Mark of the Ninja

Mark of the Ninja

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Level Editor
I love the game. I also love creating games (hence my alias). As such, I love games that come with level editors like Contraption Maker, Lode Runner, etc.

Someone in the reviews suggested that this game would be even more awesome with a level editor and I wholeheartedly agree!

If any of the devs are reading this, is there any chance of a level editor being added and integrated with the workshop? I honestly wouldn't even mind paying a few bucks for it as a DLC. Maybe you could make it so that people who buy the DLC can make levels and share them but even those who only have the base game can play them.

I think that would be awesome! So... any serious chance of this being a thing? Is the editor you guys used already more or less user friendly?
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Showing 1-6 of 6 comments
Noobzilla Sep 11, 2016 @ 3:52am 
Agree
WhiteKnight Sep 17, 2016 @ 4:27am 
I rather have Mark of Ninja 2 with level editor. This game has gotten to old. I doubt devs would go back and give us a editor.
gamecreator Sep 17, 2016 @ 9:55am 
Well yeah, if we got everything we wanted, sure. Though there's always a good chance they might screw it up and the sequel becomes worse. It happens. And as awesome as this game is, it's pretty easy to make it worse (but harder to make it better). They introduce some "fun" new ideas and the sequel goes down the toilet. Trine 3 is a good example of this (though 2 was nice). But that's just me being pessimistic. Here's to hoping a sequel is in the works and they'll make it at least as good as this one (with an editor!!).
Noobzilla Sep 17, 2016 @ 10:06am 
Originally posted by WhiteKnight:
I rather have Mark of Ninja 2 with level editor. This game has gotten to old. I doubt devs would go back and give us a editor.
Coming up with a new version will require more levels.
Rather than that they can use the existing resources and introduce level editor as a DLC.
robaczek Sep 19, 2016 @ 3:19am 
A level editor would give the players the means to create levels which I think would be a suicide for MotN2 (and sequels). Because what can you put in another game if not other levels? Yeah, some tewaks and new gadgets but people will buy the new game for new levels. So wouldn't it be silly for the devs to give players the means to create them for free?

Plus, players usually don't know how to make entertaining levels in these type of games. Usually they make the same level as the original (with minor changes) with an insane amount of enemies and insanely low amount of ammo/gadgets and -100 chances of survival and call it a good level. Now what?! And it's not like I've never seen this before. Dungeon Keeper, Commandos series... all the same, but you die like every 2sec. And if someone complains on the difficulty level, s/he's a noob and all that stuff.
gamecreator Sep 19, 2016 @ 9:43am 
robaczek, I assume you've heard of games like Portal 2. There are TONS of incredible levels for it that are very creative or just flat out fun to play for both single player and coop. You can vote after you play the map and you can choose to play popular levels, levels that are top rated, whatever you want. Or you can just browse the workshop for what you want and look at the ratings there.

It seems to me that every good game includes a level editor if they can get away with it or a means to mod it. Ark has tons of mods, some of which change the gameplay dramatically.

But none of this means that a sequel can't be made. Sequels aren't just more, different levels. They add new skills/powers/features/characters/stories that level editors often can't create. I'm pretty sure devs don't worry about sequels being effected by level editors. But more than that, they want the community to enjoy the game and interact with it and each other as much as possible to encourage it to grow. And editors and modding let the community do that.

WhiteKnight does have a valid point though: at this point the flame has pretty much gone out of this game so that an editor wouldn't really do much to rekindle the community, unless maybe it was in the ways of a promotion to anticipate a sequel.
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Showing 1-6 of 6 comments
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Date Posted: Sep 8, 2016 @ 1:56pm
Posts: 6