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You can also use a variable 'flag' to make something happen once
Example
EDIT:
anything that uses draw commands usually goes in a draw event because gamemaker doesn't draw in any other event (except when using surface.. but that's another matter all together.) And any thing drawn needs to be drawn every step or it will not be seen at all. (well unless it blinks or something like that but then again I digress...)
Thanks, you helped me figure it out! I had been making the array I was using as a guide as part of the draw event, which caused what I was drawing to flicker between different colors according to the values in the array.