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How easy is it in Wakfu to play with a friend that's a lower level than you? Some games heavily penalize this, others it doesn't matter. I tend to nolife games a lot more than my best friend and usually end up out leveling him. Just looking for something we can play together occasionally without him having to rush to keep up with me or me level an alt soley to keep pace with him.
How grindy is it? I don't mean levels, more like is the game designed in such a way that it takes forever or tons of effort to make any sort of progress. I can go into more detail if needed, but as an example, Archeage is a korean mmo and all that that implies with grinding professions and loving rng.
My main complaint with Archeage is the land setup. Basically ignore the advertising, land is very hard to get if you weren't clue'd in or there for the initial land rush. On most servers hoarders have taken 4-10 properties, people position their plots in the most in the most greedy manner possible (double parking style), and bots snatch up ones as they come available before humans physically can. And most of the things to craft or build toward... are based around having land. I want a game I can enjoy and release stress in, not one that I have to work in as a job to save enough gold up to buy land from another player (we're talking lots of gold here, amounts I'd be grinding for weeks to get). Are there any mechanics in Wakfu that are designed in a similar way? I realize this is quite vague, I don't expect things handed to me on a silver platter, I'm just sick of mechanics encouraging greed and scamming. I have never seen a playerbase as toxic as it gets sometimes in Archeage.
Thanks in advance! I'll probably be downloading this anyways, I just wanted to know before I waste a lot of time playing before finding out how a game really is again.
You can certainly play with a friend of a lower level, but if you get more than about 50ish levels ahead of them, they will no longer get XP (for the content of your level) and you will be insta-killing everything of their level. You also couldn't do dungeons of your level with them. You could always powerlevel them though if they get too far behind.
It doesn't take forever any more. Gear used to be an absolute pain, but we have recently gotten a new token system that makes it quite simple and efficient to get any gear you need. Crafting and gathering professions are pretty grindy to level, but they're entirely optional. I know you said you don't mean levels, but I figure I should tell you anyway: (*Without buying a booster pack, which gives you bonus XP)*) Level 1-60 is a dedicated afternoon's work. 60-80 is another afternoon, 80-100 is a few days to a week, 100-120 is about a week, and after that it's a bit of a heavy grind to 160. Between level 20 and level 80 there aren't any questlines, but like I said, it's pretty easy to get those levels on your own.
The only things that require a ton of work are maxing crafting professions and farming relics. One relic requires 50-100 runs of a dungeon if you want a non-tradable one, many more if you want a tradable one. You can buy the fragments from other players, and some people bring along a ton of friends or alts to dungeons for the purpose of getting as many frags as possible. That's late-game gear though, and you shouldn't be concerned with it for a long time. As for crafting professions, they're just time-consuming. You need a ton of materials to max just one. Maxing any of the weapon-making professions has the benefit of granting you a Master's Seal used to make one level 100 craft of that profession. They're moderately valuable and generally very good weapons.
A note on the community, at least on Nox: The game does have open-world PvP for the most part, and ganking DOES happen, but not very often, especially if you don't activate your PvP flag. We do have a few players who just enjoy a good fight, and might attack. That being said, there's like, 3 on the whole server, and they're well-known to everyone. You may also find that some players log in multiple accounts and play by themselves, rather than join others. The normal (non-steam) client allows it, and it is a feature that some really enjoy. Don't take it personally.
Other than that, I find the community to be very helpful to other players, though a tad quiet sometimes. Try to join a guild early-on and make friends within it. The game is still collecting new players right now, so the level 20-60 areas aren't full of people yet. Make friends and plan to play with them often. Bringing in friends to join with you is great as well.
Also, just a few additional details: I mentioned that some people use multiple accounts. It is absolutely not necessary to do so to get far in the game. You can solo everything (aside from dungeons) up to level 100. After that, you should have a few sidekicks, or some friends to help. In addition, there is nothing you can buy from the boutique for real money that gives you a distinct advantage over other players, so don't worry about P2W. Most of the boutique is cosmetic, and players generally resell most of it ingame anyway.
Sorry for the massive response. If you have any more questions about the community or anything like that, just keep asking away! I hope you enjoy the game. :)
Does it matter what gethering profession you level? Or to put it another way since you recommend handyman what is your recommendation for a gathering profession for new players?
So I'm playing in a group with my GF. We are Fire Panda, Air Masqueraider, Pet Osamoda, and Fire/Water Enirprisa. And our whole group was kicking butt, we apparently have a huge weakness in our group composition. Double Boowolf moons.
The Moons have 800 health, which is pretty insane, and it makes the Boowolf mains immune to damage, and it takes at least 1 turn to travel to the spot and 2 turns to get rid of it. So double Boowolf was a whopping 6 turns of damage immunity, and free damage against my group. If not for the Eniprisa ressurrect, that 30 minute fight would have been lost.
Here are my questions:
1.) Are there more mechanics later on in the game, where the enemy can make themselve immune to damage, or destroy our movement points so we can't attack (Goball Shaman). Or is double Boowolf moon just rare occurrence?
2.) If there are mechanics like that, is there a class that can defeat these mechanics? My Panda couldn't pick up the moon, my Masqueraider couldn't move it with his kicks, the Osamoda's pet were attacking immune enemies for 0 damage, and the Eniprisa can't dish out 800 damage by herself and heal at the same time.
I'm thinking our group might need some sort of high damage ranged dps class, or some sort of control class that can stop monsters from summoning their special attacks. Any suggestions?
Can the Moon be swapped places with?
I think any group would benefit from having a Cra around, but i'm a little biased since I main one. However, the Fire an Earth trees do pretty decent damage, and from afar. It wouldn't be a bad idea to have someone level one. Nothing can prevent a monster from summoning besides killing it before it does so. It's a bit frustrating, and the boowolves are very overpowered for their level. Try avoiding groups with priestesses in them until you can easily kill the moons. I don't think the moon can be swapped with, but moving them around wouldn't do you much good anyway, i think. They continue to buff the monsters as long as they remain on the field.
Thanks a bunch for the informative response! Eh the occasional gank doesn't bother me, I've played many mmos. Same thing with crafting taking awhile, as long as there's new things unlocked and it feels like progress I'm fine. Had my eyes on the game for awhile but didn't want to mess around with the asian servers at the time.