WAKFU
Answering New Player Questions! (Plus FAQ in the OP!)
**Edit: I am no longer active in this topic. Thanks for all the great questions!
I'll be leaving this up as a resource to future players. Keep in mind though that this topic was posted in 2014, shortly after the game came to Steam, and some of the info here may not apply to the current version of the game.**

Feel free to ask any questions you may have about Wakfu here, or find me ingame when i'm online. My character is Caelael.

I do not work for Ankama, so I may not be able to answer EVERYTHING. I am simply a player who has been around for almost two years, played most of the classes at least once, and has a level 130+ main. I'll do the best I can.

I will not answer questions about builds or which spells you should level. I am not experienced with every class enough to be telling you these things. Sorry about that!

***PLEASE do not ask or answer questions about what to buy and sell to make money. This can actually end up hurting the economy. Instead, I direct you all to http://wakfu-elements.com/ where anyone can research the market for themselves.***

**Also, please check the thread and FAQ first to make sure your questions haven't already been answered! Thanks!**

FAQ:
Q: Is Wakfu free?
A: Wakfu is free with an option to buy a Booster Pack. You can also buy cosmetics and pets from the Boutique, but many of these items are also sold in-game by other players for kamas as well. I am a f2p player with 2 level 80 characters and 1 130 character. You absolutely do not need to pay to enjoy the game or get to high level.
Free players get:
-Access to all of the content (with the exception of the very latest adventure island for endgame)
-Every Class
-Every Crafting Profession
-Run for Governor
-Join Guilds
-Reach level cap
-Play as long as you want
-Pretty much the whole game

The benefits for buying a Booster Pack are detailed here:
http://www.wakfu.com/en/mmorpg/booster-benefits

Q: How do I allocate specialty points?
A: Every level you earn 5 specialty points to put towards levels in your specialty spells.
To find the location you allocate these, press P on your keyboard to open your Characteristics window or click the farthest left icon on the bottom of the client. From there, click "Display Abilities." The upper tab (that looks like a scroll) in this window is for allocating your characteristic points. The lower tab (the Iop Head) is for allocating your specialty points. Once you open the specialty tab, the spells on the left are your Active Specialties and on the right are your Passive Specialties.

Q: Once I chose spells, or stat my points, can I ever change them?
A: Yes! The way you do this is with something called a "Respec" which will allow you to gain any spell levels you missed through questing, and change around where those levels are distributed, as well as change all of your Characteristic and Specialty Points. You can get a respec in a few different ways. The easiest of which is simply to level up, as you get two free ones, one each at level 30 and level 80. There is also a quest you can take from your nation's Jonk or Bossowl which will require you to grind out a massive amount of drops from level 30 mobs. This quest can be completed once a month. In my opinion, if you haven't hit level 80 yet and need a respec, it would likely be easier for you to get to 80 than to complete the quest. The third way to get a respec is to buy a Scroll of Absolution from the Boutique for 4,000 ogrines. Scrolls can be used once a week.

Q: What do I do once I join a nation?/Where are all the quests???
A: Wakfu is a sandbox game, and is not quest-centric like WoW. Once you join a nation, you won't see quests again for a while (Level 80ish). After that, you will unlock a new questline every ten levels or so, but that questline won't just hand you those ten levels (but it will hand you between 1-3 levels). Once you join a nation, here's all the things you can do until you hit 80: Join a guild, grind, do area challenges, drop gear you need, run dungeons, play the market, collect and level pets, collect costumes, collect emotes, roleplay, travel to Adventure Islands, visit the Trool Fair, get a dragoturkey (at level 36), take up a crafting profession, take up a gathering profession, get powerleveled (don't push that one), or start the Ootomai's Breastplate Quest (which you can pick up in Astrub). Most of your early levels will likely come from grinding, but there are a lot of other things to do to spice-up your gameplay experience.

Q: How much is _____ worth? What can I sell to make money?
A: If I told you what to sell to make money, everyone would start grinding for and selling those items, thus making them worthless. You can, however, research this yourself using this website: http://wakfu-elements.com/
Wakfu Elements is the single best resource for the ingame market, as well as item stats and character building. Explore the site and bookmark it so you never lose it.

Q: What gear to I put on my character?
A: Again, I point you to Wakfu Elements. They have an extensive set-builder which can help you build your character and gear at any level. You can search for exactly what you want from your gear and check out your approximate stats with that gear before you drop or buy anything. Give it a look. I think you'll really find it useful. http://wakfu-elements.com/builder

Q: Are there NPC merchants in this game?/What do I do with items I don't want?
A: There are no NPC merchants in Wakfu. Anything you buy or sell will involve another player somehow, whether that be at the market boards, inside haven bags, or direct trades with other players. That being said, you don't HAVE to sell items you don't want or need. Not all items are even worth the time to sell.
Your other options inclufe:
1) Simply deleting the item by clicking it in your inventory then clicking the trashcan button.
2) Dropping it on the ground for another player to possibly pick up by dragging it onto the ground. (Doesn't work for non-tradable items.)
3) If you are a member of a guild, many guilds have bank space allocated toward common items such as mob drops and keys for crafters to take advantage of.
4) If your guild has a Haven World, you can help out your guild by placing those items in their resource chest in the Haven World so that you can build more things inside it.
5) Take up a crafting profession. You can potentially use those useless items to make better things down the road and flip them for money on the market.

Q: Do I have to feed my pet if it's in my haven bag?/What happens if my pet reaches 0 HP ("dies")?
A: You have to feed your pet for as long as you own it if you don't want it to ever lose HP. It can lose HP through hunger in your inventory, while equipped, while listed on the market, while in the account chest, while in a trade window, in your haven bag, or anywhere else. However, if a pet loses all of its HP, don't worry! Any pet can have its HP restored by feeding it Osamodas Powder. One powder fed = 1 HP healed. Osamodas Powder can be fed to a pet multiple times a day and does not level the pet when consumed. It is a LVL 0 Chef craft made of thistle seeds and water.

If your pet reaches 0 HP, you will not be able to equip it until it is healed to at least 1HP, and you will lose the stats it grants until you heal it (if you have it equipped when it dies). You will not lose the pet. "Dead" pets are still able to be listed on the market, sold in Haven Bags, and traded.

Q: I somehow became an outlaw towards (instert nation here). How do I remove the outlaw statue?
A: You can remove outlaw status by being killed by a guard of the nation you are an outlaw towards.
Ultima modifica da BattleMouse; 26 mag 2016, ore 21:23
< >
Visualizzazione di 436-450 commenti su 540
Either grind it that way or buy the items used in the trapper skill and make leather from it usually.
Messaggio originale di Meredoth:
Just dinged lvl 53, but forgot to level my traper skill, which is on lvl 16. Any other way to level it fast beside getting items for hundreds of monsters?
Not really. You can make leather for some of it, but other than that, no.
i need kinda help to understand wich display ability i shuld focus on every class i just learned sacrier fire some few days ago but still not sure what i shuld put my points in my specalties becus i really think the game shuld have guide for what stats is best to focus on every class
Messaggio originale di ImportantLlama:
Messaggio originale di Meredoth:
As for insignias: I - once I equipe them, they'll hide my costume? Can I use it and still maintain the costume appearence?; II - There're only two insignias that give bonuses, the guild one and the one that requires a year of daily?

And there's any profession that worth it? Are professions only for money or they can also give me bonuses if I have them max, allowing me to create better items etc?
Insignias always go over costumes. Sorry.
Later in the game, there are a few other insignias that give stats, but they're hard to get.

I probably sound like a broken record, but Handyman is a profession I recommend to EVERYONE. You can make shelves to sell items in your haven bag, ikiakits to expand your storage chest, decorations for your bag, and transmutation orbs to reroll your gear at later levels.

Maxing any of the gear-related crafts grants you a Master's Seal which you can use to craft a powerful and valuable item in that respective profession.

Maxing all of the gathering professions grants you a Seal of Companionship that grants you +10% harvests in any of the gathering professions when worn.
insignias dont always go over costumes wtf are you talking about O_o
Messaggio originale di 蛇崩 乃音:
Messaggio originale di ImportantLlama:
Insignias always go over costumes. Sorry.
Later in the game, there are a few other insignias that give stats, but they're hard to get.

I probably sound like a broken record, but Handyman is a profession I recommend to EVERYONE. You can make shelves to sell items in your haven bag, ikiakits to expand your storage chest, decorations for your bag, and transmutation orbs to reroll your gear at later levels.

Maxing any of the gear-related crafts grants you a Master's Seal which you can use to craft a powerful and valuable item in that respective profession.

Maxing all of the gathering professions grants you a Seal of Companionship that grants you +10% harvests in any of the gathering professions when worn.
insignias dont always go over costumes wtf are you talking about O_o
All the ones I could think of do. o.O Sorry?
Messaggio originale di Vrynn:
i need kinda help to understand wich display ability i shuld focus on every class i just learned sacrier fire some few days ago but still not sure what i shuld put my points in my specalties becus i really think the game shuld have guide for what stats is best to focus on every class
I can't really answer that for you, sorry. And, if the game did that for you, then everyone would play the same build, and there would be no point in letting you build your character. Just experiment. If it feels right, try it. You until level 80 to try out new things before you do your second free respec, and even then you can grind out another respec if you aren't sure.
Just a few questions here, sorry if they've already been asked (I might have missed it in the 30 pages). As a background, I've been playing Archeage since it was released over here so most of my questions are going to be based around that experience. If you can't tell from my tone below, I've gone from loving the game to being extremely disillusioned by it over like a month. Anyways here's my questions:


How easy is it in Wakfu to play with a friend that's a lower level than you? Some games heavily penalize this, others it doesn't matter. I tend to nolife games a lot more than my best friend and usually end up out leveling him. Just looking for something we can play together occasionally without him having to rush to keep up with me or me level an alt soley to keep pace with him.

How grindy is it? I don't mean levels, more like is the game designed in such a way that it takes forever or tons of effort to make any sort of progress. I can go into more detail if needed, but as an example, Archeage is a korean mmo and all that that implies with grinding professions and loving rng.

My main complaint with Archeage is the land setup. Basically ignore the advertising, land is very hard to get if you weren't clue'd in or there for the initial land rush. On most servers hoarders have taken 4-10 properties, people position their plots in the most in the most greedy manner possible (double parking style), and bots snatch up ones as they come available before humans physically can. And most of the things to craft or build toward... are based around having land. I want a game I can enjoy and release stress in, not one that I have to work in as a job to save enough gold up to buy land from another player (we're talking lots of gold here, amounts I'd be grinding for weeks to get). Are there any mechanics in Wakfu that are designed in a similar way? I realize this is quite vague, I don't expect things handed to me on a silver platter, I'm just sick of mechanics encouraging greed and scamming. I have never seen a playerbase as toxic as it gets sometimes in Archeage.


Thanks in advance! I'll probably be downloading this anyways, I just wanted to know before I waste a lot of time playing before finding out how a game really is again.
Messaggio originale di bkwyrm:
Just a few questions here, sorry if they've already been asked (I might have missed it in the 30 pages). As a background, I've been playing Archeage since it was released over here so most of my questions are going to be based around that experience. If you can't tell from my tone below, I've gone from loving the game to being extremely disillusioned by it over like a month. Anyways here's my questions:


How easy is it in Wakfu to play with a friend that's a lower level than you? Some games heavily penalize this, others it doesn't matter. I tend to nolife games a lot more than my best friend and usually end up out leveling him. Just looking for something we can play together occasionally without him having to rush to keep up with me or me level an alt soley to keep pace with him.

How grindy is it? I don't mean levels, more like is the game designed in such a way that it takes forever or tons of effort to make any sort of progress. I can go into more detail if needed, but as an example, Archeage is a korean mmo and all that that implies with grinding professions and loving rng.

My main complaint with Archeage is the land setup. Basically ignore the advertising, land is very hard to get if you weren't clue'd in or there for the initial land rush. On most servers hoarders have taken 4-10 properties, people position their plots in the most in the most greedy manner possible (double parking style), and bots snatch up ones as they come available before humans physically can. And most of the things to craft or build toward... are based around having land. I want a game I can enjoy and release stress in, not one that I have to work in as a job to save enough gold up to buy land from another player (we're talking lots of gold here, amounts I'd be grinding for weeks to get). Are there any mechanics in Wakfu that are designed in a similar way? I realize this is quite vague, I don't expect things handed to me on a silver platter, I'm just sick of mechanics encouraging greed and scamming. I have never seen a playerbase as toxic as it gets sometimes in Archeage.


Thanks in advance! I'll probably be downloading this anyways, I just wanted to know before I waste a lot of time playing before finding out how a game really is again.

You can certainly play with a friend of a lower level, but if you get more than about 50ish levels ahead of them, they will no longer get XP (for the content of your level) and you will be insta-killing everything of their level. You also couldn't do dungeons of your level with them. You could always powerlevel them though if they get too far behind.

It doesn't take forever any more. Gear used to be an absolute pain, but we have recently gotten a new token system that makes it quite simple and efficient to get any gear you need. Crafting and gathering professions are pretty grindy to level, but they're entirely optional. I know you said you don't mean levels, but I figure I should tell you anyway: (*Without buying a booster pack, which gives you bonus XP)*) Level 1-60 is a dedicated afternoon's work. 60-80 is another afternoon, 80-100 is a few days to a week, 100-120 is about a week, and after that it's a bit of a heavy grind to 160. Between level 20 and level 80 there aren't any questlines, but like I said, it's pretty easy to get those levels on your own.

The only things that require a ton of work are maxing crafting professions and farming relics. One relic requires 50-100 runs of a dungeon if you want a non-tradable one, many more if you want a tradable one. You can buy the fragments from other players, and some people bring along a ton of friends or alts to dungeons for the purpose of getting as many frags as possible. That's late-game gear though, and you shouldn't be concerned with it for a long time. As for crafting professions, they're just time-consuming. You need a ton of materials to max just one. Maxing any of the weapon-making professions has the benefit of granting you a Master's Seal used to make one level 100 craft of that profession. They're moderately valuable and generally very good weapons.

A note on the community, at least on Nox: The game does have open-world PvP for the most part, and ganking DOES happen, but not very often, especially if you don't activate your PvP flag. We do have a few players who just enjoy a good fight, and might attack. That being said, there's like, 3 on the whole server, and they're well-known to everyone. You may also find that some players log in multiple accounts and play by themselves, rather than join others. The normal (non-steam) client allows it, and it is a feature that some really enjoy. Don't take it personally.

Other than that, I find the community to be very helpful to other players, though a tad quiet sometimes. Try to join a guild early-on and make friends within it. The game is still collecting new players right now, so the level 20-60 areas aren't full of people yet. Make friends and plan to play with them often. Bringing in friends to join with you is great as well.

Also, just a few additional details: I mentioned that some people use multiple accounts. It is absolutely not necessary to do so to get far in the game. You can solo everything (aside from dungeons) up to level 100. After that, you should have a few sidekicks, or some friends to help. In addition, there is nothing you can buy from the boutique for real money that gives you a distinct advantage over other players, so don't worry about P2W. Most of the boutique is cosmetic, and players generally resell most of it ingame anyway.

Sorry for the massive response. If you have any more questions about the community or anything like that, just keep asking away! I hope you enjoy the game. :)

Messaggio originale di ImportantLlama:
Messaggio originale di FrostixX:
What's an effective/easy profession that can generate a good kamas-basis to buy some futur equipment ? Can you explain the procedure of that profession ?

Thank you in advance :)
I said this about 3 posts back. Handyman is the profession I recommend to every player in search of one. If you're out to make kamas, sell transmutation orbs. You will need to level one other gathering profession at the same time in order to make transmutations, but it's worth it. Everyone ends up needing them.

As with any crafting profession, you must learn it from one of the tutors in Astrub or a Nation Outpost. After that, visit a Wood Lathe and see what you can make. Gather the ingredients and return to craft your items. It's as simple as that.

Does it matter what gethering profession you level? Or to put it another way since you recommend handyman what is your recommendation for a gathering profession for new players?
Messaggio originale di ChiliCheesin:
Messaggio originale di ImportantLlama:
I said this about 3 posts back. Handyman is the profession I recommend to every player in search of one. If you're out to make kamas, sell transmutation orbs. You will need to level one other gathering profession at the same time in order to make transmutations, but it's worth it. Everyone ends up needing them.

As with any crafting profession, you must learn it from one of the tutors in Astrub or a Nation Outpost. After that, visit a Wood Lathe and see what you can make. Gather the ingredients and return to craft your items. It's as simple as that.

Does it matter what gethering profession you level? Or to put it another way since you recommend handyman what is your recommendation for a gathering profession for new players?
If you're only planning to level one, or looking for one to start with: Trapper. It's very useful for leveling, and later on selling the mats can make you a reasonable sum.
Hello, I have a problem, and I don't know if it's really big or small.

So I'm playing in a group with my GF. We are Fire Panda, Air Masqueraider, Pet Osamoda, and Fire/Water Enirprisa. And our whole group was kicking butt, we apparently have a huge weakness in our group composition. Double Boowolf moons.

The Moons have 800 health, which is pretty insane, and it makes the Boowolf mains immune to damage, and it takes at least 1 turn to travel to the spot and 2 turns to get rid of it. So double Boowolf was a whopping 6 turns of damage immunity, and free damage against my group. If not for the Eniprisa ressurrect, that 30 minute fight would have been lost.

Here are my questions:
1.) Are there more mechanics later on in the game, where the enemy can make themselve immune to damage, or destroy our movement points so we can't attack (Goball Shaman). Or is double Boowolf moon just rare occurrence?

2.) If there are mechanics like that, is there a class that can defeat these mechanics? My Panda couldn't pick up the moon, my Masqueraider couldn't move it with his kicks, the Osamoda's pet were attacking immune enemies for 0 damage, and the Eniprisa can't dish out 800 damage by herself and heal at the same time.

I'm thinking our group might need some sort of high damage ranged dps class, or some sort of control class that can stop monsters from summoning their special attacks. Any suggestions?
Can the Moon be swapped places with?
Messaggio originale di regalx1:
Hello, I have a problem, and I don't know if it's really big or small.

So I'm playing in a group with my GF. We are Fire Panda, Air Masqueraider, Pet Osamoda, and Fire/Water Enirprisa. And our whole group was kicking butt, we apparently have a huge weakness in our group composition. Double Boowolf moons.

The Moons have 800 health, which is pretty insane, and it makes the Boowolf mains immune to damage, and it takes at least 1 turn to travel to the spot and 2 turns to get rid of it. So double Boowolf was a whopping 6 turns of damage immunity, and free damage against my group. If not for the Eniprisa ressurrect, that 30 minute fight would have been lost.

Here are my questions:
1.) Are there more mechanics later on in the game, where the enemy can make themselve immune to damage, or destroy our movement points so we can't attack (Goball Shaman). Or is double Boowolf moon just rare occurrence?

2.) If there are mechanics like that, is there a class that can defeat these mechanics? My Panda couldn't pick up the moon, my Masqueraider couldn't move it with his kicks, the Osamoda's pet were attacking immune enemies for 0 damage, and the Eniprisa can't dish out 800 damage by herself and heal at the same time.

I'm thinking our group might need some sort of high damage ranged dps class, or some sort of control class that can stop monsters from summoning their special attacks. Any suggestions?
Can the Moon be swapped places with?
Some dungeon bosses later on have immunity until certain conditions are met, such as hitting them with all 4 elements, or pushing them onto a certain tile. You will need a diverse group to combat such things. For normal mobs, however, boowolves are the only ones I can think of right now.

I think any group would benefit from having a Cra around, but i'm a little biased since I main one. However, the Fire an Earth trees do pretty decent damage, and from afar. It wouldn't be a bad idea to have someone level one. Nothing can prevent a monster from summoning besides killing it before it does so. It's a bit frustrating, and the boowolves are very overpowered for their level. Try avoiding groups with priestesses in them until you can easily kill the moons. I don't think the moon can be swapped with, but moving them around wouldn't do you much good anyway, i think. They continue to buff the monsters as long as they remain on the field.


Ultima modifica da BattleMouse; 21 ott 2014, ore 19:46
Messaggio originale di ImportantLlama:

You can certainly play with a friend of a lower level, but if you get more than about 50ish levels ahead of them, they will no longer get XP (for the content of your level) and you will be insta-killing everything of their level. You also couldn't do dungeons of your level with them. You could always powerlevel them though if they get too far behind.

It doesn't take forever any more. Gear used to be an absolute pain, but we have recently gotten a new token system that makes it quite simple and efficient to get any gear you need. Crafting and gathering professions are pretty grindy to level, but they're entirely optional. I know you said you don't mean levels, but I figure I should tell you anyway: (*Without buying a booster pack, which gives you bonus XP)*) Level 1-60 is a dedicated afternoon's work. 60-80 is another afternoon, 80-100 is a few days to a week, 100-120 is about a week, and after that it's a bit of a heavy grind to 160. Between level 20 and level 80 there aren't any questlines, but like I said, it's pretty easy to get those levels on your own.

The only things that require a ton of work are maxing crafting professions and farming relics. One relic requires 50-100 runs of a dungeon if you want a non-tradable one, many more if you want a tradable one. You can buy the fragments from other players, and some people bring along a ton of friends or alts to dungeons for the purpose of getting as many frags as possible. That's late-game gear though, and you shouldn't be concerned with it for a long time. As for crafting professions, they're just time-consuming. You need a ton of materials to max just one. Maxing any of the weapon-making professions has the benefit of granting you a Master's Seal used to make one level 100 craft of that profession. They're moderately valuable and generally very good weapons.

A note on the community, at least on Nox: The game does have open-world PvP for the most part, and ganking DOES happen, but not very often, especially if you don't activate your PvP flag. We do have a few players who just enjoy a good fight, and might attack. That being said, there's like, 3 on the whole server, and they're well-known to everyone. You may also find that some players log in multiple accounts and play by themselves, rather than join others. The normal (non-steam) client allows it, and it is a feature that some really enjoy. Don't take it personally.

Other than that, I find the community to be very helpful to other players, though a tad quiet sometimes. Try to join a guild early-on and make friends within it. The game is still collecting new players right now, so the level 20-60 areas aren't full of people yet. Make friends and plan to play with them often. Bringing in friends to join with you is great as well.

Also, just a few additional details: I mentioned that some people use multiple accounts. It is absolutely not necessary to do so to get far in the game. You can solo everything (aside from dungeons) up to level 100. After that, you should have a few sidekicks, or some friends to help. In addition, there is nothing you can buy from the boutique for real money that gives you a distinct advantage over other players, so don't worry about P2W. Most of the boutique is cosmetic, and players generally resell most of it ingame anyway.

Sorry for the massive response. If you have any more questions about the community or anything like that, just keep asking away! I hope you enjoy the game. :)

Thanks a bunch for the informative response! Eh the occasional gank doesn't bother me, I've played many mmos. Same thing with crafting taking awhile, as long as there's new things unlocked and it feels like progress I'm fine. Had my eyes on the game for awhile but didn't want to mess around with the asian servers at the time.
Messaggio originale di bkwyrm:
Messaggio originale di ImportantLlama:

You can certainly play with a friend of a lower level, but if you get more than about 50ish levels ahead of them, they will no longer get XP (for the content of your level) and you will be insta-killing everything of their level. You also couldn't do dungeons of your level with them. You could always powerlevel them though if they get too far behind.

It doesn't take forever any more. Gear used to be an absolute pain, but we have recently gotten a new token system that makes it quite simple and efficient to get any gear you need. Crafting and gathering professions are pretty grindy to level, but they're entirely optional. I know you said you don't mean levels, but I figure I should tell you anyway: (*Without buying a booster pack, which gives you bonus XP)*) Level 1-60 is a dedicated afternoon's work. 60-80 is another afternoon, 80-100 is a few days to a week, 100-120 is about a week, and after that it's a bit of a heavy grind to 160. Between level 20 and level 80 there aren't any questlines, but like I said, it's pretty easy to get those levels on your own.

The only things that require a ton of work are maxing crafting professions and farming relics. One relic requires 50-100 runs of a dungeon if you want a non-tradable one, many more if you want a tradable one. You can buy the fragments from other players, and some people bring along a ton of friends or alts to dungeons for the purpose of getting as many frags as possible. That's late-game gear though, and you shouldn't be concerned with it for a long time. As for crafting professions, they're just time-consuming. You need a ton of materials to max just one. Maxing any of the weapon-making professions has the benefit of granting you a Master's Seal used to make one level 100 craft of that profession. They're moderately valuable and generally very good weapons.

A note on the community, at least on Nox: The game does have open-world PvP for the most part, and ganking DOES happen, but not very often, especially if you don't activate your PvP flag. We do have a few players who just enjoy a good fight, and might attack. That being said, there's like, 3 on the whole server, and they're well-known to everyone. You may also find that some players log in multiple accounts and play by themselves, rather than join others. The normal (non-steam) client allows it, and it is a feature that some really enjoy. Don't take it personally.

Other than that, I find the community to be very helpful to other players, though a tad quiet sometimes. Try to join a guild early-on and make friends within it. The game is still collecting new players right now, so the level 20-60 areas aren't full of people yet. Make friends and plan to play with them often. Bringing in friends to join with you is great as well.

Also, just a few additional details: I mentioned that some people use multiple accounts. It is absolutely not necessary to do so to get far in the game. You can solo everything (aside from dungeons) up to level 100. After that, you should have a few sidekicks, or some friends to help. In addition, there is nothing you can buy from the boutique for real money that gives you a distinct advantage over other players, so don't worry about P2W. Most of the boutique is cosmetic, and players generally resell most of it ingame anyway.

Sorry for the massive response. If you have any more questions about the community or anything like that, just keep asking away! I hope you enjoy the game. :)

Thanks a bunch for the informative response! Eh the occasional gank doesn't bother me, I've played many mmos. Same thing with crafting taking awhile, as long as there's new things unlocked and it feels like progress I'm fine. Had my eyes on the game for awhile but didn't want to mess around with the asian servers at the time.
Oh good! Like I said, I hope you enjoy it.
i got error "wakfu did not shutdown correctly"everytime i click play on launcher, is there anyone had same error with me... and how to fix this..?
< >
Visualizzazione di 436-450 commenti su 540
Per pagina: 1530 50

Data di pubblicazione: 19 set 2014, ore 22:37
Messaggi: 540