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Let me know how this turns out and if this is not the issue and we’ll look into it further.
You could also put in the movement code into a key press event by itself (without the checking of answers) to see if the pieces will move at all.
Thanks for the help, by the way.
It seems strange that it would show the message but not run the movement code. Personally I would run another message after the movement code as well to see if it goes all the way through.
The only things I can think of that might cause something like this is that the code is calling for an object that is not there (a whole object, not an instance else an error would appear) or the wrong object. Since you got it to move with the altered code, check to see if both the codes are EXACTLY the same.
But all of this is guess work, I think at this point I am going to need to see the code to find what the issue is. If you wouldn’t mind, can you post the code here?
Old Message: Yeah, I'll post the code right here. The code I've mainly been focusing on is at the bottom. I moved the movement code before the message, and it still doesn't appear to work. Gamemaker doesn't seem to skip over the line either, since in debug mode it went over it just fine. It's like it just ignores it. See what you think.