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It makes dodging enemies and wall running less challenging.
Have you seen some of the roguelike mode levels?
If you had the wingsuit, you could cheese some of the levels.
Wingsuit is a fun attraction, but it needs levels to be designed for it - with more open space, less smaller obstacles and puzzles that demand its use.
The wingsuit is ridiculously fun to use, some of the most fun I've had all year, and I want more places to use it. Simple as that. I find it funny that balance is the first thing that comes to your mind when thinking about a cool mechanic like this.
Notably though, I didn't mention anything about adding the wingsuit to existing levels, which most of your point rests around, so I'm not really sure why you're hammering on about a point I never made.
Exactly! Creating new spaces that are tailored around using the mechanic would be a fantastic idea. It has so much potential that is barely scratched, and deserves a ton of unique content specifically designed around it.