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Otherwise for me... I just do timer--; rather than the game's native alarm which seems far too complex and cumbersome for my simple mind.
create event:
timer = 0;
step event:
timer--;
if(timer <= 0)
{
if(mouse_check_button_pressed(mb_left))
{
//whatever
timer = room_speed;
}
}
That's a basic clicker tutorial.
As for idling where you can have the game closed and time keeps ticking, you need a server to anchor the time and ensure people don't cheat. Its more complex than just GameMaker. You can have a ghetto version of game closed idling connected to the computer's clock, but then you can exploit it by changing the time.