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Steel Nightshade 2016 年 6 月 14 日 下午 6:50
Pixel Art / Sprite Programs used in Games made with GM:S
Beside the built-in editor, does anyone know what graphics editors were used in games made with GMS?

What Pixel Art programs were used in Games like Deadbolt, Hyper Light Drifter, Undertale, and so on.

Programs like Photoshop,GIMP or some other software?
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Steel Nightshade 2016 年 6 月 15 日 上午 1:10 
引用自 sitebender
Go for Aseprite.

Aseprite has positive reviews. Are there any published games that utilized this program?
sitebender 2016 年 6 月 15 日 上午 3:51 
No one really brags about what art program they use. Some hide the fact they use GameMaker.
Haaxor 2016 年 6 月 15 日 上午 5:36 
Well I'm using photoshop mainly beacause I'm used to the controlls and shortcuts which would be pain for me to learn in pixel art specialized programs. And IMO using photoshop has many advantages over smaller freewave software. F.e. I've created all my tile textures with custom brushes with color and position jitter in mere seconds, where as if you had to do them manually they would taky much more time.
Steel Nightshade 2016 年 6 月 15 日 上午 7:15 
While the previous answers are noteworthy. The bulk of the question still remain unanswered.

I have sent my inquiries to a developer and luckily I was answered swiftly, this one used the built-in sprite editor for most of the background, sprites and tiles. Photoshop was also used to create some of the background. The game is strictly for adults.

I'm still curious as to which programs were used in making of sprites, background, etc. by these published games.
ofaplic 2016 年 6 月 15 日 上午 8:01 
I have uses the free version of:
aesprite
gimp
paint.net
gale

The only one i pick is gale, controls is easier to learn at first use and I do not want to spend the next few days to memorize the controls. Last editor I use was photoshop. Though the retail is about USD18.xx, it comparable to retail version of aesprite. You can export animation to gif, i dunno if it can be used for GM animation.

My main gripe with free aesprite is that I could not rotate a selected pixel(s), with free gale i found the controls right away.
Haaxor 2016 年 6 月 15 日 上午 9:34 
I'm not sure why you want to know what programs they used to create their games. Those programs are mere tools and only difference between them is which one is more natural and easy for you to use. If you think that by using software that they used will help you make better pixel art you are wrong.
最後修改者:Haaxor; 2016 年 6 月 15 日 上午 9:34
Steel Nightshade 2016 年 6 月 15 日 下午 12:17 
引用自 ofaplic
I have uses the free version of:
aesprite
gimp
paint.net
gale

The only one i pick is gale, controls is easier to learn at first use and I do not want to spend the next few days to memorize the controls. Last editor I use was photoshop. Though the retail is about USD18.xx, it comparable to retail version of aesprite. You can export animation to gif, i dunno if it can be used for GM animation.

My main gripe with free aesprite is that I could not rotate a selected pixel(s), with free gale i found the controls right away.

Thank you. I am familiar with some of these programs and the added information here is a welcome bonus.

I am making a list of programs but I must limit its scope (at least for now) to those published games that used GM:S.

引用自 Haaxor
I'm not sure why you want to know what programs they used to create their games. Those programs are mere tools and only difference between them is which one is more natural and easy for you to use. If you think that by using software that they used will help you make better pixel art you are wrong.


I agree with this statement: 'Those programs are mere tools and only difference between them is which one is more natural and easy for you to use.'

I completely disagree with this statement : 'if you think that by using software that they used will help you make better pixel art you are wrong'

Let's say that what you say is true. Then, I completely disagree with your argument.

What if I'm having trouble with my current tools? I cannot simply limit myself to programs that I already know. What if want to find something better or if I wanted to learn another program? What if I discover that the programs they used would suit my needs better?

So saying 'if you think that by using software that they used will help you make better pixel art you are wrong' is wrong.

...Which one is more natural and easy for you to use. Your words not mine.




FreshWaterFern 2016 年 6 月 15 日 下午 2:06 
引用自 sitebender
Go for Aseprite.

https://www.youtube.com/watch?v=C-qRFbiU2GU
Great software. We use Photoshop though. xD Not exactly pixel art but it can be used for it.
Haaxor 2016 年 6 月 15 日 下午 2:12 
Using pencil tool, turning off anti-aliasing, using nearest neighbor transformations, etc. gives you the same basics as all the "pixel art specialised" programs and on top of that you can still use all the functions photoshop has to offer (well maybe not all of them suits pixel art but still it's nice to have that many options)
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張貼日期: 2016 年 6 月 14 日 下午 6:50
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