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First of all it's difficult to compare it to HoMM because it's so different in the first place.
My issues with SoC is the fact that it uses overdone ugly pixel graphics which has been done to death by indie devs by now. It also suffers from a severe lack of neutral creatures which killed a lot of the replayability for me. Lastly the stack limit and magic system was just not that fun if you ask me.
I haven't played SoC personally, I've only seen the gameplay and it didn't impress me and I definitely wouldn't compare the two games. Silence of the Siren is, in my opinion, many times better in all aspects. They definitely remind me more of the Heroes genre than SoC, BUT they have their own innovative changes that I personally welcome very much. It's not a copy of Heroes at all. The Oxymorons have made their own style, plus they've put it all in a cosmic coat, and it makes you feel like you're playing a brand new game with new gameplay mechanics that are only basically based on the Heroes series. ( My personal opinion )
But Sirens? Heard of them yesterday, looked at steam shop, purchased, installed on steam deck, played for about an hour, installed it on my home PC and today I have playtime like 11 hours. :)
The game got me absolutely amazed. So yeah, go for it. So far I love it. And I think it was very wise decision for devs to start early access, because homm olden era on the way.
The competition will be pretty tough in 2025. One way or another, I think that SIlence of the Siren is worth every fkn $ it costs :)
Loved HOMM and love this as well. Mechanics very similar and graphics amazing.
SoC has like 4 missions per "campaign". They put in as little effort as possible into singleplayer (even though HOMM maps are hilariously easy to put together) and bank on nostalgia + multiplayer.
To you, this is the important part. Just because you don't like it or find it unbalanced, it does not become a broken game. I am sure that there is at least few people who does not like the best game out there for their own reasons and I respect that but it does not mean, it's a ♥♥♥♥♥♥ game overall.
I like Disciples series for example but just making 3 unit and use them forever is boring as hell for me. But I don't say Disciples or AoW sucks. Can you understand the difference?
That's an amazing take on SoC. I have been very vocal about how SoC developers wasted 2 years in early access by prioritizing the (still broken) AI while ignoring player's requests. I really appreciate how SotS embraces the tried and true formula of HoMM and adding some flavor, too as it is reflected in their game.
Doom-Stacking is a hard fail for sure.
This is already not bad, but probably not my favourite.
still this looks nice, I was never perfect in the game but maybe this helps.
Also just in chase I would welcome any helpfull options to make it easier on the eyes, bigger text or zoom, not sure what could be usefull.
I just never know what to expect it's strange.
Unit caps are an un-creative way of addressing a non-issue. At least Oxymoron has a lot of creativity in working around unlimited stacks (i.e. garrison units). This is far more interesting than limiting players as LP did.
So, infinite armies that require no maintenance or command, allow turtling and render almost all direct damage spells useless before mid-game on bigger maps is super creative?
Armies limited by char/kingdom development bring pacing to the rise of power, balancing magic power and army power until the end of the game; add more strategy to the game by linking power to a necessary growth and simply make sense, being much more immersive.
HOMM are great games, but a lot of people really dislike stacks of doom and not everyone overlooks a bad design for the sake of nostalgy.
My recomendation still is to watch gameplays of both games and decide (I think Splattercat does it in the most entertaining way).