Silence of the Siren

Silence of the Siren

Khanatos Sep 30, 2024 @ 12:20pm
This or Song of Conquest?
Just wondering if anyone would recommend this one over Song of Conquest or should I go with SoC?
Originally posted by Imry von Larisch:
Can't really talk about Silence of the Siren, because it didn't really strike me from first glance even if it's made by peope from my country. Maybe it would if Songs of conquest didn't get me first. Actually I remember discovering Hero's hour and thinking while playing demo like I would really like to play something like Heroes again. Not heroes but something like it. And Songs of conquest striked me at first glance with the stylization and dark fairly tail pixel graphics. That's matter of preference, really, most people look at it like: "ew, pixels, WTF?" and don't give it a chance but for me it's the strong side, I certainly prefer that over this graphic seems to be tailored specifically for phones/flash apps. But maybe if Silence of the Siren came before the Songs of conquest, I would have different opinions today, who knows. But I personally prefer grim and realistic over color playful and fairy.

That say, I can't say a thing about SotS gameplay but SoC gameplay is really strong with "one more turn". I gave it over 200 hours and have 100% achievements now which I had to go out of my way to do it, that's not usual. But I also didn't get it at first, I bought it in EA, played for 20-30 hours and didn't touch it for two years before my friends start talk to me about playing Heroes 3 again and I was like: "hey, come try and hot seat this!"

If you can get over pixel graphics and slow start in first/tutorial campaign wish difficulty curve at the end you are for a ride. Game is so similar to what you know to hop up and play right away yet so different you had to figure out what to do to play efficiently. Not that's a problem at fair difficulty. I made it through all 4 campaign and the last one was where things start to click to feel like now I really know what to do. You have stuff like limited stack sizes + upgrades to make them bigger that makes gameplay better in my opinion or it's at least tailored for the gameplay. Magic system is magic the gathering mana from your units. I recommend Seth review of the game on YouTube.

But speaking of campaign, you can hear lot of ♥♥♥♥♥♥♥♥ on writing but they get better as story goes and get better with every campaign. And it gets better retrospectively as well, because all 4 campaigns events are happening at the same time and I overall enjoyed them even more on replaying. If that's your things.

SoC is also cheaper right now with first story dlc behind corner and two more factions and campaigns planned for the first half of the next year. It also just got update to allow you to mix factions so if you don't like limitations (which makes game better imo) you can also lift some of them now on skirmish/conquest maps, challenge maps, random generated map or community maps. Speaking of editor, we have several community story campaigns by now.

Overall, do you want to support development of this game or do you want to get much more for your money right now?
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Showing 61-61 of 61 comments
Emperor Fooble Dec 31, 2024 @ 12:44am 
Originally posted by MagnetoRN:
Originally posted by Emperor Fooble:
As I said before...

Points that worth mentioning.

Turtling is a strategy in games like HOMM, because if you get enough resources you can just defend your borders and grow your army infinitely, which is a poor gameplay on top of a complete nonsense. Finding a den with high level units and turtling can basically give you the win.

I feel like supporting infinite stack sizes is coming from someone who can't really strategize combat, using the right units, the right abilities and the right positioning during battle and can only manage resources and buy more units to compensate.

What limiting unit stack sizes does is make games balanced, where an army's power is proportional to a kingdom's development. To turtle in a game like that, you must've already conquered more than 50% of the map, otherwise your army's upkeep will consume all your money and get weak or rebel (you will lose your cities too). In games like HOMM, on the other hand, you can win easily turtling, but try the same in Age of Wonders and see how you fare.

Obviously, damaging spells would only be balanced in an infinite stack game if they could evolve infinetly too. In reality, most of them become futile, except for maybe one or 2 spells that have to be designed broken. In games with limited stacks the magic system is much more balanced.

Ok, you clearly have. not. played. This. game.
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