Silence of the Siren

Silence of the Siren

This or Song of Conquest?
Just wondering if anyone would recommend this one over Song of Conquest or should I go with SoC?
Origineel geplaatst door Imry von Larisch:
Can't really talk about Silence of the Siren, because it didn't really strike me from first glance even if it's made by peope from my country. Maybe it would if Songs of conquest didn't get me first. Actually I remember discovering Hero's hour and thinking while playing demo like I would really like to play something like Heroes again. Not heroes but something like it. And Songs of conquest striked me at first glance with the stylization and dark fairly tail pixel graphics. That's matter of preference, really, most people look at it like: "ew, pixels, WTF?" and don't give it a chance but for me it's the strong side, I certainly prefer that over this graphic seems to be tailored specifically for phones/flash apps. But maybe if Silence of the Siren came before the Songs of conquest, I would have different opinions today, who knows. But I personally prefer grim and realistic over color playful and fairy.

That say, I can't say a thing about SotS gameplay but SoC gameplay is really strong with "one more turn". I gave it over 200 hours and have 100% achievements now which I had to go out of my way to do it, that's not usual. But I also didn't get it at first, I bought it in EA, played for 20-30 hours and didn't touch it for two years before my friends start talk to me about playing Heroes 3 again and I was like: "hey, come try and hot seat this!"

If you can get over pixel graphics and slow start in first/tutorial campaign wish difficulty curve at the end you are for a ride. Game is so similar to what you know to hop up and play right away yet so different you had to figure out what to do to play efficiently. Not that's a problem at fair difficulty. I made it through all 4 campaign and the last one was where things start to click to feel like now I really know what to do. You have stuff like limited stack sizes + upgrades to make them bigger that makes gameplay better in my opinion or it's at least tailored for the gameplay. Magic system is magic the gathering mana from your units. I recommend Seth review of the game on YouTube.

But speaking of campaign, you can hear lot of ♥♥♥♥♥♥♥♥ on writing but they get better as story goes and get better with every campaign. And it gets better retrospectively as well, because all 4 campaigns events are happening at the same time and I overall enjoyed them even more on replaying. If that's your things.

SoC is also cheaper right now with first story dlc behind corner and two more factions and campaigns planned for the first half of the next year. It also just got update to allow you to mix factions so if you don't like limitations (which makes game better imo) you can also lift some of them now on skirmish/conquest maps, challenge maps, random generated map or community maps. Speaking of editor, we have several community story campaigns by now.

Overall, do you want to support development of this game or do you want to get much more for your money right now?
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16-30 van 61 reacties weergegeven
Origineel geplaatst door Khanatos:
Just wondering if anyone would recommend this one over Song of Conquest or should I go with SoC?
A good option for you would be to watch Splattercat playing both games on youtube. You will get a good general idea about strong and weak points of both games.
cANe 1 okt 2024 om 23:02 
Song of Conquest was a huge disappointment for me. Bought it somewhere in the later parts of early access and played through the campaigns available but I never really got into it.

First of all it's difficult to compare it to HoMM because it's so different in the first place.
My issues with SoC is the fact that it uses overdone ugly pixel graphics which has been done to death by indie devs by now. It also suffers from a severe lack of neutral creatures which killed a lot of the replayability for me. Lastly the stack limit and magic system was just not that fun if you ask me.
I played Song of Conquest when it became available in early access. I refunded it before the 2hrs mark. While I was on board with the changes to stack size and magic, I found the itemization extremely boring. All items give +X/Y attack/defense, nothing special. Same with the research to improve units. The game was bland.
SoC jsem osobně nehrál, pouze viděl gameplay a nijak mě to neoslovilo a rozhodně bych tyto dvě hry nepřipodobňoval. Silence of the Siren je dle mého názoru mnohonásobně lepší a to po všech stránkách. Rozhodně mi více připomínají žánr Heroesů než SoC, ALE mají svoje vlastní inovativní změny, které já osobně velice vítám. Vůbec to není kopírka Heroesů. Oxymoroňáci si udělali svůj vlastní styl, navíc to celé hodili do vesmírného kabátku a díky tomu máte pocit, že hrajete úplně novou hru s novými herními prvky, které pouze základama vychází ze série Heroes. ( Můj osobní názor )

I haven't played SoC personally, I've only seen the gameplay and it didn't impress me and I definitely wouldn't compare the two games. Silence of the Siren is, in my opinion, many times better in all aspects. They definitely remind me more of the Heroes genre than SoC, BUT they have their own innovative changes that I personally welcome very much. It's not a copy of Heroes at all. The Oxymorons have made their own style, plus they've put it all in a cosmic coat, and it makes you feel like you're playing a brand new game with new gameplay mechanics that are only basically based on the Heroes series. ( My personal opinion )
Laatst bewerkt door Durhil; 2 okt 2024 om 6:31
I´ve played Song of Conquest for about an hour or so two weeks ago and to be honest, its pretty similar to homm, but it did not catch my attention as much so I did not have problem turning it off.
But Sirens? Heard of them yesterday, looked at steam shop, purchased, installed on steam deck, played for about an hour, installed it on my home PC and today I have playtime like 11 hours. :)
The game got me absolutely amazed. So yeah, go for it. So far I love it. And I think it was very wise decision for devs to start early access, because homm olden era on the way.
The competition will be pretty tough in 2025. One way or another, I think that SIlence of the Siren is worth every fkn $ it costs :)
Loved HOMM and love this as well. Mechanics very similar and graphics amazing.
Origineel geplaatst door Khanatos:
Just wondering if anyone would recommend this one over Song of Conquest or should I go with SoC?

SoC has like 4 missions per "campaign". They put in as little effort as possible into singleplayer (even though HOMM maps are hilariously easy to put together) and bank on nostalgia + multiplayer.
Origineel geplaatst door MagnetoRN:
Origineel geplaatst door Drages:

You named it one of the best strategy games ever, "terrible and dated," and more. I am talking about HoMM 3. Do not say this to some experienced gamers out there—it would not be wise.
The guy asked for opinions, so why would I care about people who love broken games?
There are as many lovers as there are haters for the HOMM franchise. I liked HOMM3 and 5 back in the day, liked King's Bounty and Disciples 1 and 2 more and loved AOW 1 and 2.
I repeat: to me, unlimited stacks is a poor, broken and less immersive choice for any strategy game when compared to armies limited by char/kingdom development.

To you, this is the important part. Just because you don't like it or find it unbalanced, it does not become a broken game. I am sure that there is at least few people who does not like the best game out there for their own reasons and I respect that but it does not mean, it's a ♥♥♥♥♥♥ game overall.

I like Disciples series for example but just making 3 unit and use them forever is boring as hell for me. But I don't say Disciples or AoW sucks. Can you understand the difference?
I'm happy the spirit of good old HoMM is back after so many years. It's hard to tell whether one game is better than the other - I decided to give a chance to both of them and wait for new HoMM as well.
Origineel geplaatst door Hex: Onii-Chan:
Origineel geplaatst door Khanatos:
Just wondering if anyone would recommend this one over Song of Conquest or should I go with SoC?

SoC has like 4 missions per "campaign". They put in as little effort as possible into singleplayer (even though HOMM maps are hilariously easy to put together) and bank on nostalgia + multiplayer.

That's an amazing take on SoC. I have been very vocal about how SoC developers wasted 2 years in early access by prioritizing the (still broken) AI while ignoring player's requests. I really appreciate how SotS embraces the tried and true formula of HoMM and adding some flavor, too as it is reflected in their game.
Origineel geplaatst door MagnetoRN:
This game looks amazing, but it unfortunately uses unlimited stacks, which is a terrible and dated choice

Doom-Stacking is a hard fail for sure.
Can you choose a different race class or whatever in the full game?
This is already not bad, but probably not my favourite.
still this looks nice, I was never perfect in the game but maybe this helps.

Also just in chase I would welcome any helpfull options to make it easier on the eyes, bigger text or zoom, not sure what could be usefull.
I just never know what to expect it's strange.
SoC sucks, its overhyped, but the game is just boring, couldnt get to it and tried multiple times (played about 30h so decend amount.)
Origineel geplaatst door Tragic:
Origineel geplaatst door MagnetoRN:
This game looks amazing, but it unfortunately uses unlimited stacks, which is a terrible and dated choice

Doom-Stacking is a hard fail for sure.

Unit caps are an un-creative way of addressing a non-issue. At least Oxymoron has a lot of creativity in working around unlimited stacks (i.e. garrison units). This is far more interesting than limiting players as LP did.
This game is newer so things are more likely to change and have more frequent updates. SoC is already a full release with DLC being developed. So, I guess play demos and watch gameplay of both to decide which one you like more. Maybe revisit this one in the future if you don't want it now.
Origineel geplaatst door Nate and Lakota:
Unit caps are an un-creative way of addressing a non-issue. At least Oxymoron has a lot of creativity in working around unlimited stacks (i.e. garrison units). This is far more interesting than limiting players as LP did.

So, infinite armies that require no maintenance or command, allow turtling and render almost all direct damage spells useless before mid-game on bigger maps is super creative?

Armies limited by char/kingdom development bring pacing to the rise of power, balancing magic power and army power until the end of the game; add more strategy to the game by linking power to a necessary growth and simply make sense, being much more immersive.

HOMM are great games, but a lot of people really dislike stacks of doom and not everyone overlooks a bad design for the sake of nostalgy.
My recomendation still is to watch gameplays of both games and decide (I think Splattercat does it in the most entertaining way).
Laatst bewerkt door MagnetoRN; 4 okt 2024 om 2:05
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