Mark of the Ninja

Mark of the Ninja

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All animated objects are invisible. Game Unplayable
I have played this game before on my old system and back then it ran just fine.
I reinstalled it now, but it is completely unplayable.
- Every animated object is invisible, just flashes on the sceen for a single frame every few seconds.
- The menus have no backgrounds, the main menu has a black background, all other menus pile on top of it, still showing the menus underneath.
- The volume setting is ignored, always launches at max, blowing my eardrums out.
- ...

I tried the solutions eveyone and their dog suggests on every post.
- GPU drivers are up to date
- verified integrety of game files
- Reinstalled DirectX
- Reinstalled game
- Reset game
- Tried different resolutions and visual settings, bot windowed and full screen
- Closed every other program running I could find
- Disconnected controller

I run windows 10, up to date.
My system is brand new and more then powerfull enough to run this (R5 3600 CPU, RX 5600XT GPU, 16 Gig's of RAM, ...)

Any suggestions on what I can try next?
Ursprünglich geschrieben von |_!|\|7_:
Ursprünglich geschrieben von pokrishka:
Is this a fix for linux version? I'm having exact same issue with Shank 2 on WIndows 7 and Ryzen/Radeon

I'm on Windows 10, so I can't say for sure it works with 7. DXVK was designed for Linux, but the .dll files it uses work fine in Windows as a wrapper for the Vulkan API to make DirectX games work with modern Radeon graphics cards. I wish AMD would just get it together with their Adrenaline 2020 drivers and DirectX, but I've good success with DXVK on this game and on WWE 2K20 (which still crashes from time to time, but is actually playable with only some minor graphical issues using DXVK libraries).

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Beiträge 1630 von 30
RovakX 7. Juli 2020 um 13:36 
Ursprünglich geschrieben von Trauma Disaster:
Has anyone tried this consistently over the years with different hardware? Is this happening on the original and the remastered? Did this start after a patch? I wonder if this game broke so we would have to buy the remastered. I bought this when it first came to steam is a microsoft bundle of xbox arcade games years ago, I didn't care for it then but I might now if I could get it to stop flashing even in the title screen and the character in mission 1. 5700 too.
I've been running AMD for years. Neven had a problem before now.
Ursprünglich geschrieben von RovakX:
Ursprünglich geschrieben von Trauma Disaster:
Has anyone tried this consistently over the years with different hardware? Is this happening on the original and the remastered? Did this start after a patch? I wonder if this game broke so we would have to buy the remastered. I bought this when it first came to steam is a microsoft bundle of xbox arcade games years ago, I didn't care for it then but I might now if I could get it to stop flashing even in the title screen and the character in mission 1. 5700 too.
I've been running AMD for years. Neven had a problem before now.
What card are you running this game on?
Goldaria 20. Juli 2020 um 12:59 
I have a RX 5700 too and i'm have the same problem in game. Can anyone fix it?
Makah 3. Aug. 2020 um 19:45 
Same here RX 5700XT
|_!|\|7_ 20. Aug. 2020 um 16:10 
So I was super sad that classic MotN broke with AMD drivers. I run a 5700 XT and couldn't find anything that would get it working again....until today.

The 32-bit version of DXVK fixed this for me. Just pull the latest release, unzip it, and drop everything from the 32-bit folder into \Steam\steamapps\common\mark_of_the_ninja\bin

Download the latest release here: https://github.com/doitsujin/dxvk/releases/tag/v1.7.1

Pretty excited to have this working again, as I was bummed they patched out wall kicks in the remaster. May actually attempt to learn to speedrun classic now. Best of luck AMD folks, hope DXVK works for you, too.

Edit: Only potential downside is it seems to break the steam overlay and screenshots, but worth the trade imo.
Zuletzt bearbeitet von |_!|\|7_; 20. Aug. 2020 um 16:11
RovakX 27. Sep. 2020 um 6:33 
Ursprünglich geschrieben von R.C. Ares:
So I was super sad that classic MotN broke with AMD drivers. I run a 5700 XT and couldn't find anything that would get it working again....until today.

The 32-bit version of DXVK fixed this for me. Just pull the latest release, unzip it, and drop everything from the 32-bit folder into \Steam\steamapps\common\mark_of_the_ninja\bin

Download the latest release here: https://github.com/doitsujin/dxvk/releases/tag/v1.7.1

Pretty excited to have this working again, as I was bummed they patched out wall kicks in the remaster. May actually attempt to learn to speedrun classic now. Best of luck AMD folks, hope DXVK works for you, too.

Edit: Only potential downside is it seems to break the steam overlay and screenshots, but worth the trade imo.

I will try this out. Thanks for the hope :)
Is this a fix for linux version? I'm having exact same issue with Shank 2 on WIndows 7 and Ryzen/Radeon
Der Ersteller des Themas hat angegeben, dass dieser Beitrag die ursprüngliche Frage beantwortet.
|_!|\|7_ 13. Nov. 2020 um 18:57 
Ursprünglich geschrieben von pokrishka:
Is this a fix for linux version? I'm having exact same issue with Shank 2 on WIndows 7 and Ryzen/Radeon

I'm on Windows 10, so I can't say for sure it works with 7. DXVK was designed for Linux, but the .dll files it uses work fine in Windows as a wrapper for the Vulkan API to make DirectX games work with modern Radeon graphics cards. I wish AMD would just get it together with their Adrenaline 2020 drivers and DirectX, but I've good success with DXVK on this game and on WWE 2K20 (which still crashes from time to time, but is actually playable with only some minor graphical issues using DXVK libraries).

You're a life saver! I've updated my hardware and Shank 2 stopped working. It is one of my favorite games and we play Surival with my best friend regularly. It worked for me on WIndows 7.
P366A 26. Nov. 2020 um 13:25 
Hi all, wanted to confirm that this worked for me on shank 2 https://github.com/doitsujin/dxvk/releases/tag/v1.7.1 dl the tar.gz file extract it and copy the content of x32 map, drop in in the bin install of game and voilla! thank alot guys.
Vulkan is the best API ever solving even those problems with windows. And for anyone having and playing AC Odyssey it offers big pefromance improvement but you must play it in fake fullscreen mode to not cause problems.
Dredge 20. Dez. 2020 um 0:23 
Ursprünglich geschrieben von P366A:
Hi all, wanted to confirm that this worked for me on shank 2 https://github.com/doitsujin/dxvk/releases/tag/v1.7.1 dl the tar.gz file extract it and copy the content of x32 map, drop in in the bin install of game and voilla! thank alot guys.
Instructions unclear, cannot see anything labeled' x32 map'. Unable to 'unzip' *.lib files ?
Zuletzt bearbeitet von Dredge; 20. Dez. 2020 um 0:28
Lies that done nothing
bonyi 3. Juni 2021 um 2:11 
Ursprünglich geschrieben von R.C. Ares:
So I was super sad that classic MotN broke with AMD drivers. I run a 5700 XT and couldn't find anything that would get it working again....until today.

The 32-bit version of DXVK fixed this for me. Just pull the latest release, unzip it, and drop everything from the 32-bit folder into \Steam\steamapps\common\mark_of_the_ninja\bin

Download the latest release here: https://github.com/doitsujin/dxvk/releases/tag/v1.7.1

Pretty excited to have this working again, as I was bummed they patched out wall kicks in the remaster. May actually attempt to learn to speedrun classic now. Best of luck AMD folks, hope DXVK works for you, too.

Edit: Only potential downside is it seems to break the steam overlay and screenshots, but worth the trade imo.

This worked for me, thanks!

Specs:
Windows 10 (version 2004)
Radeon 5600XT (Radeon Software 21.3.1.)

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