons with my Sadida, level 30 with roughly level 20 gear dropped from random mobs (not actually search for specific gear since I level way too fast). At what level do they begin to be bad as I am not finding any issues with them yet.

Mate, I'm talking about LV 80+ you are not even there yet!

Автор сообщения: Cole's Birthday
Sadida are not bad.
The Crâ got only 1 job : dealing dmg, and he fail at it.

The only one class who is worst than the crâ is the sacrieur ( or the iop idk who's the worst )

Well, they're not bad? Really? Ok I can do everything in the game except ress (Revive).

But, what's the point of doing everything else if all the other classes do it better? Also, eniripsas in end game have more dmg then a Sadida. And Eni were made to be power-healers.

Автор сообщения: Cole's Birthday
Sadida are not bad.
The Crâ got only 1 job : dealing dmg, and he fail at it.

The only one class who is worst than the crâ is the sacrieur ( or the iop idk who's the worst )

And, my friend play as a Crã (Tri elemental), Sacrier, Rogue, Sram and so on.

And his Crã is the one which gives ridiculous amount of DMG, also crãs got a bonus for attacking from afar, no? Like 60%+ MORE DAMAGE FOR BEEN 7 CELLS AWAY! REALLY THAT'S 60%.

A sadida got 30% more damage with Lone Sadida If I have a doll 4 cells away from me, if he is near me it is MINUS 30% Damage, and you tell me your class is broken really? The Class that almost always hit about 1k per attack? (If you have the right equipment at high lvl).

And you say "Oh, sadida are not that bad!"

I did mention stupid Doll AI?
Or basically 6 useless supportive spells? Or That on High Lv half of your dolls are useless?

ah. so at much higher level they begin to fail, pve side of things.
I have 5 characters and have found all of them to have a lot of useless spells (ie ones that are certainly not cost effective for what it capable of achieving).
But have you considered this:
Every class is created with maxed out stats wearing particualar gear in mind? Think of it as cookie cutter, min/maxing. So while they aren't balanced if you aren't using that build with that gear, they are actually equal when you do use them in that way. Or perhaps I am just overthinking the mechanics the devs have built - working on the test and check method.
Overall, every class should have their spells look over and re-adjusted, requiring costs that is adequete to the effects they bring.
Автор сообщения: Michelle Obama's Arms
"No, she said crã's are ♥♥♥♥♥♥, which is actually not true."

in your post, you talk about sadidas 2 or 3 times more than cras. You didnt even say why cras arent ♥♥♥♥♥♥. You basically just said "No. Sadidas are the ♥♥♥♥♥♥♥♥♥".

Yes, I said that. But, not to the point of wanting to delete them, just have 'em reworked? I LOVE MY SADI, unfortunatly ANKAMA doesn't really care about the class.

Yeah, like having ridicuosly range or bonus a 60%~40%? Been able to move between his beacons that are 7 cells away? Or the beacons that grants AoE DMG? Or even the AoE arrows? Low skill costs? (Compared to some classes) or the fact that they will always hit in everyturn? Or perphaps, that you don't really on Dumb AI assisting you?.

Автор сообщения: Michelle Obama's Arms
With 2 or 3 inflatables out a sadida can outheal an eniripsa. It is however true that eniripsas are more reliable. Guess what. An eniripsa a few levels lower than me, in similar gear was able to outdamage me and heal allies with marks while doing it. It makes sense a dd/healer could out damage a dd/healer/shielder/summoner/map manipulator but an eniripsa should not be able to outdamage a cra.

An eni, can heal 800~1k HP in the first turn for 10 AP, A sadida does about 600 per 10 ap (If I use Infatable which is (1 seed = 1ap + 1WP and a Tear = 5ap) and there goes 6 ap or I plant another seed to summon the greedy or heal with mudool per 3 ap for a total of 200HP? (Eni already healed 600 HP with 6AP), my chance of out healing her is with drain and 2 infatables, but is 200 per ally and they need to be besides the targeted monster, let's not forget there is heal resistance.

Автор сообщения: Michelle Obama's Arms
You say cras hit high damage - but I can say for a class that is meant purely as a damage dealer (seriously, look at our skills almost nothing can help our allies) the damage is not nearly as high as it should be. Any other damage dealer outclasses us by far and those classes dont have to waste all their wp and half their ap to get away if the enemy gets too close.

A well placed beacon, can multiply your DMG pretty much specially if you take advantage of your AoE arrows (Blinding Arrow 4AP and a cross area DMG (5 cells), Burning Arrow 5ap (line, 3 cells area), Explosive Arrow 6ap (Square 9 cells DMG) or Piercing Arrow 5ap (with it's rebound DMG).

Ok, while you just have 3 skills capable of pushing (Windy Beacon = 1WP, Retreat arrow 4AP + 1WP (which is stupidly high), Disengage 2ap + 1 mp (1ap +1 mp at max lv )( for running away). Is still more than Sadi's Gust 3ap (2 per turn), If you say K'mir 4ap+ 1mp (It removes lock ok, but it basically ties a rope between the caster and target, making the target literally follow you, where you go), Ok we got shield, Bramble 4ap (45 dmg absortion) and Fertilizer 5ap(60 dmg absortion) while eni an feca can turn some one invunerable for 1 turn! Also Feca has better shield (Absorbs 50% of dmg, but still absobs more dmg than a Sadi one, since it has more life).

Автор сообщения: Michelle Obama's Arms
You said we get a 60% damage bonus when enemies are 7 cells away (which is amazing apparently).. then say you get a 30% damage bonus when you have no dolls within 4 cells (stacks to 150% btw, 2.5 times what we get). 7 cells between you and an enemy is just as difficult as getting 4 cells between you and dolls. Also the damage is never -% for lone sadida, at worst its just never a bonus.

Yes, 7 cells+ for 60% and 40% if you are 4 cells away( still higher than our by 10% at minimum), but is not like your class doesn't have any range or am I wrong?
Also, we wished Lone sadida Stacked, but it doesn't If it did I wouldn't be compalining about it (And I don't even know where you got that), Passive status hardly stacks except in some exceptions like CRA Riddling, Ecaflip Flealine Army.

Автор сообщения: Michelle Obama's Arms
Thing is, both cra and sadida are both taken to and useful in dungeons - neither is completely useless. Despite their low damage and high doll cost due to their excellent arsenal the sadida can adapt to different bosses easily and help allies in a pickle. Cras might have low damage, but with the highest range of any class it means it can almost always secure a hit while staying well away from enemies while allies suited to tanking can tank.
Both classes have their issues and both need a revamp.

I didn't said they were useless. I said, " If the cras are a ♥♥♥♥ty clas then lol half of the classes are ♥♥♥♥ty."

By help you say, before or after the Dolls start taking a stroll at the map? Because, I remember my "Infatable" running away standing in the edge of the map and let the tank die instead?
Or my greedy not leaving a enemy that's locking him to stand, half-way to the enemy doing nothing (it gets better the enemy had 7 HP left and it simply walk away to the next target which is 8 cells away, or when it goes on purpose on gylphs that gives monsters bonuses (or somekind to dsadvantage for your team?

Sadi's are so useful that, when we go Dungeons people ask to not use our main arsenal (Dolls), sure... Pretty useful.

Cras does need a DMG and some skill revamp true, but not like the OP stated to the point of then needing to be deleted (Just reworked).

Автор сообщения: Mogg
Автор сообщения: Seilky
ah. so at much higher level they begin to fail, pve side of things.
I have 5 characters and have found all of them to have a lot of useless spells (ie ones that are certainly not cost effective for what it capable of achieving).
But have you considered this:
Every class is created with maxed out stats wearing particualar gear in mind? Think of it as cookie cutter, min/maxing. So while they aren't balanced if you aren't using that build with that gear, they are actually equal when you do use them in that way. Or perhaps I am just overthinking the mechanics the devs have built - working on the test and check method.
Overall, every class should have their spells look over and re-adjusted, requiring costs that is adequete to the effects they bring.

All classes have some (or many) useless spells, the skills don't evolve like the PvE instances does.

And, unfortunatly, yes. Wakfu is a Gear based game (That's why gear gives so much stats).

They are not basically equal. Exemple:
Sadida start with 49 HP, and gain +5 HP per level.
Cra's Speed bonus is +3 Range and Cra start with 50 HP, and gain +5 HP per level.
Osamodas start with 47 HP, and gain +5 HP per level.
And there's also the passive bonuses of each class (Which hardly makes them equal), also one of the few reasons why you can't max all your skills.
Отредактировано Seilky; 24 дек. 2014 г. в 3:14
you clearly know nothing about your class if you dont believe lone sadida stacks. Every turn if you are 4 + cells from your dolls you gain +30% damage to a max of 150%. Never does the state give -% dmg, it only lowers the bonus. You say all these rhetorical questions like "is not like your class doesn't have any range or am I wrong" yeah, its not like a sadida can summon dolls at range or move either u_u

Youre obviously low level and lack experience in the game if an eni only heals 1k for 10ap. Your speed bonus information is also out of date. By months. Theres no way you would have not have noticed this if you played the game.

beacons are not nearly as appealing as you make out, they consume spell exp so if you want to have those 4 spells, thats it. No more, you cant use 2 elements and youll be horrendously weak against half the mobs you face. Nor do they "multiply damage" they do extra damage, but no it still does not bring them up near other top damage dealers. Cras also cant beacon sneak to a beacon 7 cells away, nor can they summon them that far. Goes to show how much you know about the class

disengage does not cost 1ap 1mp at max level... and can only be used on a monster, meaning you cant move yourself in most situations. Unless you want to beacon sneak - which has minimum range of 3 because of the beacons own limitations - but you can only do this 3 times a fight unless you stat wp. If your using this to try and get away from an enemy its likely youre already near a wall so youll probably sneak behind the enemy leaving you 4 cells from your enemy unless you spend all your mp running - unlike sadida who can work fine 1-2 cells from the enemy cra HAS to be a minimum of 2-3 cells from the enemy at all times.

you also dont seem to know how to heal and summon dolls at the same time. Doll and drain combo is the most common I see for water sadidas. Place a seed next to an ally, cast drain on the seed - boom you have an inflatable + drain heals the ally next to it. You also talk about heal resist.. yeah because eniripsas dont have that problem either.. atleast if the resist somehow gets so high that heals are worthless a sadida can shield when an eniripsa cant..

your comparisons dont make sense either.
Youre literally surprised by the fact a feca ( who, btw is meant to be the top shielder / tanker in the game) tanks better than your sadida. Or that an eniripsa (again, meant to be top healer) out heals you.

also I believe the expression "delete the cra" is whats known as hyperbole.

and yeah, since the sram, pandawa and even the feca revamps every class is - to varying degrees - outdated / ♥♥♥♥♥♥.

long post is long.
Автор сообщения: Michelle Obama's Arms
you clearly know nothing about your class if you dont believe lone sadida stacks. Every turn if you are 4 + cells from your dolls you gain +30% damage to a max of 150%. Never does the state give -% dmg, it only lowers the bonus.

Lone Sadida doesn't penalize the sadida below the level they are, but only reduces any buff it provided? ♥♥♥♥♥♥♥♥♥, if I had known that I would have invested in that XD. Level 53 currently. I'm doing alright with just maxed Doll, maxed Knowledge of Dolls and progressive maxing Green Guard. I can whip out 5 dolls, Greedies > Lethargic > Inflatable and lastly for trolliness Ultra-Powerful with Poisoned Wind. I think it's hilarious bombarding someone with Poisoned Wind even though it is rather weak. Casting spells on dolls seems rather moot on dolls that melee, since they almost always run out of melee to cast the spells or never engage the target at all. Unless of course you cast Vaporize on them. Dolls, for me, are there for the extra dps, being a nusance to line of sight and movement, and just being there because they look awesome. They do their job just fine for cheap little minions, at my current level.
Funny to mention, but Doll AI is like the pve mob's AI. Both do questionable stuff. I am certain they use the exact same AI scripts.
Отредактировано Mogg; 25 дек. 2014 г. в 6:16
Автор сообщения: Krisnick

Those idiots out there saying "try a diffrent class" they need to shut up. Why?? Because a player should not have to character hop every dam time Ankama decides to nerf a class into the ground.

The whole argument about that is, they are complaining that their class is/feels weak and they uninstalled because of ONE specific class when there are 14 or so others to play? Yeah you are the one who needs to shut up and learn to understand what we mean by play another class. You have 5 frickin slots for gods sake. Suck it up. They do this in soooooooo many other games its not funny. It forces players to expand.
yep, lone sadida will either give or take 30 levels of the state "lone sadida" at the beginning of each of your turns so even though it takes a few turns to build up it can surpass most other damage boosting passives on unrevamped classes ;)

yeah ai in general needs a bit of a revamp, the struggle is real for summon osas and sadidas alike - and I agree with some other voices on the forums that say if all summons were auto controllable (or were able to be controllable at no cost) theyd be much easier to balance.
Memories of lunar mobs stepping on 5+ heal tiles a turn still makes me shudder x_x look out for those, haha

Its good to see youre enjoying your class too :)

Автор сообщения: Arion
yep, lone sadida will either give or take 30 levels of the state "lone sadida" at the beginning of each of your turns so even though it takes a few turns to build up it can surpass most other damage boosting passives on unrevamped classes ;)

yeah ai in general needs a bit of a revamp, the struggle is real for summon osas and sadidas alike - and I agree with some other voices on the forums that say if all summons were auto controllable (or were able to be controllable at no cost) theyd be much easier to balance.
Memories of lunar mobs stepping on 5+ heal tiles a turn still makes me shudder x_x look out for those, haha

Its good to see youre enjoying your class too :)
Years back Sadida was my first class because - nature coloured green/brown, little minions and voodoo themes. Back then I was playing solo and there were no sidekicks, which made the game too difficult for my liking. Now I have 5 characters I jump between, Ecaflip fire build, Sadida tri build, Xelor fire and air build (which I still haven't come to fully like with it's limited actions per turn and position heavy element - should be better later on with more AP), Eliotrope tri build (so much of a Dragon Ball feel XD), and a Enutrof fire and water build (can't say no to old greedy people - wished the female hair style was so it could be covered by that asia outfit).
Love to have the other characters but the fact I need to log onto each one of them every day to feed the ♥♥♥♥♥♥♥ animals is just a pain in the rear.
Fire seems a bit too common an element, straight forward to use, high damage (although Sadid'a earth plays very much like fire in that sense). Would have liked to see Air being a strong viable focus. Air I have only taken in tri-builds because it isn't as powerful but still offers some tactical leverage in situations with almost low AP / MP costs.
My Sadida I run with Trank and either Astrub Knight (for straight forward damage) or Protoflex (versitile support tank). All the other classes I have designated people I play with to keep roughly in line with their levels.

If the minions were controlable for free, that might cause Sadida's to become too good in the pve department. Pve and pvp has a slightly different orientation with build focus. Nerfing or increasing one will in effect unbalance the other aspect. There is a spell that allow you to control your dolls, 2 AP, and I think it refunds 1 AP if you cast it on a doll (not seed). But there are only two real needs to take direct control of the doll; focus on a lower health target and make use of K'Mir to pull an enemy away. Other than that they should be fine if they just stuck to one target and did their job (attack/heal/block). Perhaps even allowing a player to designate a target of focus for the dolls would be neat so they don't go running around randomly as much. When there is only a single target to perform actions on, they seem to do alright. The moment there are more targets - it can get messy.

I am derailing this thread too much with talk of Sadidas. Cra's were the focus! I don't have one. Never played them yet. So I really can't offer much in the way of opinion.
Отредактировано Mogg; 25 дек. 2014 г. в 12:55
Cras dont do much damage if you dont have good gears, gear up and raise your spell levels.
Автор сообщения: Azurewrathe
Cras dont do much damage if you dont have good gears, gear up and raise your spell levels.

but that's the basics behind all classes. Only 2 issues.
#1) Respec, level 30 for free, once a month after accomplishing tedious tasks or buy it with real world money.
#2) Gear grinding for your current level is stupidly designed. By the time you have the best gear available to your level you will have surpassed it easily and already require two or three times that level higher. Gear certainly does not drop enough to be made good use of for your level when you need it most. You will almost always be undergeared (unless you are near max level cap). If you happen to be gathering resources by the plentiful and selling it to make money to buy the peices (should they actually be available) it is technically possible to fully gear yourself for your level, but that is zero progression to egtting to higher end content. This in my opinion is poorly implemented.

While in theory this is sound advice, practically it isn't until you have hit level cap.
Delete Cra? It's whitebread anime class, but no need for deleting it. DELETE ELIOTROPES AND ADD DIMENSION TRAVELERS, ANKAMA.
< >
Сообщения 1625 из 25
Показывать на странице: 1530 50

Дата создания: 17 дек. 2014 г. в 12:41
Сообщений: 25