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1. Sprite for every combination.
2. Composite sprites
The first option requires you to think of every combination possible and can become lengthy. The second option requires more coding and can be a bit overwhelming when first dipping into it. But it is pretty much the easier route if the traits are all physical.
You CAN use sub-images and have them animate. (I believe you tell the animation cycle to use, as an example, sub-image 5-8 for the animation and it will play those sub-images) Sorry that isn't very informative as I haven't really played with it. I just remember reading it was possible.
The better way to recolor the stuff is to manually recolor them. But time consuming if using the shaders or tints do the job.
heres an idea tthat i had but forgot where it was going ;o/
http://steamcommunity.com/sharedfiles/filedetails/?id=700147357
main body, head, front legs, rear legs, tail
based on a weighted ability score for each parent's body part.. breeding any possible creatue imagined.. (catdog, elephraff ...etc)
the hard part was the maticulasly creating sprites for each animals part to hook to the main child creature