Guacamelee! Gold Edition

Guacamelee! Gold Edition

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Combo Chicken Tips?
I've beaten the Combo Chicken rounds up to the point that he gave me a piece of heart, but I'm finding it very frustrating to progress further. The game physics don't always send the dummy in the right direction to continue the combo when I have to launch him and an air 3-hit-combo into a wall jump and another air 3-hit-combo seems borderline impossible.
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Showing 1-8 of 8 comments
Papaya Mar 19, 2014 @ 3:11am 
Try to get him into position that he is blocked by the wall at the right time during your combo. It took me around 200+ tries to make it.
Sometimes he winds up flying in the opposite direction I'm attacking. It seems like too much precision is required. I already got the heart piece. Does he give anything else? I'm trying to go for 100%.
Kajotex Mar 19, 2014 @ 3:23pm 
Well he gives an achievement. And a stamina chunk IIRC.
I recommend playing the game a bit further. If you got through the challenges and the pollo caverns you will probably become good enough at comboing to do the combos naturally.
Just finished game on hard 100% and the combos were a cakewalk the second time. It's kind of a "flow" thing
I usually just wind up button-mashing and grappling everything. This game is pretty fun once you've fought the controls enough. I'm currently on the Sierra and it looks like it could be huge.
Originally posted by fungusdude4:
I usually just wind up button-mashing and grappling everything. This game is pretty fun once you've fought the controls enough. I'm currently on the Sierra and it looks like it could be huge.
Same here. I pretty much just repeatedly hit the attack button while holding the direction button and the result is I end up throwing stuff and it's kinda fun. I just didn't bother with the last Combo Chicken set.

And the Sierra is freakin' enormous.
jotun? Mar 25, 2014 @ 8:47pm 
You mention wall jumping, but I'm fairly certain there are none of them that require wall jumping.

There is one though where it's hard to NOT wall-jump.

I believe it was something like:
Blue > Roll > Red > Tap > Tap > Blue > Jump > Yellow?

That one took me a while because after the second blue I always ended up against the wall, and a wall jump was too slow to follow up with the rest of the combo.

The trick there was to do the initial blue from as far away as possible, then the red would connect from maximum distance as well, and the second blue would just barely not put you against the wall so that your jump was a normal double-jump instead of a wall jump.
@jotun? Yeah, I think that's what I was struggling with. I think I managed to not hit the wall before finishing the combo, but I'm not sure since it was several days ago.
braintwig Jun 30, 2014 @ 6:02pm 
Thanks jotun, I am struggling on that very combo atm. I'll give your advice a shot. The last X then Y button presses don't seem to be registering for me. probably due to a wall jump.
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Showing 1-8 of 8 comments
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Date Posted: Mar 19, 2014 @ 12:43am
Posts: 8