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If it weren't for that, I wouldn't think it to be a good deal, so I can understand your point. Even still, what were you looking for in this game? Did you play Gravity Bone or anything else by Blendo Games before you made this purchase?
Same as OP, I love indie games, I love indie devs that try to carve out their own piece. Even if it isn't a game in the sense how most of us see it. I do have to compliment the potential but in the end it lacked in execution. If the story was somewhat longer, say an average run time of thirty minutes, and was more in depth I feel that it could easily have left a far bigger impression.
What the game does show is that it doesn't need dialogue to tell a story, which is great, but Blendo Games already pulled this off in Gravity Bone, in a far superior way.
The story itself was excellent too, if you ask me. The way it leaves you only tiny hints of what might be going on behind the scenes and, in the same time, tells you the "main" story very straight, it was a very pleasent experience. You know right away, that these three friends are having the wedding of their friends, and that they're planning a robbery at the airport, and that something went terribly wrong down there. But the game never ever tells what happened back in that locked airport room, where Anita was lying at the corner, trying to shoot you with her emptied weapon, and the bearded guy whose name I never recall laid shot in front of the door. That's what you'll have to figure out yourself, and this is what makes TFOL so inspiring, fresh, new and exciting.
But of course, it wasn't much of a "game" but more of a short interactive novel motion picture. I can clearly see why some love it and some hate it.
I agree, "fraud" is the right word for this "game". I didn't expect this from Blendo Games.
The game was only fun for me because I like piecing convoluted stories together. I would call it an game that can provide some enjoyment, but I wouldn't say that it's good or bad.
As someone who was introduced to Brendon's work through Gravity Bone, few of your comments seem relevant to me. I have no idea what it's like to go from Atom Zombie Smasher to this. It's totally different. But I know from the feeling of awe I felt when I first played GB and the sense of wonder and rush of emotions I felt when I played TFoL, that this was a game for me.
I played the hell out of this fifteen minute game. I played the game several times through, climbed the maps as high as I could go, exploited all the bugs I could find, played Puffin Mode and Developer Commentary mode, catalogued all the appearances of the woman with the red swash, and reconstructed the story out of the broken narrative. If you like doing that, maybe this game's for you. I know I do. Maybe this game's not for you. With that in mind, you can still look forward to his next game, Quadrilateral Cowboy, which is about hacking and espionage.
Also, money sink? If Brendon produces shovelware of this polish and quality between each of his major releases, I'd gladly pay $5 for each knowing good and well the money goes straight to him, allowing him to continue making his bigger projects.
Steam needs to make a better description for this product. If you expect a 3d shooter with guns, I wouldn't recommend it to you.
(?) I wrote this comment for free about this weird game because I didn't like it at all.
I personally liked this game not so much as a game, but more as a good Tarantino movie that you move through. I payed fifty dollars for Skyrim, and spent a couple hours wandering around killing things before getting a crushing feeling of pointlessness, while this game, even completed, keeps me searching for answers.