GameMaker: Studio

GameMaker: Studio

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Saibot Oct 23, 2016 @ 11:49am
How limited is GameMaker Studio?
Can you Publish your own Game via Greenlight?

How much effort you have to put in, before releasing something?

Anyone published a Game via Greenlight before using GameMaker: Studio?

Is it even hard to programm?
I'm currently working as a Software-Developer and using Delphi / Javascript. Does this even helps me programming my own game?

Infos? Sources? Anything? :)

Appreciated and thanks :8bitheart:
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Showing 1-9 of 9 comments
The_Technomancer Oct 23, 2016 @ 11:52am 
1. Yes but you have to pay a $100 for the gamemaker license and another $100 fee for greenlight's entry. Both must only be payed once.

2. Depends on the project. There isn't a set amount of required time but it could take anywhere between several months and a few years.

3. Yes, see games like "undertale" and "nuclear throne".

4. Game maker uses it's own language that will definitely take studying and practice to get used too, however it does use a drag-and-drop system for simpler coding if you're looking to make a very simple game.

5. F1 is you're friend on everything gamemaker, especially coding.
Last edited by The_Technomancer; Oct 23, 2016 @ 11:54am
Saibot Oct 23, 2016 @ 11:57am 
Originally posted by The_Technomancer:
1. Yes but you have to pay a $100 for the gamemaker license and another $100 fee for greenlight's entry. Both must only be payed once.

2. Depends on the project. There isn't a set amount of required time but it could take anywhere between several months and a few years.

3. Yes, see games like "undertale" and "nuclear throne".

4. Game maker uses it's own language that will definitely take studying and practice to get used too, however it does use a drag-and-drop system for simpler coding if you're looking to make a very simple game.

5. F1 is you're friend on everything gamemaker, especially coding.

This is the best Info! Thank you very much! :8bitheart:
The_Technomancer Oct 23, 2016 @ 11:59am 
Originally posted by Saibot:
Originally posted by The_Technomancer:
1. Yes but you have to pay a $100 for the gamemaker license and another $100 fee for greenlight's entry. Both must only be payed once.

2. Depends on the project. There isn't a set amount of required time but it could take anywhere between several months and a few years.

3. Yes, see games like "undertale" and "nuclear throne".

4. Game maker uses it's own language that will definitely take studying and practice to get used too, however it does use a drag-and-drop system for simpler coding if you're looking to make a very simple game.

5. F1 is you're friend on everything gamemaker, especially coding.

This is the best Info! Thank you very much! :8bitheart:
I should mention about "1", you can access everything in gamemaker for free. You can create a full game BEFORE having to pay the fee to publish (and charge) it. I believe free games don't require a license and can be showcased on gamemaker's website though.
sign my petition Oct 24, 2016 @ 7:01am 
it is quite limited, it has its own coding language called GML based on coding language C#
it is great for starting programmers, because if you learn GML it will help you a lot on C# and C++. if you want to make a games that require skill and practice but you do can learn the basics of the language in a month or two, and the whole language in i think 4 to months to a year.
and yes, some games do developed by gamemaker:studio, hotline miami is made with gamemaker, undertale is made with gamemaker, and a lot of others.
if you're a starting programmer this program is for you and you can learn a lot of coding from the internet and the built in help menu.
have fun.
DeathInc Oct 25, 2016 @ 12:28am 
Originally posted by EdgyLoser:
it is quite limited, it has its own coding language called GML based on coding language C#
it is great for starting programmers, because if you learn GML it will help you a lot on C# and C++. if you want to make a games that require skill and practice but you do can learn the basics of the language in a month or two, and the whole language in i think 4 to months to a year.
and yes, some games do developed by gamemaker:studio, hotline miami is made with gamemaker, undertale is made with gamemaker, and a lot of others.
if you're a starting programmer this program is for you and you can learn a lot of coding from the internet and the built in help menu.
have fun.

Have you used this program? Limited? There are people that can show you how to program in 3D in this Studio. Sure, each language has its own limitations. I would only have to assume that you're a master in Assembler and these new languages like GML are so linear. OOP is too overrated for you, etc etc. Have fun in the 90s writing your own game engine from the ground up.
JT Oct 25, 2016 @ 1:55am 
In comparison to the two other major free engines, Unity and Unreal, GM:S is very limited in what it can do well. User-friendliness/ease-of-use is really all it has going for it; everything you can do in GM:S can be done in the other 2 mentioned engines (with less headache on getting exports to work, in my experience).

Its handling of 3D is garbage and a pain in the ass to set up and even then you can't do much in it, makes me wonder why it's even there. Ever notice GM just doesn't have any notable 3D games on anything? Yeah, me neither. I still find it amusing that YoYo's tutorials essentially have you do Doom-style 3D, though, last I checked.

Don't get me wrong, this engine is good for getting your feet wet with an easy to understand programming language and DnD interface for creating games but, with Unity and Unreal being free and able to do everything GM:S can do and more, I don't really see to much of a point in commiting to the engine. Yeah, C# and specifically C++ are harder to wrap one's head around (memory management in C++ is a lovely thing) but they're more widely used in the industry so having proficiency in either will go a lot further than staying locked with GML

So, to recap, GM:S is pretty limited.
Thew Oct 25, 2016 @ 7:18am 
Originally posted by TehGuy:
So, to recap, GM:S is pretty limited.
I agree with you that GameMaker's current 3d implementation is awful and not worth using. But as far as 2d design, in what ways is it limited? I have trouble imagining a 2d game that I couldn't build in GM:S.
DeathInc Oct 25, 2016 @ 7:32am 
Originally posted by TehGuy:
with Unity and Unreal being free and able to do everything GM:S can do and more, I don't really see to much of a point in commiting to the engine. Yeah, C# and specifically C++ are harder to wrap one's head around (memory management in C++ is a lovely thing) but they're more widely used in the industry so having proficiency in either will go a lot further than staying locked with GML

So, to recap, GM:S is pretty limited.

Unity and Unreal both have royalties in the contract.

Yes, 3D is pretty limited, unless you're insane and really good at writing a 3D engine from the ground up, but the optimization of such would likely be poor, unless you also know what you're doing there. See, that's the problem with the word limitation. The problem here is that it can be done. It has poor built-in support, but it CAN be done. Which means it's NOT a limitation.


sitebender Oct 25, 2016 @ 7:50am 
Because everyone had real answers, I'll throw in a joke "its so limited its like using your forehead to type."

I haven't found that many limitations programming wise. GameMaker can do what all other engines can do when it comes to 2D stuff. The 3D feels like the worst feature by far, but the sprite editor and room editor are also inferior to 3rd party products.

Other than that I can do anything I want to in GML. The only real limitations I've come across is at the high end of things. Steam inventory, recognizing your Steam badges for the game despite the fact that the GameMaker console recognizes Steam badges when your game starts, Google Play Service "events" that are allowed in Unity.

I've come across other limitations, but those are the only ones that come to mind.
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Date Posted: Oct 23, 2016 @ 11:49am
Posts: 9