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Game has a terrific game balance then they drop you from a 1000 foot cliff with the bosses and then the game goes from hero to zero in seconds.
They got the game balance completely wrong with this.
The developers of LBP went back to the drawing board and released Tearaway a magnificent game
The thing LBP has going for it though is online made levels and a level creator so I will forgive that game.
Guacamelee is terrible though.
There is a latency in the controls as well which makes beatng Xtabay even harder on the Vita.
Steam version may be slightly easier but I'm not buying it.
I don't want that depression feeling after going through countless times trying to beat Xtabay and failing.
Feel lower that a dog's guts.
I had to type on here to get the depression out of the system.
Braid had the same effect.Made me feel really low.
Echo my thoughts exactly.
Got stuck in a few places but was having an enjoyable experience then the boss levels spoilt the party.
Not many developers know the magical ingredient of GAME BALANCE.
This game actualy had the game balance then they spoiled the broth by adding the bosses in.The game didn't need the bosses to be an enjoyable experience.
Maybe put one in at the very end of the game and one not OTT like Xtabay.
Even games like Mass Effect have easier bosses.
Did it destroy the gaming experience and enjoyment?
NO!
I can see why it got 9/10 in reviews.
The reviewers played it before they got to the Xtabay boss.
ie "let's make it harder than the big spenders to make out we're cooler'
No. Just no.
Big spenders AAA games are just too easy to please the kiddies and the masses.
This game is just like how modern games should be.
It's not like if you only had 3 lives to finish the game like it used to be in the 80s-90s.
Atari console and pong lol.
I'm no kid.
This game is perfect for kids.
I think my reflexes have past me.
I believe there is a balance between these two viewpoints. Personally, I don't think the devs made the bosses hard because they wanted to be "cool" or anything. Sometimes devs just think they're doing the right thing but then they just screw everything up. Especially when dealing with something that they've been working on for months or even years, to the point that they know all the ins and outs and it's hard to see the game from the viewpoint of the player, i.e. someone who most likely is just learning the game as he/she goes along. And that might lead to some random difficulty spikes when all the devs wanted to do was make the fight challenging or exciting but screwed it up.
On the other hand, let's not kid ourselves, games in the 80s and 90s weren't hard because "that's how real games should be". They were hard because they were SHORT as hell and without some mechanic that kept you from the finishing line (such as limited lives/continues and lots and LOTS of trial and error) you could finish pretty much any game in 1-2 hours. Oh, and a lot of them followed the school "development for the Arcade machines". You know, those things where every continue meant another coin into the devs pockets? Yeah, I'm going to go ahead and assume that the reason why those games (and subsequently the console games they influenced) weren't hard just because the devellopers thought it would be a nice "challenge"
I'm now completely stuck because I can't do this to beat the jumping puzzle sections in the Tula Tree. As an older gamer, I can't react that quickly anymore so I'm at a serious disadvantage trying to do rapid button pressing. I don't know what to do.
He he, it's amazing how many of us are looking at today's games and going "crap, I'm getting too old for this, I don't have the reflexes I used to have to keep up with these kids and their fairly straightforward platforming and button-presses
Anyway, I've been through your situation. It's just a matter of persisting, staying focused and, in the lack of the reflexes that we used to have, just gradually commit the sequence and timing of buttons to memory until you get it down. You just have to keep trying, Luchador
Just wait till you get to El Infierno or Tule Tree Tops although that's optional. Made me want to throw the remote quite a few times, but I never felt "this is impossible" even on those hard challenges.
As far as the old gamer comment above, I think our experience with games back in the day are perfect for Guacamelee's challenges. I swear it hit me with nostalgia everytime I tried the blinking platform challenge.
The point is that there are people(like me), which did not notice a "spike in difficulty" at this boss.
I suppose you haven't really bothered to use anything except basic jumping and punching in the five hours before that boss.
That means that you're better at this game than I am, as I said previously.
I suppose you are mistaken.