LEGO® The Lord of the Rings™

LEGO® The Lord of the Rings™

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WrynnBlade Mar 21, 2021 @ 8:53pm
Potential Game Crash FIX 2021
I am running Windows 10 64bit with Radeon RX 5500 XT GPU / AMD Ryzen 7 2700x Eight Core processor (definatly overkill for this game) and I too was experiencing crashes post level 2. After reading others posts on the similar issue, Ive found a fix that works for me, and hopefully you as well. It is quite easy, and shouldn't take you long to do/reverse if it fails.
This is how I went about fixing it and as such, have yet to incur another crash.

Open your File Explorer - Local Disk (C:) > Steam > Steamapps > common > LEGO Lord of the Rings
Right click the game file .exe and click properties.
Locate and click on the {Compatibility} tab
Locate and check the box that says 'Run this program in compatibility mode for:'
Then select windows 7 from the drop down menu
Lastly, hit 'Apply'

(To Reverse, simply follow the same steps until you reach the {Compatibility} tab, then UN-check the 'Run this program in compatibility mode for:' box)

Hope this helps <3
Last edited by WrynnBlade; May 15, 2021 @ 7:05pm
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Showing 1-9 of 9 comments
Chatty Beaver Mar 25, 2021 @ 1:38pm 
I have no idea why, but yeah that fixed it. thanks man really appreciate it.
Alu Sheepard Mar 27, 2021 @ 1:59pm 
Another quick fix is running beta through the properties of your game through steam also dont know why this works but it changed from crashing at bree to just the ever slight stutter here and there out side of bree i havent noticed any stutter and its been runing on beta like a breeze
WrynnBlade Mar 28, 2021 @ 4:05pm 
Originally posted by pizzaman5533:
I have no idea why, but yeah that fixed it. thanks man really appreciate it.
You're very welcome. I also have no clue why it works, though i'm happy to say that a week after applying this fix, I still haven't incurred a crash. I'm just glad i'm able to be of some assistance to those encountering a bit of the same trouble I did :)
Much love <3
Last edited by WrynnBlade; Mar 28, 2021 @ 4:07pm
Dondave91 Apr 5, 2021 @ 7:43am 
this worked for me! thanks ^^
WrynnBlade Apr 5, 2021 @ 8:39am 
Originally posted by Dondave91:
this worked for me! thanks ^^
Awesome! Glad to hear it's working for you :) Game on! <3
Super Bambaspis May 1, 2021 @ 2:02am 
Haha, well, this fix isn't universal is seems. Doing this on my system makes the game crash within the first 10 seconds after level 2. So, more frequently.

I guess I'll fiddle with a few things.

Update:
OK, after 7-8 boots of the game and trying a variety of things: I finally got the game to stop crashing by disabling the nvidia shader cache for the game. You can do this globally, but better to do it in the games settings in the 3d settings section in the NVCP.

Clearly a shader was corrupt and the game kept fetching that broken one from the cach. It's possible that the shader never would have corrupted if the game was in win 7 compat mode, as the OP suggests. So, if you turn on windows 7 compat mode and the game is still crashing, disable the shader cache for your GPU for this game and it should solve your issue. And yeah, keep it in win 7 compat mode. It's possible that you can turn the shader cache on again once you flush that corrupt shader, but no harm in leaving the shader cache off for this game anyway.
Last edited by Super Bambaspis; May 1, 2021 @ 2:22am
WrynnBlade May 1, 2021 @ 8:46am 
Originally posted by Bilbo Laggins:
Haha, well, this fix isn't universal is seems. Doing this on my system makes the game crash within the first 10 seconds after level 2. So, more frequently.

I guess I'll fiddle with a few things.

Update:
OK, after 7-8 boots of the game and trying a variety of things: I finally got the game to stop crashing by disabling the nvidia shader cache for the game. You can do this globally, but better to do it in the games settings in the 3d settings section in the NVCP.

Clearly a shader was corrupt and the game kept fetching that broken one from the cach. It's possible that the shader never would have corrupted if the game was in win 7 compat mode, as the OP suggests. So, if you turn on windows 7 compat mode and the game is still crashing, disable the shader cache for your GPU for this game and it should solve your issue. And yeah, keep it in win 7 compat mode. It's possible that you can turn the shader cache on again once you flush that corrupt shader, but no harm in leaving the shader cache off for this game anyway.

Aaah darn, well i'm glad to hear you were able to figure out an alternative solution! Im rocking AMD/Ryzen, so that might be why? Im no wizard, just sharing the simple 'potential' fix that worked for me :)
lefiath May 11, 2021 @ 1:53pm 
Had the issue too, I've tried everything - setting the compatibility to XP SP 3 (as someone in the discussion mentioned that win7 did nothing for them) and turned shaders off through nvidia inspector and even switched to beta (which does nothing, btw, because it doesn't download new files, so as far as I am concerned, the only beta available has the same files as the live version).

Something worked for me, because while I still get the annoying slow downs and FPS drops in free roam, at least it doesn't crash. I really like those games, but god, I wish Traveler Tales had invested some time into better engine. I swear, almost every LEGO game has some major issues and eventually, there will be time when no solutions will work any longer...
Cody Jul 25, 2021 @ 11:50pm 
When I do this I don't even have an option for compatibility .
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Date Posted: Mar 21, 2021 @ 8:53pm
Posts: 9