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Повідомити про проблему з перекладом
Make sure to party with your friend. You can do this by right clicking his character and selecting invite to party. Once someone in the party starts a battle, nearby party members will get a notice asking if they want to join in. If you where not close enough for the notice to get you, you can have your friend wait in the preparation mode and find where the battle is by looking at your map. Then youll see the sword that represents the battle about to start and click on that and click to join. Once the battle has started however, you cannot join your friend anymore.
1) What is the different between each nation
2) Do you know of any air (main)/fire cra builds (Or would it be better to just go air) , i only use two of the fire spells ( beacon and the 3x3 spell) but the air spells i dont know which ones to focus on more. What stats do i put points in, the only one i know to put them in right now are more hp of hp regeneration and crit
1. I would say yes, if you're planning on sticking around. None of the items are available ingame, unless you buy them from other players. Even so, they're very expensive to buy with Kamas. Consider carefully if you plan on sticking around long enough to use all the booster time, and if you really enjoy the game enough to spend that much money on it.
2. Yes. If you fight with two sidekicks, you will need to fight larger groups to maintain the amount of EXP you get without them. Compare your group's combined level with the level of the group of mobs you're getting. The ratios should stay similar. So if you're a level 10 fighting level 20 groups, a party with you (level 10) and two level 10 sidekicks would need to fight groups level 40-60 ish. That doesn't mean higher level monsters, that means bigger groups of the SAME monsters.
3. Srams are very strong right now. Dual summon osa isn't very complex, but might serve you well for a long time. Feca is more for PvP at the moment, and I don't see Masques hardly at ALL past level 100 on Nox. There are a few, but they are definitely a minority, and I suspect the reason has to do with their late-game potential. No class will allow you to solo the entire game, unfortunately. Keep looking, you may just find someone yet! Don't give up!
As for your question about server choice, as far as I know, server choice has little to do with lag. I used to play on APAC (Wakfu Asia) from North America and didn't notice any extra lag other than from the large amounts of players in a given area. I cannot speak for the Steam client, however, as I have only played on Nox using it.
Riktus is different, and you cannot join it until level 36 or 38 (I forget). I would not recommend a starting player to join it until much later in the game. There are no mobs, and no actual landmass there. It's not a real nation. If you get a quest to talk to the leader of the Riktus Clan, do speak to him, but DO NOT ask to join the Riktus Clan, unless you're sure that's what you want to do.
2. Actually, I can help with this! I have played every possible element combo of Cra, so here we go.
If you are using the AOE fire spell for your main damage, I would recommend grabbing these spells and specialties:
Homing Arrow: for those times you are out of the fight, or have extra AP.
Plaguing Arrow: Between allies and beacons blocking your LOS, you might need a spell to shoot right through them sometimes.
Retreat Arrow OR Storm Arrow: Retreat is a very effective escape, but get storm arrow instead if you decide to stat Disengage. I don't find the Air beacon to be very useful.
Specialties (In this order):
Cra Precision (Max this ASAP, it will REALLY boost your damage)
Disengage (Unless you get Retreat Arrow) (Put a point into this every few levels, maxing is isn't necessary)
Heightened Vision (Max this ASAP, it is important to a fire/air build)
Archery (Alternate points between this and Powerful Shooting)
Powerful Shooting (Alternate points between this and Archery)
-Everything past this point is optional and interchangable-
Long Distance Combat (Crits are important to a Fire Cra build, and this gives you a bit of a boost on that, in exchange for a bit of AP and MP.)
Beacon Sneakin (If you DO get Retreat Arrow, this is nice to have as an alternate escape)
Unbeacon (Useful to put a few levels into for if you really need to move your beacons.)
Bat's Eye (Not many Cras I know use this, but you may find it useful. Don't touch it until you've considered all of the above first)
You do not need Riddling, period. Riddling is for Earth Cras only.
As for characteristics, major points should go first to AP, then to MP or WP or "Range and Damage" (if you are having trouble even using 6 WP then stat one of the other options. By level 110, you should be able to get 5MP fairly easily without statting any. Just keep that in mind.) After that, final damage is nice to have, unless you didn't stat Range and Damage before. If so, stat that at 125. Beyond that, it's up to you.
For the others, any combination of all damage + elemental resist (Stat more resist into the element you don't have naturally. So, water.), crits, dodge, initiative, crit damage and life steal will serve you well. Put damage and dodge before HP and life steal early on though. HP regen isn't really worth it later on. Life Steal is a much better investment, and you ought to max it at some point.
Hope that helps you out! If you need any clarification, just ask. I feel like that was a bit all over the place. Haha.
is it a bit less usefull to pyt points in MP if some set give you more? ( i currently wearing the tofus set and it give +1 MP)
WP i have no problems with right now
I'm talking waaay later on the others. MP is less useful all around, as AP is more important early on. You get gour second major point at 75, and by then you're very close to gear possibilities to get 2 MP from gear (boots and breastplates can both give MP). Once you have more AP to use in a turn (around level 100, most weapons give AP, as well as cloaks, and some amulets.) you may find you use more WP, depending on your beacon usage. Like I said, you may find that you need neither WP or MP by the time it comes around to chosing. if that is the case, go for range+damage.
I would also suggest you rethink Air being your main damage. The Air tree of Cra is the weakest DPT. Fire is the highest. Even if you only use Explosive Arrow and the beacon from your fire tree, and air for its accessabiity and map-manipulation, you'll come off far better, damage wise. Just my two-cents there.
The problem is that now, since I'm not fighting anything, my skills will be severely underleveled if I abuse this feature. I've read through the thread and it sounds like that if I use the respec at level 80,
1.) will I get back all of the exp that I would have missed by not grinding out the spells manually? If that is true, then this is great.
However, if this is not true then I need a way to power level up my skills. I was thinking of maybe finding a single big-open-world monster that I can spam my abilities with and end the fight quickly.
2.) Is spamming skills on a single big monster a good way to power level the skills?
Also, I can't for the life of me find a list of all of the mercenary missions in the game. I would like to prioritize leveling in zones where I can turn in the mats for mob kills for extra exp.
3.) Is there a list of mercenary missions, and is there mercenary mission that requires Goball or Blibli mats?
I found a mission that requires cow mats, and a key to a royal cow dungeon, I'm assuming it's level 22, but it's not in Bonta,
4.) I don't know where the cow dungeon is. Any help?
2. Anything higher leveled than you (single mob or groups) is a decent way to grind spell exp. A great way to level spells fast is to have a high-leveled friend take you along on a fight or two of their level, use every spell you want to level once (so they all get the same amount of exp), then go back to fighting normal mobs on your own.
3. Not that I know of, but I haven't been a lowbe since those were released. Sorry about that.
4. The Royal Moogrr Dungeon is in Bonta ion the western side of Cania Plains. If you are not Bontarian and your nation is not allied with them, you can still get to Bonta by Zaap. The dungeon itself is rediculously leveled (40 or 60, I can't remember). However, around the dungeon outside there are Moogrrs and Mooflies you can fight to drop the key and the mats without entering the dungeon.
Small word about this group/discussion page, I think there hasn't ever been such great help on games before that I play (except for S.T.A.L.K.E.R. game the group I've started on the internet but other than that nothing as good as this place is)
I'm talking waaay later on the others. MP is less useful all around, as AP is more important early on. You get gour second major point at 75, and by then you're very close to gear possibilities to get 2 MP from gear (boots and breastplates can both give MP). Once you have more AP to use in a turn (around level 100, most weapons give AP, as well as cloaks, and some amulets.) you may find you use more WP, depending on your beacon usage. Like I said, you may find that you need neither WP or MP by the time it comes around to chosing. if that is the case, go for range+damage.
I would also suggest you rethink Air being your main damage. The Air tree of Cra is the weakest DPT. Fire is the highest. Even if you only use Explosive Arrow and the beacon from your fire tree, and air for its accessabiity and map-manipulation, you'll come off far better, damage wise. Just my two-cents there. [/quote]
Thanks for the advice. Also I use air as main damage because i can use the spells afew times were as explosive arrow i can only do once right now.