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flying into a system with 2 dominator races fighting each other normally benefits you alot, just launch a few missiles into different enemies and run away, as long as you did some damage to it, and it later dies fighting, you get some experience from the kill, not to mention lesser enemies behind your back while you go pick up treasures.
so ill just level up accuracy and tech, assuming i dont get hit that often. when i start collecting multiresonators, ill start level up my mobility, need a good armored ship, iron zoopie, and some micro modules to increase armor further.
i almost never attempt to level up leadership, as no AI can survive my strategy, they are pretty useless.
Accuracy - most important, because early game strategy tends to rely on outranging enemies (missles, extended range flux cannons, etc), and those weapons can fail at punching through dominator defenses, especially with low accuracy. That said, you can largely rely on galarian alacrity and moloq stimulators, of course not having the stimulator up or having it wear off in battle can mean abandoning the fight.
Tech - Using the much cheaper low tier engines with afterburn tends to be a lot faster than using higher tech engines at normal speed. I keep 2-3 engines on me; 1-2 low tech ones that I afterburn and repair every stop, one is high tech level for pretty much just for combat, so I don't need to afterburn in combat to create space.
Mobility - You don't need this early game cause you're not going to be beating packs of dominators that can outrun missles. Whch means you don't need to tank stuff, just shoot your missles and if they have missles run theirs into the sun. The one exception early game is when your defending a base, but then again, the base is right there and you can repair as much as your pocket book allows.
Leadership - Hard to keep partners alive early game. Especially black holes, since you'll get dropped in dominator space often and your partner will go off looking for you only to get the msg they've been blown to bits a few turns after your warp out. Same applies to missle runs in dangerous dominator space.
I have a hard time building up experience for skill ups as well because I tend to run a hauler for trading and I honestly haven't experience much of combat yet. Eventually I'll start new game and dive more into the combat and planetary battles
My initial items/skills are: +1 Attack skill, +1 Mobility skill, enhanced engine, missile launcher, Feyan Pirate. Grab your stuff from the hold, sell your Drugs to the highest bidder, go to a pirate base, join their guild and change your identity. You have a bunch of money, a fast ship, and everyone is cool with you.