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But, I DO think the hunter one is useful, it is very fast to stealth kill with it, I can do kills so fast that I kill guards next to each other and they barely see me. It is cool to have beetles and hisomu dart too.
Regarding Path of the Hunter, I don't think it really saves time in speed runs because you shouldn't really be wasting time killing alot guards for the most part anyways. I have been experimenting with the path change check points though and I think you can cheese it so that you switch paths and switch back and it restocks your weapons, so there may be some hope for it there. Still I doubt I'd use it for much of anything though. Path of Nightmares is just so much better on murder runs.
I still have found no use for Path of Might though, even with the expansion.
"I think that Path of Might is very useless too, because this game punishes you SO MUCH for being detected, raising alarms, and calling dogs' attention." - Well, it IS a stealth game, you ARE a ninja, ninjas like that aren't even supposed to be seen, and it would suck if it was easy. xD I like a challenge, personally. Too many easy games out there, so it's nice to have one that actually makes us work for our rewards. You can just restart from the last checkpoint, which kinda makes the point-loosing thing moot, IMO.
I used the Path of Might, now and again, but mainly because it was more interesting than the default. xD I won't be using it now that I'm on NG+, however, and can't deny that it seems pretty pointless on that. Perhaps they could patch it so that Path of Might adds one extra possible hit, before you die, on NG+?
I see it as either a challenge mode or a mode for people who just feel like trying to hack and slash through levels. More the latter though, since its not really optimized as a challenge mode. Wes from Don't Starve is a challenge mode. He's clearly designed to be difficult to play and his advantages are more along the lines of fun gimmicks to reward players for taking on that challenge. If Klei intended Path of Might as a challenge mode I think we would have seen something more like that. I honestly think the Path was just poorly thought through.
Path of the Hunter I don't really see it as being an effective design as an easy mode as it isn't unlocked until after you've already mastered the stealth kill QTE anyways. Plus in the basic play through you have to use Path of the Mark for some stages of the game anyway. Honestly, since it adds no strategic advantage, I'd have preferred it receive a different advantage (I've always felt some sort of bullet time multikill would be cool) and to just give the no QTE as an option for the first play through (but not NG+).
When I do speed runs I use Path of the Mark only, with Ravenous insects. I know some people think its good but Path of Silence really doesn't offer anything for speed runs. Path of the Mark is just always faster.
I find now that Path of Wisdom is out, I only consider Path of the Ninja a viable choice for Ink & Shadows (since you need the stealth kills for a good score but also want to have both lethal and non-lethal items). Path of Silence I use once in a blue moon if I need two different types of Distraction Item in a short time space. And as previously mentioned Path of Might just doesn't offer much of anything.
Path of the Ninja: Balanced if you want no buffs or consequences.
Path of the Mark: Removes attack items but gives you a puzzle destroyer teleport
Path of Might: Good for when you get detected, as it increases Health (useless in NG+) and decreases hits it takes to knock enemies down, but as a cost, Focus isn't a thing.
Path of the Hunter: I mainly use it for score gaining, you gain more attack items, yet lose distraction items and the ability to recover items at raven checkpoints
Path of Silence: The Exact opposite of the Hunter, More Distraction items, yet lose attack items, you can sprint without making any noise, yet you have no swords to kill with.
Path of Nightmares: At the cost of a distraction item, Any mangled corpses you leave behind will terrify enemies, causing them to become trigger happy and possibly friendly fire.
Path of Wisdom: Gain more items in general, 2 hisomu terror darts? how about 4? but at a cost, you cannot focus, and at the cost of a sword, you can knock out enemies, they can be revived by other enemies however