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Ilmoita käännösongelmasta
Another method could be to find the nearest instance of each type of object, and then determine the nearest of those found. Theoretically, something like this should work:
To keep zombies from turning crazy erratic, you may want to have them retarget on a timer, or even become obsessed with a target until it's either defeated or a great distance away. Both behaviors are easy enough to implement, but neither is necessary.
Hope that helps a bit.
if distance_to_object(soldier_obj) < distance_to_object(civillian_obj) target = soldier_obj
mp_potential_step(target.x,target.y,5,0)
See, 3 lines of code. Done.