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Rather than that they can use the existing resources and introduce level editor as a DLC.
Plus, players usually don't know how to make entertaining levels in these type of games. Usually they make the same level as the original (with minor changes) with an insane amount of enemies and insanely low amount of ammo/gadgets and -100 chances of survival and call it a good level. Now what?! And it's not like I've never seen this before. Dungeon Keeper, Commandos series... all the same, but you die like every 2sec. And if someone complains on the difficulty level, s/he's a noob and all that stuff.
It seems to me that every good game includes a level editor if they can get away with it or a means to mod it. Ark has tons of mods, some of which change the gameplay dramatically.
But none of this means that a sequel can't be made. Sequels aren't just more, different levels. They add new skills/powers/features/characters/stories that level editors often can't create. I'm pretty sure devs don't worry about sequels being effected by level editors. But more than that, they want the community to enjoy the game and interact with it and each other as much as possible to encourage it to grow. And editors and modding let the community do that.
WhiteKnight does have a valid point though: at this point the flame has pretty much gone out of this game so that an editor wouldn't really do much to rekindle the community, unless maybe it was in the ways of a promotion to anticipate a sequel.