GameMaker: Studio

GameMaker: Studio

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LikeableLeaf Mar 10, 2023 @ 6:41pm
Help! Game is running but no page of the game is opening up!
My game is due tonight and for some reason after making more edits, and having ran it multiple times without fail, it now doesn't open for some reason. Looked it up and Enable Asset Compiler Caching is not a check box for me, and there is no other resources!
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LikeableLeaf Mar 10, 2023 @ 6:47pm 
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2023.2.0.87/bin/igor/windows/x64/Igor.exe" -j=8 -options="C:\Users\Zachery Ramirez\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows Run

Loaded Macros from C:\Users\Zachery Ramirez\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\CloudyMeat_1C5376B2_79A4EE52\macros.json
Options: C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2023.2.0.87\bin\platform_setting_defaults.json
Options: C:\Users\Zachery Ramirez\AppData\Roaming/GameMakerStudio2\ram_zach1_2505914\local_settings.json
Options: C:\Users\Zachery Ramirez\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\CloudyMeat_1C5376B2_79A4EE52\targetoptions.json
Setting up the Asset compiler
C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2023.2.0.87/bin/assetcompiler/windows/x64/GMAssetCompiler.dll /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="CloudyMeatballs_GM" /td="C:\Users\Zachery Ramirez\AppData\Local\GameMakerStudio2\GMS2TEMP" /cd="C:\Users\Zachery Ramirez\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\CloudyMeat_1C5376B2_79A4EE52" /rtp="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2023.2.0.87" /zpuf="C:\Users\Zachery Ramirez\AppData\Roaming/GameMakerStudio2\ram_zach1_2505914" /ffe="d3t+fjZrf25zeTdwgjZ5em98a3GCN4ODbTZzeH5vdnZzfW94fW82eH92dnN9cjZ2eXFzeGl9fXk2fm99fjZtf31+eXdpb3iANnBzdn41cII=" /m=windows /tgt=64 /nodnd /cfg="Default" /o="C:\Users\Zachery Ramirez\AppData\Local\GameMakerStudio2\GMS2TEMP\CloudyMeatballs_GM_61765EC3_VM" /sh=True /optionsini="C:\Users\Zachery Ramirez\AppData\Local\GameMakerStudio2\GMS2TEMP\CloudyMeatballs_GM_61765EC3_VM\options.ini" /cvm /baseproject="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2023.2.0.87\BaseProject\BaseProject.yyp
" "C:\Users\Zachery Ramirez\Desktop\Valhalla\CloudyMeatballs_GM.yyp" /preprocess="C:\Users\Zachery Ramirez\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\CloudyMeat_1C5376B2_79A4EE52"
Found Project Format 2
+++ FAST SERIALISATION SUCCESSFUL LOAD AND LINK TIME (with worker concurrency 8): 356.4255ms
Loaded Project: CloudyMeatballs_GM
finished.
Found Project Format 2
+++ FAST SERIALISATION SUCCESSFUL LOAD AND LINK TIME (with worker concurrency 8): 49.4729ms
Loaded Project: __yy_sdf_shader
finished.
Found Project Format 2
+++ FAST SERIALISATION SUCCESSFUL LOAD AND LINK TIME (with worker concurrency 8): 35.9207ms
Loaded Project: GMPresetParticles
finished.
Release build
Options: C:\Users\Zachery Ramirez\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\CloudyMeat_1C5376B2_79A4EE52\ExtensionOptions.json
OptionsIni
Options: C:\Users\Zachery Ramirez\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\CloudyMeat_1C5376B2_79A4EE52\PlatformOptions.json
[Compile] Run asset compiler
C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2023.2.0.87/bin/assetcompiler/windows/x64/GMAssetCompiler.dll /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="CloudyMeatballs_GM" /td="C:\Users\Zachery Ramirez\AppData\Local\GameMakerStudio2\GMS2TEMP" /cd="C:\Users\Zachery Ramirez\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\CloudyMeat_1C5376B2_79A4EE52" /rtp="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2023.2.0.87" /zpuf="C:\Users\Zachery Ramirez\AppData\Roaming/GameMakerStudio2\ram_zach1_2505914" /ffe="d3t+fjZrf25zeTdwgjZ5em98a3GCN4ODbTZzeH5vdnZzfW94fW82eH92dnN9cjZ2eXFzeGl9fXk2fm99fjZtf31+eXdpb3iANnBzdn41cII=" /m=windows /tgt=64 /nodnd /cfg="Default" /o="C:\Users\Zachery Ramirez\AppData\Local\GameMakerStudio2\GMS2TEMP\CloudyMeatballs_GM_61765EC3_VM" /sh=True /optionsini="C:\Users\Zachery Ramirez\AppData\Local\GameMakerStudio2\GMS2TEMP\CloudyMeatballs_GM_61765EC3_VM\options.ini" /cvm /baseproject="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2023.2.0.87\BaseProject\BaseProject.yyp
" "C:\Users\Zachery Ramirez\Desktop\Valhalla\CloudyMeatballs_GM.yyp" /debug /bt=run /rt=vm /64bitgame=true
Looking for built-in fallback image in C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2023.2.0.87\bin\BuiltinImages
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Rooms...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Saving IFF file... C:\Users\Zachery Ramirez\AppData\Local\GameMakerStudio2\GMS2TEMP\CloudyMeatballs_GM_61765EC3_VM\CloudyMeatballs_GM.win
Writing Chunk... GEN8 size ... -0.00 MB
option_game_speed=60
Writing Chunk... OPTN size ... 0.00 MB
Writing Chunk... LANG size ... 0.00 MB
Writing Chunk... EXTN size ... 0.00 MB
Writing Chunk... SOND size ... 0.00 MB
Writing Chunk... AGRP size ... 0.00 MB
Writing Chunk... SPRT size ... 0.00 MB
Writing Chunk... BGND size ... 0.00 MB
Writing Chunk... PATH size ... 0.01 MB
Writing Chunk... SCPT size ... 0.00 MB
Writing Chunk... GLOB size ... 0.00 MB
Writing Chunk... SHDR size ... 0.00 MB
Writing Chunk... FONT size ... 0.00 MB
Writing Chunk... TMLN size ... 0.00 MB
Writing Chunk... OBJT size ... 0.00 MB
Writing Chunk... FEDS size ... 0.01 MB
Writing Chunk... ACRV size ... 0.00 MB
Writing Chunk... SEQN size ... 0.00 MB
Writing Chunk... TAGS size ... 0.00 MB
Writing Chunk... ROOM size ... 0.00 MB
Writing Chunk... DAFL size ... 0.13 MB
Writing Chunk... EMBI size ... 0.00 MB
Writing Chunk... PSEM size ... 0.00 MB
Writing Chunk... PSYS size ... 0.00 MB
Writing Chunk... TPAGE size ... 0.00 MB
Texture Group - __YY__0fallbacktexture.png_YYG_AUTO_GEN_TEX_GROUP_NAME_
Texture Group - Default
Writing Chunk... TGIN size ... 0.00 MB
Writing Chunk... CODE size ... 0.00 MB
Writing Chunk... VARI size ... 0.02 MB
Writing Chunk... FUNC size ... 0.00 MB
Writing Chunk... FEAT size ... 0.00 MB
Writing Chunk... STRG size ... 0.00 MB
Writing Chunk... TXTR size ... 0.02 MB
0 Compressing texture... writing texture __YY__0fallbacktexture.png_YYG_AUTO_GEN_TEX_GROUP_NAME__0.yytex...
1 Compressing texture... writing texture Default_0.yytex...
Writing Chunk... AUDO size ... 0.08 MB
Writing Chunk... SCPT size ... -0.00 MB
Writing Chunk... DBGI size ... 0.00 MB
Writing Chunk... INST size ... 0.01 MB
Writing Chunk... LOCL size ... 0.00 MB
Writing Chunk... DFNC size ... 0.00 MB
Writing Chunk... STRG size ... 0.00 MB
Stats : GMA : Elapsed=650.5689
Stats : GMA : sp=14,au=1,bk=3,pt=1,sc=18,sh=1,fo=2,tl=0,ob=28,ro=2,da=0,ex=0,ma=34,fm=0xB2044AFC0020
Igor complete.
[Run] Run game
C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2023.2.0.87/windows/x64/Runner.exe -game "C:\Users\Zachery Ramirez\AppData\Local\GameMakerStudio2\GMS2TEMP\CloudyMeatballs_GM_61765EC3_VM\CloudyMeatballs_GM.win"
Setting scheduler resolution to 1
Attempting to set gamepadcount to 12
DirectX11: Using hardware device
Collision Event time(microsecs)=8
Variable_Global_Init()
PrepareGame()
Audio_Init()
Game_Prepare()
Script_Prepare()
TimeLine_Prepare()
Object_Prepare()
Room_Prepare()
Finished PrepareGame()
Run_Start
Done g_EffectsManager.Init()
Done RenderStateManager
CreateColPairs took 0.000000s 10 usecs for 29 object types obj_col_numb=0 physobjcount=14 resizes 0 final size 29
Done ObjectLists
Done Extension_Initialize
About to startroom
LikeableLeaf Mar 10, 2023 @ 6:47pm 
This is my compilation
LikeableLeaf Mar 10, 2023 @ 7:17pm 
Solved, new implementation of code caused an infinite while loop, apparently this creates a huge issue for allowing the page to display.
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