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Much love <3
I guess I'll fiddle with a few things.
Update:
OK, after 7-8 boots of the game and trying a variety of things: I finally got the game to stop crashing by disabling the nvidia shader cache for the game. You can do this globally, but better to do it in the games settings in the 3d settings section in the NVCP.
Clearly a shader was corrupt and the game kept fetching that broken one from the cach. It's possible that the shader never would have corrupted if the game was in win 7 compat mode, as the OP suggests. So, if you turn on windows 7 compat mode and the game is still crashing, disable the shader cache for your GPU for this game and it should solve your issue. And yeah, keep it in win 7 compat mode. It's possible that you can turn the shader cache on again once you flush that corrupt shader, but no harm in leaving the shader cache off for this game anyway.
Aaah darn, well i'm glad to hear you were able to figure out an alternative solution! Im rocking AMD/Ryzen, so that might be why? Im no wizard, just sharing the simple 'potential' fix that worked for me :)
Something worked for me, because while I still get the annoying slow downs and FPS drops in free roam, at least it doesn't crash. I really like those games, but god, I wish Traveler Tales had invested some time into better engine. I swear, almost every LEGO game has some major issues and eventually, there will be time when no solutions will work any longer...