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Also the tens of thousands of user created content that 1.x has won't work in 2.x.
It's more like two different products.
2.x is potentially exciting, but practically, still in a long development cycle, with no estimated release date at all.
It's quite an experience in VR, very engaging and diverse, and it's still hungering for improved VR cards and processors in it's current 1.x version.
Also, what is possible to do with 1.x still hasn't been reached (more content coming for free in the future!), and due to 1.x's extensive plugin system, it can continue to grow and develop indefinitely. I feel strange comparing this with Skyrim, but there is something about the extensibility of both that can just make a game last, even if newer games have better graphics quality (and even in that regards, you then see reskins of Skyrim with improved textures, etc.).
That said, hopefully in a couple of years we'll see Virt-a-Mate 2.x + vamX.
Appreciate the detailed response. I tried VaM awhile back but the complexity and subscription model put me off. I'll revisit it here on steam and see how it goes.
So really looking fwd to the prepacked experience with vamx here on Steam
just hoping it wont be as pricey as those games by ILLUSION
So I understand 1.x mods won't work on 2.0, but do 1.x mods work on VaMX?
Yes, any Vam 1.x content works with the steam version. Just drop the var files in C:\Program Files (x86)\Steam\steamapps\common\VaMX\AddonPackages
Thank you for your transparency, which sadly with most Devs and publishers, is quite rare
I remember on Patreon if you stopped subscribing you also stopped getting updates, which turned me off.
Are you saying there are enhanced graphic mods available? Or will be in the future?
There are enhanced graphics mods available that are actually a part of the vamX suite. If you have a powerful PC, you should be able to turn all settings to max and utilize image quaity enhancing plugins.