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Does game maker handle .pak file reading? maybe try archiving your audio into one folder if it does.
If you can get it working, you can omit a bunch of lengthy BGM tracks from your project entirely, loading in the ones that are needed and swapping them out as need be. Historically I've found this really useful, since GM has a long history of choking on large sound files come compile time (and usually I'd be working with an alternate sound engine anyway, since the OGG support is a pretty recent thing). If the file functions prove less than useful, maybe see if Included Files throws you a bone somehow. That'd be my present best shot at it.
1. If you don't edit any sprites/background/fonts, it won't recompile all the texture pages.
2. If you don't edit any of the audio files, it won't recompile the audio files.
3. Faster compile times are based on harddrive speed, CPU speed, and Memory Speed.
I've suggested to Russel, (one of the main developers of Game Maker) that they only compile the textures needed to be compiled and it was accepted into the future updates, so in the future you can expect faster compile times. As much of a difference as 200% increase in speed during compilation.
I personally get compile times under 10 seconds no matter what.