GameMaker: Studio

GameMaker: Studio

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Xide Sep 10, 2016 @ 6:10am
Gradual Text Help!!
Ok, so I want to make an opening story sequence, like Undertale, and I already have the music and the background done. I just need text that gradually increases by 1 character and a sound that goes with that character. I've looked up tu'toriels' (You see what I did there?), but there are none. I'm also very new to Game Maker, and can't really understand coding yet. I know a bit of LUA and some Java, but that's pretty much it.
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Showing 1-7 of 7 comments
Chironyx Sep 10, 2016 @ 9:30am 
The way I see it, tons of "dialogue" tutorials can help you with the 1-letter-at-a-time mechanic, but if you don't know how to operate the coding in Game Maker on a basic level, I highly suggest you take a course or two on it, or a few tutorials

I can refrence you to a high-quality course I took myself, that happens to be free right now, for making your first game in gamemaker
Xide Sep 10, 2016 @ 4:00pm 
Ok, that would be nice. What's the name of the course?
Chironyx Sep 11, 2016 @ 4:56am 
Originally posted by MineXide:
Ok, that would be nice. What's the name of the course?

The course is by HeartBeast studios, he has a youtube channel with tons of gamemaker tutorials, he wrote a book about GameMaker Language, and he has 1 more course aside from this and another one coming up

I’m not linking you because it seems the course is now on two places, Udemy (the site where I took it) and another new site he put it on, go to either his website or his facebook profile and you’ll see the offer! Tell me if you managed to enroll

This course kickstarts ALOT in what it makes you grasp about gamemaker, I’m about to finish his second course and am going to enroll in his third as well!
Xide Sep 15, 2016 @ 3:13pm 
Originally posted by Candra Software:
Here's code I found a long time ago:

Create Event:
"
//this is the mssg, th '#' are new lines

message[0]="Hello, and welcome to another update#video!"
message[1]="It's another message!"

//speed
length=0;
//message id
messagen=0
"

Draw Event:
"
if (length<string_length(message[messagen]))
length+=0.5
draw_text(view_xview+0,view_yview+16,string_copy(message[messagen],0,length));
"

Key Press or Alarm Event:
"
if not (length<string_length(message[messagen]))
{
messagen+=1
length=0
exit
//sound_play(text_sound)
}

"
hmm the code dosn't seem to work. Would you mind if you sent me a screen grab of your object window?
Xide Sep 15, 2016 @ 4:02pm 
Originally posted by Candra Software:
It worked for me in legacy versions of Game Maker, not sure about Studio.
Ok. Thanks!
Curious Duck Sep 15, 2016 @ 9:39pm 
If he's new to GML, just giving a bunch of code without breaking it down (Like HeartBeast does in his YouTube videos) then he isn't going to understand the functions of it.

Such as this tutorial by HeartBeast
https://youtu.be/b1hT-nzIds4
Also this one by Shaun Spalding (YoYo Games community manager)
https://www.youtube.com/watch?v=HdJ0ZUIs-AI
That's the issue I have with people just giving code to new people.
Xide Oct 4, 2016 @ 2:36pm 
Ok everyone! I've fixed it, and I've even made a tutorial online on how to do it. You can watch it here: https://www.youtube.com/watch?v=clQ_vP1VS40
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Date Posted: Sep 10, 2016 @ 6:10am
Posts: 7