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if candies >=10 run code
since the first one is true as well it would run the first code again...
in your first bit
how about adding something along the lines of
if (candies >=5 && candies <= 10) run code
if ((global.CANDIES_COLLECTED>=5) && (five_candies_collected==false) )
{
show_debug_message("-NOW TRIGGERING: first enemy spawn (because 5 candies collected).");
five_candies_collected = true;
instance_create(50, 50, oTurret);
}
set five_candies_collected = false