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Missiles.
A Stop command.
Strategic placement.
Fullstack.
Microchips.
Missile Turret.
First, don't feel bad. I usually like these but there are definitely some maps that are harder than others...and you can usually find someone who thought that one was the easiest not the hardest.
1) manage your resources well. a 5-bot team can work wonders, 2-3 with missles and morter and 2 3-prong healers (do NOT add healing to fighting bots since they will NOT heal and attack at the same time)..this is a cheap but effective mix...eventually a full squad with 3 healers and 5 missle morters are very strong
2) only use the AI when you want to release an expendable team while you focus your efforts somewhere else...and that's usually only when you have resources coming in and not strapped for cash
3) See #1...attack, retreat, heal, repeat
4) if your bots are not in danger of being attacked by enemy bots, you can manually control a bot with a morter and take out any turret without them returning fire...it may take a while, but you will take no damage
5) keep your bots moving when fighting...in and out, close then far...that will give your healers time to work... If your bot and the enemy both have 100 heath (just for instance) but yours keeps getting healed..well, you'll find you will wear the enemy down pretty quick.
6) a group of 3 healers near towers can also change the course of battle. Put down 2 missles, keep your healers moving (and healing eachother and the towers) and watch the enemy get wasted
Hope that helps!
Some maps are simple, some maps are crazy. If you want to complete the insane difficulty, you will have to play these, they offer good money, first battle grant you like 2k cash, the next gives you like 4k, then 7k then 10k, then 16k .... it goes up like 50-80% each time, i think the last 1 i did, i was paid like half a million, and i dont think there is a limit, basically at that stage money is no longer an issue, you no longer need to pick up things to sell for money. liberate 2-3 system then u can get 1 of these mission, badly designed minigame but pay really well.
A major problem is sometimes my robot will not fire at enemy until enemy start firing, that is extremely bad news for enemy robot with laser + nuclear bomb, so i couldnt walk away and come back an hour later, had to keep watching for these walking nuclear trap and control a robot to kill it before it came too near.
Didnt had fun at all.