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Zak 19 set. 2014 às 12:06
Any Wakfu Vets know the best solo class? First timer here.
I was thinking a Sacrier would make sense if I get stronger the more I'm hurt, then the faster I can kill enemies with little down time.

Any advice would be appreciated.
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I think a Cra would be better for going solo. Sometimes a mob can be too big for one character, and if you can't attack from distance, they will just gang you.
Boo Seta 19 set. 2014 às 12:23 
Excelent question, I'm new and I would like to know this too.
Cairn.L 19 set. 2014 às 12:59 
A Fire Cra!
Saiphe 19 set. 2014 às 13:00 
Fire cra , or iop maybe osa or sadida. But every class can do well except Eni.
Boo Seta 19 set. 2014 às 13:48 
What about a Sacrier?
Eletea 19 set. 2014 às 14:09 
Sacrier have to be one of the strongest solo imo, the lower their hp the more damage they dish out. They can clean waves of mobs easily. Especially if you're a fire/air Sacrier, great mobility, great damage output.
Wishie 19 set. 2014 às 14:23 
I would suggest Sacrier and Iop, since the people I have played with solo-ed pretty well with those classes! (Sacrier is basically a tank and Iop is a damage powerhouse.)
Mortex Katamari 19 set. 2014 às 14:28 
I have ecaflip, special for solo pvp. Think this is the best class ever.
Cra cant do anything, sacra looks like a baby too.
Oddizee 19 set. 2014 às 14:37 
Cra is pretty strong, if you're a generally lucky person the Ecaflip is God though.
Kazvent 19 set. 2014 às 14:39 
also i suggest to focus on only a element branch untill you get to level 80 then you get a free respect and go bi elemental
Zak 19 set. 2014 às 14:59 
Any take on Sram? Also I got the impression that lop was the tank and sacrier was the powerhouse.
Tragrim 19 set. 2014 às 15:47 
Currently Srams are relatively OP and can pretty solo everything. Throw in the lumino and trank sidekicks and you're golden.

See: http://www.twitch.tv/brokonaut/profile/past_broadcasts and http://forum.wakfu.com/en/143-guides/169268-guide-mango-tribrid-combat-sram-build
Última alteração por Tragrim; 19 set. 2014 às 15:48
poshol 19 set. 2014 às 16:59 
Xelor, straight up. Ignore anyone who says they're not for beginners, it was my first class and it takes practically zero effort to get used to their play style, which is move, spam your spells, move away, end turn. Mastering the playstyle, on the other hand, is tricky because almost every Xelor spell is long range.

You have free reign to move around, you can teleport (makes it easy to not get locked), and they focus on AP and initiative manipulation. Plus, their move range is ridiculous when you do it right. I think I remember the farthest they can move in one turn, at level 10 and without any stat boosts, was nine squares if you use the dial and teleport in conjunction. Add to this the fact that teleport damages enemies when you use it and it's pretty much a done deal.

Couple either the AP or initiative spells with the fire spells and you've got yourself a glass cannon which rivals even the Sacriers in firepower, however instead of bringing your enemies to you, you have to avoid your enemies. Another option is to focus only on the AP and initiative spells and completely ignore the fire spells, which makes them the best debuffer in the game when you're playing with others. But you said you weren't looking for that.

If you want to play a Xelor who can tear enemies apart, what you want to go for is the water and fire spells. This will give you enough AP to rain a ridiculous amount of damage onto your enemies around level 30 (this is about the time the class starts getting superpowered, before then it's just manageable). But like I said, you'll have to avoid them. If you practice avoiding enemies and get to know how far they can move, you can avoid pretty much anything long enough to solo most mobs at your level. It can get pretty tactical. It's all about understanding movement squares, and if you master this along with how to combine your spells, it stops being a struggle to stay alive and starts being all like "I AM BECOME TIME, DESTROYER OF WORLDS."

Their summon is piss though, At least, it is if you try to build your character around it from the start. Avoid it until you can respec your attributes and gear to revolve around the control stat and AP manipulation.
Última alteração por poshol; 19 set. 2014 às 17:18
FirstContactRuika 19 set. 2014 às 17:28 
Summon osamodis is now, and always has been best for solo play, you basically end up with yourself and two other monsters of the same level, so you can easily fight groups of 3 by yourself. Other classes generally need to go 1 v1, or 2v1, and always take tonnes of damage if they cant heal.
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Postado a: 19 set. 2014 às 12:06
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