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Flash's advantages would likely be its inherent vector graphics and animation capabilities, whereas GM sticks to raster animation and more traditional sprite work. In my experience, Flash is harder to work with in general, though, but if you already know what you're doing in one there's probably not a ton of reason to force yourself into learning the other, at least for web game purposes.
There are various differences between WebGL, Canvas and SVG. Out of the three, to my knowledge only WebGL supports 3D games and hardware acceleration.
SVG uses vector graphics (Scalable Vector Graphics)
And canvas has some other uses (better rendering than SVG and whatnot)
http://yoyogames.com/tech_blog/33
You can test it out on the early access build, though I think it currently only supports SWFs.