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For Windows, I know of an extension for it, though; GMFileSystem[gmc.yoyogames.com]
...I have not really tried it out yet, but I plan on using it for a game I'm trying to make. I'm not quite sure whether the file paths you'd specify should start with working_directory, program_directory, or no path like that, but I'm sure you can test that and find that out yourself.
In other words, GMFileSystem is set up to mimic GameMaker: Studio's file-handling functions identically, just without the file location limits (as well as with some added extra functions).
The above link will explain the limitations to the GameMaker and how it interacts with Windows and Window's security.
EDIT:
At the middle of the article you should read something to the nature of
And also that after that, you'll have to use the normal file-reading/-writing/-saving functions anyway, so if you find them confusing, the above functions won't really help make it less confusing.
Everytime I create the game using a single exe file its program_directory is somewhere in local BUT if I create the game as a zip file its program_directory is in the same folder as the exe