GameMaker: Studio

GameMaker: Studio

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knotnick 2018년 11월 11일 오전 1시 07분
YYC won't compile
YYC has stopped compiling, but compiling with YYC in debug mode works.

There are no errors in the compile log, but a "GameMaker Studio: AssetCompiler has encountered a problem. Unable to find the specified file"


Here's the compile log:


Compile started: 09:02:13 "E:\SteamGames\steamapps\common\gamemaker_studio\GMAssetCompiler.exe" /llvmSource="E:\SteamGames\steamapps\common\gamemaker_studio\YYC" /c /m=llvm-win /config="Default" /tgt=64 /obob=True /obpp=False /obru=True /obes=False /i=3 /j=4 /cvm /tp=2048 /mv=1 /iv=0 /rv=0 /bv=1804 /gn="SuperCaveBoy" /td="D:\TEMP" /cd="D:\My Documents\GameMaker\Cache" /sh=True /dbgp="6502" /hip="192.168.0.5" /hprt="51268" /optionsini="D:\TEMP\gm_ttt_16841\gm_ttt_57071\options.ini" /o="D:\TEMP\gm_ttt_16841\gm_ttt_57071" "D:\My Documents/GameMaker/Projects/Udemy/BenAnderson/SuperCaveBoy/SuperCaveBoyGame/SuperCaveBoy.gmx/SuperCaveBoy.project.gmx" Reading project file....finished. Compile Constants...finished. Remove DnD...finished. Compile Scripts...finished. Compile Objects...finished. Compile Timelines...finished. Compile Triggers...finished. Compile Rooms...finished. Compile Extensions...finished. Global scripts...finished. Final Compile...finished. Writing Chunk... GEN8 Writing Chunk... OPTN Writing Chunk... LANG Writing Chunk... EXTN Writing Chunk... SOND Writing Chunk... AGRP Writing Chunk... SPRT Writing Chunk... BGND Writing Chunk... PATH Writing Chunk... SCPT Writing Chunk... GLOB Writing Chunk... SHDR Writing Chunk... FONT Writing Chunk... TMLN Writing Chunk... OBJT Writing Chunk... ROOM Writing Chunk... DAFL Writing Chunk... TPAGE Texture Group - Default Writing Chunk... CODE Writing Chunk... VARI Writing Chunk... FUNC Writing Chunk... STRG Writing Chunk... TXTR 0 Compressing texture... writing texture texture_0.png... Writing Chunk... AUDO Asset Compile finished: 09:02:42 Compile finished: 09:02:42

YYC is setup correctly in the preferences, comes back with "SDK Status: Visual Studio OK".

It compiles without YYC fine, compiles to YYC Debug fine, compiles to HTML fine.

Anyone got any idea on this please?
knotnick 님이 마지막으로 수정; 2018년 11월 11일 오전 1시 07분
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Zappy 2018년 11월 11일 오전 2시 51분 
What happens if you run GameMaker: Studio as an administrator? (If it complains about not being launched through Steam, you may have to open GameMaker: Studio's IDE EXE file's properties (in File Explorer or such) and enable "run as administrator" as a compatibility option, after which you should be able to run it as an administrator when launching it through Steam.)

Please note that I don't have the YYC module, so I have no idea if this will impact anything, not positively nor negatively.


Additionally, is there a difference for you between the various types of ways in which you can export the game (e.g. as a single EXE, as a Zip package, as an installer...), and is there a difference between doing a "final export" like that and using the normal "Run" button?
Zappy 님이 마지막으로 수정; 2018년 11월 11일 오전 2시 52분
knotnick 2018년 11월 11일 오후 12시 36분 
It won't create a .exe. Exporting as a .gmz seems to work.
Running it as Administrator doesn't make any difference.

Opening the project in the non steam version of GM gives the same issues.

Hopfully this shows the errors[1drv.ms]
Lord Mystirio 2018년 11월 11일 오후 5시 47분 
Sorry to hi-jack your topic. I just wanted to say that i have a similar problem (or so do I think) and I'm still looking for answer (in my case, no matter how "small" the project is, it simply won't compile anything or create any .exe even for a basic 1room 1sprite 1object project).
I'm using the beta version 1.4.9999

I contacted Yoyo-support and I'm waiting for an answer. If they answer and it helps, i'll make sure to let you know too.

EDIT: https://i.imgur.com/LlSSL9M.png and https://i.imgur.com/w4GrBEN.png

EDIT 2: Got their answer. Basicaly it says that since GMS has been discontinued, they can't help with related issue but they suggested me to use the free trial of GM2 and to consider one of the available licencing options for it.

I hope that you have been luckier than me and you find a solution.
Lord Mystirio 님이 마지막으로 수정; 2018년 11월 12일 오전 10시 44분
TheSuperfluous 2019년 4월 17일 오후 10시 38분 
I know this is a really old post but for record try this:
windows sdk location: C:\Program Files (x86)\Windows Kits\8.1
visual studio location: C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\vcvars32.bat

TheSuperfluous 님이 마지막으로 수정; 2019년 4월 17일 오후 10시 39분
Lord Mystirio 2019년 4월 18일 오전 1시 24분 
TheSuperfluous님이 먼저 게시:
I know this is a really old post but for record try this:
windows sdk location: C:\Program Files (x86)\Windows Kits\8.1
visual studio location: C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\vcvars32.bat

Thanks for the ideas but i've bought GM2 since a long time so i did not try and find a way for this GMS behavior anymore. Also, my GMS started working again at the time, but I can't remember what I did.
pac man's nuts 2020년 1월 30일 오전 5시 59분 
Lord Mystirio님이 먼저 게시:
TheSuperfluous님이 먼저 게시:
I know this is a really old post but for record try this:
windows sdk location: C:\Program Files (x86)\Windows Kits\8.1
visual studio location: C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\vcvars32.bat

Thanks for the ideas but i've bought GM2 since a long time so i did not try and find a way for this GMS behavior anymore. Also, my GMS started working again at the time, but I can't remember what I did.

i can't find a single other person who managed to solve this, you sure you don't remember? i'm in the same situation
Lord Mystirio 2020년 1월 30일 오후 12시 22분 
I'm sorry @gomotion, I really do not remember what I did. I think I've tried almost every idea i could think of and everything and anything I read on the internet and I some point it simply seems to start working out of nowhere. Since that time I haven't tried to fire GMS again and try and compile anything else thou. So I can't really tell if the problem is 100% solved on my side or if it was a one time success. All that said, I truly hope that you find a solution too.
mischievous jester 2021년 12월 22일 오전 7시 18분 
Okay, I know I am really late to the party. Almost 2 years haha.
Anyways, here's what worked for me.
1. Make sure you have the paths set up as someone above pointed out
2. Create a new Configuration (Middle, top of the screen, new config, select create config from default, or whatever your main config is)
3. Select that config in the dropdown menu (Its not selected by default)
4. Compile.

I don't know why it is like this, but I suspect that upgrading from Standard to Prof broke a config file, and since the project I made was made with Standard and ported to Prof, I think that broke it.
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