GameMaker: Studio

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GameSmashDash 2015 年 10 月 31 日 下午 7:48
I am making a Brick Breaker for Steam, Any Ideas?
Hello fellow Steam Users, I am making a Brick Breaker type of game that I am working on for a year. I know that I can do that less than a year but I am adding lots more things for the player. I have made many different paddles for the player to choose from for use. I made Curses, Power ups, Many songs without Lyrics, Score, lives. I was planning on adding multi player lvs for the player to choose and other things. So far I got done with the main beef of the game and now I just have to make. I know I am doing what a normal brick breaker game is doing but heck I need ideas people! I had other game modes plan for the player of course.
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DirectOrder 2015 年 10 月 31 日 下午 8:53 
I love risk/reward mechanics in games - it leads to much more interesting decision making for the player. In my opinion, the more of those you can add, the better!

One I can think off the top of my head would be to allow the player to add additional balls if they choose to, but those balls move faster than normal, and if one of the those balls goes off the bottom of the screen, the player instantly loses (or has their score reduced to zero, or some other punishment).

Now they are constantly evaluating how many balls they can handle, and also trying to evaluate how many they WILL be able to handle as the amount of bricks decreases, along with constantly prioritizing each ball that's heading toward the bottom of the screen and deciding if they can afford to lose it or not. Greedy players will get punished, but as they get better at these evaluations, they will be able to achieve higher scores.

Another risk/reward mechanic would be to allow them to decrease the size of their paddle, and for each unit reduction, give them a score multiplier.

Allow the player to take risks in all kinds of ways, punish the greedy, and reward the succesful!

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发帖日期: 2015 年 10 月 31 日 下午 7:48
回复数: 1