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Converting snd_off to Ogg with quality 3, mono @ 44100Hz
ffmpeg (C:\Users\afanguy\AppData\Roaming\GameMaker-Studio\ffmpeg.exe) failed for -y -i "C:/Users/afanguy/Documents/GameMaker/Projects/SoundTest.gmx/sound/audio/snd_off.mp3" -acodec libvorbis -ac 1 -ar 44100 -aq 3 -loglevel quiet "C:\Users\afanguy\Documents\GameMaker\Cache\SoundTest\Default\Audio\snd_off.ogg", The system cannot find the file specified
GMS is failing to convert the mp3 file to ogg and then cannot find the ogg file because it doesn't exist.
Test if you can convert the file to ogg yourself or try using different sound files such as wav.
You could also try to fiddle with sound options in the sound object or IDE settings.
I can't guess why GMS is having trouble here. If this persists, post on the Gamemaker forum, or search there if others had a similar issue.
Thanks for your reply. I have indeed now tried to manually put an ogg-version of the file in the game's cache and it seems to work. Now all I need to know is why exactly it doesn't convert the files/puts the files that are already .ogg-files in the cache.
Thanks again!