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Though, gamepad-unrelated, I will comment on the following: These two lines (ignore the hyphens at the start/end) lack semi-colons ( ; ) at the end. All of the other lines that could use them have them, so you may want to add semi-colons at the end of those two lines to stay consistent with yourself.
Besides that, you're setting "left_key" to be 0 (zero) if the left arrow key is not held, but -1 (minus/negative one) if it's held. You may want to remove the minus sign in front of keyboard_check, so that it'll be 1 (positive one) if the left arrow key is held.
Two Things: For Some Reason I Can Only Move Right And Trying To Go Left Does Nothing? And How Would I Do This So That My Rpg Player Can Move Up And Down?
/// Move The Player in the Step Event
var right_key = keyboard_check(vk_right) || (gamepad_axis_value(0,gp_axislh) > 0);
var left_key = -(keyboard_check(vk_left)|| (gamepad_axis_value(0,gp_axislh) < 0));
var up_key = keyboard_check(vk_up);
var down_key = keyboard_check(vk_down);