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Anytime you have a moving object with a collision mask that changes you can run into a lot of issues.
then in the draw event your going to use draw_sprite_ext() to draw the sprite you want the player to be. So like,
draw_sprite_ext(spr_player,0,x,y,1,1,point_direction(x, y, mouse_x, mouse_y),c_white,1)
I recommend the video on collision functions from Let's Learn GameMaker:Studio
https://www.youtube.com/watch?v=kQJdeZFcbLQ