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That's usually the go to tutorial that get's linked to anyone looking to get into the physics engine. I thought I'd link it and get it out of the way.
Documentation[docs.yoyogames.com] on all functions related to the physic's engine
Using this physics variable phy_active[docs.yoyogames.com] you can turn on and off the physic's acting for any instance, parent or all objects for that matter.
For larger scale tweeking you can create your own world but that is a much larger scope that I can not get into and warrents a major study on the internet.
For fun you can learn physics while trying your hand at this Build your own billards game