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*edits to add* I would really like to know if the armour/weapon skills become handy at high levels, 'cos same as you so far anything I find that drops from dungeons and mobs is better than what I can make =)
But on the whole being lucky and hunting equips usually is more efficient/cost effective than gathering/buying the materials to make the stuff yourself.
As for normal attack, if it's anything like Dofus was before the weapon nerf a year or two ago, come higher levels weapons usually had a higher base damage than most spells, most battles became a huge brawl with melee weapons pretty much, even cras ran double dags it was funny. And again like Dofus, early levels weapons just weren't up to snuff. Except for some classes that didn't have good mobility/range or high damaging spells (which got changed to reduce their reliance on weapons) weapons are still mostly used for stat bonuses, and probably always will be.
HOWEVER, the material requisites are freaking crazy. I think it assumes you've five gatherers for every crafter.
Food and baking are big ones since buffs and rapid healing makes late level dungeons easier and cuts down the time between grinding mobs.
Trapper is also a huge one for leveling since you don't need to travel to find mobs, the group sizes become more consistant, and you don't screw up the ecosystem bonus (unless you're riktus.