BlackForge: A Smithing Adventure

BlackForge: A Smithing Adventure

 This topic has been pinned, so it's probably important
JeppeJoy Jun 19, 2024 @ 7:41am
Hotfix out! Adressing bugs and introducing 3D printing
Hi folks!

Thanks for playing BlackForge these first days, we are so happy for your support!

We have heard you highlighting bugs in the game, and we've issued a hotfix to take care of lots of them. Below is a full list of fixes, please let us know if it solves your issues and if you encounter any new ones.

We are very much dedicated to making BlackForge an awesome experience! <3

Gameplay
Export 3D model switch has been added to the settings board

Patch Notes

Visuals
* World events during the night has been added so keep an eye out 👀
* Minor Trinket boxes are now color coded to match their Kingdom
* The forge just got a upgraded Anvil with a bigger placing area
* The forge got a slightly new look with some updated textures
* Tutorial “Ancestor nails” now has responsive interaction when pressed and glows up during tutorial

BUGFIXES

Gameplay
* Request are no longer appearing on the back of the quest board
* Request are no longer floating a few inches away from the quest board
* Barter sign does not require player to double tap the first time and is now flipped the right way
* Merchant can now use his voice to explain masking tool in barter
* Merchant animation for bartering no longer makes him float in the air when the player enters a tutorial.
* Multiple quests has been retested and balanced
* Some bug / potential crash fixes
* Save file stability handling
* Subtitles can now be turned off

Visuals
* Trees in the backyard no longer changes models when walking around the backyard
* Rocks in the backyard and closest to the forge now has colliders
* Merchants hammer now has the right material on his hip
* Lip sync for Merchant (after metal tutorial) and heroes should now work correctly
* “Ancestor ghost” for hammer tutorial now actually shows the hammer.
* “Ancestor ghost” for smelting tutorial now actually shows the pliers.
* Adjusted copper ore Icons positions to not overlap
* Fixed flickering lights on forge

UI
* Volume settings slider can now go from 0 to 100
* Fixed a bug with the teleportation rendering getting stuck when rotating
* Reset to default on the settings board now visually resets everything to default


Continued Known Issues
* Horseshoe mini game stick has no collider
* A weapon with wood welded to it can sometimes be completely destroyed if tossed into the fire.
* Haptics might not work properly
* Barter sign is NOT smackable :(


PC Specific Known issues
* Mouse and keyboard input is enabled for movement while in VR
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Showing 1-1 of 1 comments
dmdmrl Jun 21, 2024 @ 6:05am 
Are the exact requirements documented somewhere about what makes an object pointy?
Sometimes I feel like I have an amazing speartip but then suddenly it's blunt even though something that is clearly more blunt is sharp.
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