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Ecaflip fire/water guild - please help!
Hi, ive just started an ecaflip and i was looking online for a fire/water buld guide for the abilities stat point distribution as well as which skills are worth lvling. I am a solo PvE player so if any can give me an easy to follow guide to help me out, that would be great! im sure other people would benifit from the info as well. :3
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First thing for solo is that free astrub knight sidekick. He's a badass.

Other than that, skills that I use for fire/water are...
Fire:
D6 - decent damage for AP.
Craps - best damage for cost. (longest range)
Die alright - Basically my "f__k you b*tch" skill.
Water:
Fleahopper: Skill for when they won't get out of your damn face. Poor damage for cost but heals and increase crit rate by 3% per cast.
Flea Love: One of my favourite skills. You can cast it on a mob and it damages them every turn then after 2 turns heals you for all the damage it's done so far (also heals if they die). You can also ground cast it for an awesome aoe trap type thing that damages EVERY enemy that starts in the AoE (and heals allies in the AoE).
Support:
Active:
Feline leap
Cat tree
Passive:
Eca die - Great passive for fire eca. Free crit rate and fire bonus
Eca precision - Basically 40% chance for bonus damage.

Stats:
For the defense thingies:
Resistances - 10
Missing Hp regen - 5
Hp - Rest
Attacking:
Spread equally through all the +damage +ele resistance
Chance:
Crit chance
Crit damage
Agility:
Full initiative (no dodge cause you have feline leap for a 2ap escape)
Major:
MP, AP, Range


You can hit me up on steam if you wanna ask anything else. I'm AU so i'm on the asia server though, not international.
Отредактировано Truck-Kun; 2 окт. 2014 г. в 19:53
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Дата создания: 2 окт. 2014 г. в 15:34
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