VaMX

VaMX

 This topic has been pinned, so it's probably important
vamx  [developer] Dec 3, 2022 @ 11:09pm
We're Listening - Upcoming VaMX Improvements
It's been a wild first few days after release on Steam.

We're paying close attention to the feedback we are getting, and see a number of areas for improvement:

  • Fix frequent crashes for users with 16GB of RAM.
  • Easier starting experience. An immediately sexy animated starting scene, with many options before or instead of the first tutorial.
  • Improved pose and sex alignment.
  • Lovense Max 2 integration.
  • Improved performance (higher fps) for the staring scene and common vamX menu tasks.
  • More animation and natural movement.
  • Make it more obvious how to load existing sexy scenes.
  • More immersive options in Desktop mode, such as using the mouse to control hands, a dildo, etc.
  • Simplified character creation, saving and loading.
  • Other minor improvements based on user feedback.

We will be addressing these issues over a number of free updates, starting with the upcoming 1.25 update.


VaMX 1.25 will include some bug fixes, plus the following free new content:

  • Extensive VL_13 CLOTHING LIBRARY
    58 excellent new clothing items, plus 53 clothing presets (cool outfits) from VL_13 have been added to VaMX. These clothes are extremely well made, flow nicely on the body, load quickly, respond well to touch, and take up very little RAM. Includes new outfits with BDSM cuffs, chains and body harnesses.

  • Spanish Voice
    Mariana, a new Spanish speaking voice has been added. She can talk in English, Spanish, or a mix of the two languages.

  • Male Voices
    VaMX had only a single main male voice. For more flexibility 4 new male voices are now available. These male voices can also be used on the "Female" for gay or transgender options (the Female can be changed into a male or FUTA look).
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Showing 1-15 of 83 comments
Maichevsky Dec 4, 2022 @ 5:38am 
Glad to here you guys are still working on this VR version! :)

It is still very buggy and glitchy, but that might be due the nature off the software.
some things I got from my first impression:

- grabbing feels off with Index controller, you can't really hold on to body parts?
- easy option to make male head invisible would be a good Idea for VR
- a "pause" option by using a controller button would be very nice, so you don't have to pull out the menu and select pause there every time. the A and B buttons on both controllers do the same at the moment, so there is room for this


Thanks for listening! :)
Last edited by Maichevsky; Dec 6, 2022 @ 2:13pm
Spicy169 Dec 4, 2022 @ 6:04am 
Originally posted by Maichevsky:
Glad to here you guys are still working on this VR version! :)

- the menu with the movements and plugin's isn't available when using custom scenes. so no access to things like haptic feedback until you edit these scenes yourself? (I might be missing something here because I am just starting)

Thanks for listening! :)
Just press "add vamx" on the right side of the normal vam menu, then you will get all the vamx functionality.
Maichevsky Dec 4, 2022 @ 6:08am 
Originally posted by Spicy169:
Originally posted by Maichevsky:
Glad to here you guys are still working on this VR version! :)

- the menu with the movements and plugin's isn't available when using custom scenes. so no access to things like haptic feedback until you edit these scenes yourself? (I might be missing something here because I am just starting)

Thanks for listening! :)
Just press "add vamx" on the right side of the normal vam menu, then you will get all the vamx functionality.

really?? haha! Thanks :)
Eagle Dec 4, 2022 @ 6:35am 
As a 16gb guy right now I appeciate this and look forward to the updates especially not being able to run VR and being on the desktop version. I was considering refunding but I opted to just hold out and keep trying.
Stickman Dec 4, 2022 @ 9:08am 
Originally posted by Eaglezero6205:
As a 16gb guy right now I appeciate this and look forward to the updates especially not being able to run VR and being on the desktop version. I was considering refunding but I opted to just hold out and keep trying.
I posted a workaround for this issue here: https://steamcommunity.com/app/2149830/discussions/0/3717188244465441731/
vamx  [developer] Dec 4, 2022 @ 10:56am 
Originally posted by Maichevsky:
Originally posted by Maichevsky:
Glad to here you guys are still working on this VR version! :)

It is still very buggy and glitchy, but that might be due the nature off the software.
some things I got from my first impression:

- grabbing feels off with Index controller, you can't really hold on to body parts?
- easy option to make male head invisible would be a good Idea for VR
- possessing/embody doesn't work the cam is in the wrong place, when trying to move the cam to the right spot the body goes all weird.
- make select button consistent in all menu's. Sometimes you have to use the A button, sometimes the trigger. I'm always guessing it is really annoying! :)
- a "pause" option by using a controller button would be very nice, so you don't have to pull out the menu and select pause there every time. the A and B buttons on both controllers do the same at the moment, so there is room for this
- haptic feedback should be on standard and a menu option. Now you have to select the plugin every time?
- option to disable steam VR room space floor bounds


Thanks for listening! :)
It sounds like your controllers aren't quite working right, as grabbing should be fine. The head goes invisible when you approach it, and embody should work right. I guided you elsewhere to the Scene -> Help -> VR tutorial. You only use the A button (to press buttons) everywhere, the trigger is only used to toggle the menu off/on.

We can't disable steam VR room space floor / bounds, you have to do that yourself by googling how.

For haptic feedback, we could make that option remembered, so you just set it once and then it will remember for next time. I'll try to get that in as soon as possible.
is it possible to have actual customization be easy and have less menus like maybe have a mode for play and create characters and a advance mode for create scenes also maybe personality type voices like yandere and bossy
vamx  [developer] Dec 4, 2022 @ 10:59am 
There are a number of voices, some more bossy than others. Check them all out and if you feel like something is missing, let me know. Mainly the AIV-L voice is dominant/bossy, but she's also a computer, so that might not be what you're looking for. Let me know.

Create scenes is pretty much covered by the vamX menu, but we are looking to create an easier way to create characters. Right now there are some things in the vamX menu for character creation, but it could be easier, and we'll try to make something.

Here's some character creation info with regards to what is currently in the game:

Creating Female Looks
Here are some awesome and simple ways to do what is currently simple to do. I'm going to assume you know what the Virt-a-Mate menu is, if you don't please first check the vamX help section USING THE VIRT-A-MATE MENU SYSTEM from https://sxvr.com/vamxuserguide/

1) If you can start by loading a look that has roughly the shape you want (breast size, curvy vs thin or muscular, etc.) you've taken care of the hard to change stuff.
2) Save your look by enabling Edit Mode in the Virt-a-Mate menu, then selecting the female by pressing Cycle Select person (icon of two people). From the default tab you can press Save Look... or from Appearance Presets type a name and save from there.
3) From this same Control & Physics 1 tab of the person, you can change her scale. If you make the scale much different than 0.9-1.2, many poses won't align properly. Poses align best at the standard scale, but still, this is a useful thing to change.
4) From this same person edit area you can load new skins from Skin Presets, but it's easier to use the vamX menu system by going to Female -> Customize -> Load Skin (or Random Skin). Load skin from this menu simply puts you in a folder with a bunch of skin choices.
5) Same goes for clothes (like 4, but loading clothing presets).
6) Same goes for hair (like 4, but loading hair).
7) Save again. There are a limited number of morphs that can be applied on top, by going to Female -> Fantasy Character Builder -> Then press the left arrow to go to the last pages where you can set a limited set of morphs.
8) For the "real deal" where you can edit anything, in the Person editing choose Female Morphs, then search for whatever morph names you might want, and change their values. You can "Fav" morphs that you like, and then later sort by Only Favorites. This way you can sort of build the scene that I'll build later, which is an easy way to change your favorite morphs.
Maichevsky Dec 4, 2022 @ 12:43pm 
Originally posted by vamx:
Originally posted by Maichevsky:
It sounds like your controllers aren't quite working right, as grabbing should be fine. The head goes invisible when you approach it, and embody should work right. I guided you elsewhere to the Scene -> Help -> VR tutorial. You only use the A button (to press buttons) everywhere, the trigger is only used to toggle the menu off/on.

We can't disable steam VR room space floor / bounds, you have to do that yourself by googling how.

For haptic feedback, we could make that option remembered, so you just set it once and then it will remember for next time. I'll try to get that in as soon as possible.

Yeah I am starting to get a little embarrassed haha. I will stop posting stupid things until I finished all the tutorials :)
Illogic001 Dec 5, 2022 @ 6:19am 
This is amazingly well done but I'm not surprised as I heard about VAM years ago and supported back then. Kudos to the team for staying dedicated, it has come a long way!

Here are some things that I wish were implemented:
1. Easier way to load community content from the VAM floating toolbar
2. More save slots, 7 is cool but not enough especially since loading community content takes so many steps. Also the ability to name save slots so I can tell them apart would be great
3. More sex animations! There are plenty, however, some really simple ones are not available like a simple doggy, press missionary, or simple backwards cowgirl, those are pretty standard
4. Someone should figure out how to animate characters undressing themselves rather than clothes disappearing
5. More scenes, meaning places/settings, and better integration of community scenes/places
6. A "Create a Place" mode where you can build a setting/place using preset assets, for example, start with a room white room with 4 walls, have the ability to replace a wall with an outdoor deck or a small room within it. Options to paint the room, different furniture to choose from not just beds. Community can upload assets as well for people.

Awesome job, can't wait for updates!
Spicy169 Dec 5, 2022 @ 8:15am 
I think if can add some default subtle movement to the girl would greatly enhance the realism. Currently when we instruct the girl to stand, she just stood there like a static robot, a bit of body sway or subtle movement would have added so much realism to the girl in the base vamx gameplay. I know the sandbox enable player to do much more thru recorded scene, but most casual players would appreciate the basic default postures in vamx to show a bit more natural subtle movement while the girl perform their posture.
Last edited by Spicy169; Dec 5, 2022 @ 8:17am
Originally posted by vamx:
There are a number of voices, some more bossy than others. Check them all out and if you feel like something is missing, let me know. Mainly the AIV-L voice is dominant/bossy, but she's also a computer, so that might not be what you're looking for. Let me know.

Create scenes is pretty much covered by the vamX menu, but we are looking to create an easier way to create characters. Right now there are some things in the vamX menu for character creation, but it could be easier, and we'll try to make something.

Here's some character creation info with regards to what is currently in the game:

Creating Female Looks
Here are some awesome and simple ways to do what is currently simple to do. I'm going to assume you know what the Virt-a-Mate menu is, if you don't please first check the vamX help section USING THE VIRT-A-MATE MENU SYSTEM from https://sxvr.com/vamxuserguide/

1) If you can start by loading a look that has roughly the shape you want (breast size, curvy vs thin or muscular, etc.) you've taken care of the hard to change stuff.
2) Save your look by enabling Edit Mode in the Virt-a-Mate menu, then selecting the female by pressing Cycle Select person (icon of two people). From the default tab you can press Save Look... or from Appearance Presets type a name and save from there.
3) From this same Control & Physics 1 tab of the person, you can change her scale. If you make the scale much different than 0.9-1.2, many poses won't align properly. Poses align best at the standard scale, but still, this is a useful thing to change.
4) From this same person edit area you can load new skins from Skin Presets, but it's easier to use the vamX menu system by going to Female -> Customize -> Load Skin (or Random Skin). Load skin from this menu simply puts you in a folder with a bunch of skin choices.
5) Same goes for clothes (like 4, but loading clothing presets).
6) Same goes for hair (like 4, but loading hair).
7) Save again. There are a limited number of morphs that can be applied on top, by going to Female -> Fantasy Character Builder -> Then press the left arrow to go to the last pages where you can set a limited set of morphs.
8) For the "real deal" where you can edit anything, in the Person editing choose Female Morphs, then search for whatever morph names you might want, and change their values. You can "Fav" morphs that you like, and then later sort by Only Favorites. This way you can sort of build the scene that I'll build later, which is an easy way to change your favorite morphs.
that is all well and good but can you explain how the new character creation will be changed or made easier because there are just too many menus for things like removing clothing articles separately and random generation buttons i think just make things complicated when one button could do some of those things and i over complicates things there also needs to be more clothes and hairstyles if not too much trouble but the main issue is the models spazz out and physics jitter alot thats without morphing or using custom morphs so please fix that
John Dee Dec 6, 2022 @ 2:10am 
Ooooook... This is great, but I have some advice AND requests.

Advice:
1- Standardize and consolidate UI. Seriously, I have 2 different menus where much stuff is just... repeated? I can't even tell if something is working or not!

2- Create a standard set of scripts and plugins that are activated considered the "base" for playing in VR and Desktop, so we don't have to go through a hodgepodge of plugins we don't really understand and can just PLAY; stability and reliability should be the first impression, leading to the user delving into customization later. Don't force them into the deep end.

3- the control scheme (On Oculus Touch, at least) is confusing, convoluted and goes against the standards established by the VR developing community LONG ago. It feels like driving a car with a rudder.

Requests:

1- PERFORMANCE! How can it be that I gen near-constant reprojection on a 5950x, 32GB@3600MHz of RAM and a 3090? Even AMD cards have GPC capabilities! Offload that to the GPU! (Here is the PhysX plugin for Unity https://github.com/NVIDIAGameWorks/UnityPhysXPlugin ) This needs OPTIMIZATIONNNNN.

I understand that users will be users and the thought of optimizing a 39.7 Million tri mesh and 16K textures has never crossed their mind, but giving creators something like an optimization rating based on the asset size, complexity and type (mesh, texture, scene...) will help them wonders to realize nobody is gonna play it if they can't move it. It will also help users figure out their computer can't render 350 girls with advanced clothsim.

Heck, you can have the program log the fps before and after the asset is loaded and adjust the rating based on the settings the user has! "Hey, buddy! You sure you want this plugin on? IT's tanking your FPS by 73%, maybe your i3 can't cope with so many physics..."

There is SO MUCH that can be done to help performance it's insane.

2- Please... use a better file exploring system. No, seriously, it's crap. You have the HUB system, why can't I explore my installed assets like I do from the HUB? You can keep the current nightmare-fuel as a side-button to explore the files of the item, or whatever I may have manually installed!

This would also allow you to filter what you show the user; I should not need to see scene plugins if I'm trying to load a plugin into an atom. Hell, you could add an "APPLY TO" button on the plugin/asset page, since the item itself should be aware where to do so! And if not, show a list of applicable items in the scene; If I'm applying a piece of clothing, I should not be able to load it into the codespace of the scene! I should not be able to load a session plugin into an atom! I should not be able to load a lighting preset as a texture! >_<

It's basically me asking you to do Advice 1 AND FIX THE UI! (got angry just writing about it)

Conclussion:
This feels like a techdemo. Not even an early access. And no, I'm not talking EA's version where everything's polished; I'm talking about a buggy beta still being better polished. Heck, it's an engineering collaboration where people somehow managed to make it run but nobody decided to follow any ISO. It has tons of functionality. It has tons of potential... But unless you are engineer-minded... I honestly don't feel like doing logarythmic array math while I try to fap. Not kinkshaming, I just can't.
vamx  [developer] Dec 6, 2022 @ 6:13am 
Originally posted by Liquid metal Jackfrost:
that is all well and good but can you explain how the new character creation will be changed or made easier because there are just too many menus for things like removing clothing articles separately and random generation buttons i think just make things complicated when one button could do some of those things and i over complicates things there also needs to be more clothes and hairstyles if not too much trouble but the main issue is the models spazz out and physics jitter alot thats without morphing or using custom morphs so please fix that
This next update improves sex alignment, which you say is the main issue, so look out for those improvements. There will be incremental improvements in character design. First stage is just emphasizing and fine tuning what is there, as there is a lot already there. We've tuned the existing buttons in the Female tab (on the first page, the general buttons that don't load looks) so you'll have a lot available to do, although still in the same exact menu system type. We'll create a more standard character editor later, but this will already be improved, and will continue to be improved over time. For example 1) by creating easy save/load of hair, clothes and looks, so that you can categorize, load, and mix and match and eventually 2) creating a scene with sliders, etc. like people are used to.
vamx  [developer] Dec 6, 2022 @ 6:14am 
Originally posted by Spicy169:
I think if can add some default subtle movement to the girl would greatly enhance the realism. Currently when we instruct the girl to stand, she just stood there like a static robot, a bit of body sway or subtle movement would have added so much realism to the girl in the base vamx gameplay. I know the sandbox enable player to do much more thru recorded scene, but most casual players would appreciate the basic default postures in vamx to show a bit more natural subtle movement while the girl perform their posture.
Yes, we will work more on that. It's available a little with Maive AI right now, but a lot can and will be improved in this area.
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