Endzone 2

Endzone 2

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Jtn7 Jul 10, 2024 @ 7:52pm
This game has a poor tutorial and placement map.
Im playing the demo and it dont even explain how to settle the bus .
If it did, it must have been at the very start, and failed to give reminders.
The Survey after you end the game even asks this question.


The Survey questioner is also poor:
One or two questions ask if you have any experience with the game at all?


Then the Survey proceeds to ask questions that only a veteran player would know.
New players cannot finish the Survey, because it forces you to choose a answer for something you have no business answering. How is that going to give them good feed back??? So I gave up and did not submit ( couldn't ).

There is no option for pass or I dont know.

As a brand new player , the Demo experience was so bad for me,
I would instantly review this game as Overwhelmingly bad.

Ok I see there is a waypoint dot on the map. its small and hard to see. The tutorial does Not tell the player to go to this location.


Once there, you cannot build. It wont let you move onto the plateau .
You can only to the entry way of this area. And it wont allow you to build ........... -_- ??

Bad ground everywhere ??? Why cant you drive on the grass of the plateau ??

The tutorial does not tell you in clear English, that part of the placement is in and out of the highlighted zones...


I hate the restrictive placement mechanics .
Last edited by Jtn7; Jul 12, 2024 @ 12:53am
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Showing 1-12 of 12 comments
Thank you very much for your feedback!
The survey was conducted to get specific feedback to mechanics and points we want to tackle. Sure some questions involve being familiar with the game and the franchise, but that's intended. Beyond Steam we had about 1000 feedback tickets on our Discord that dealt with these topics, so we wanted to be precise about this.

A lot of the critique you mention has already been worked and reworked on, we will soon get into this in detail. :)
Jtn7 Jul 20, 2024 @ 2:38pm 
Originally posted by Gentlymad | Kizzle:
Thank you very much for your feedback!
The survey was conducted to get specific feedback to mechanics and points we want to tackle. Sure some questions involve being familiar with the game and the franchise, but that's intended. Beyond Steam we had about 1000 feedback tickets on our Discord that dealt with these topics, so we wanted to be precise about this.

A lot of the critique you mention has already been worked and reworked on, we will soon get into this in detail. :)

I still cant understand how to place a settlement in the demo. but i will say I like the detail of being able to leave the vehicle on foot to investigate a structure. Im looking forward to the game.

I will say some of the player face icons dont look at nice as the other faces displayed in game. Just figured that would be improved. and the voice over sounds funny in some places... anyway thanks for the reply. hope ur game does well. ill be watching for it. its on my wish list https://store.steampowered.com/wishlist/profiles/76561199334436882/#sort=order
Last edited by Jtn7; Jul 20, 2024 @ 2:39pm
Originally posted by Jnthn777:
Originally posted by Gentlymad | Kizzle:
Thank you very much for your feedback!
The survey was conducted to get specific feedback to mechanics and points we want to tackle. Sure some questions involve being familiar with the game and the franchise, but that's intended. Beyond Steam we had about 1000 feedback tickets on our Discord that dealt with these topics, so we wanted to be precise about this.

A lot of the critique you mention has already been worked and reworked on, we will soon get into this in detail. :)

I still cant understand how to place a settlement in the demo. but i will say I like the detail of being able to leave the vehicle on foot to investigate a structure. Im looking forward to the game.

I will say some of the player face icons dont look at nice as the other faces displayed in game. Just figured that would be improved. and the voice over sounds funny in some places... anyway thanks for the reply. hope ur game does well. ill be watching for it. its on my wish list https://store.steampowered.com/wishlist/profiles/76561199334436882/#sort=order

You find one of the green spaces and establish a settlement with one click.
Jtn7 Aug 5, 2024 @ 8:15pm 
Originally posted by 💖⎛⎝Silver Knight⎠⎞:
Originally posted by Jnthn777:

I still cant understand how to place a settlement in the demo. but i will say I like the detail of being able to leave the vehicle on foot to investigate a structure. Im looking forward to the game.

I will say some of the player face icons dont look at nice as the other faces displayed in game. Just figured that would be improved. and the voice over sounds funny in some places... anyway thanks for the reply. hope ur game does well. ill be watching for it. its on my wish list https://store.steampowered.com/wishlist/profiles/76561199334436882/#sort=order

You find one of the green spaces and establish a settlement with one click.

I need to see a video demonstration .
Originally posted by Jtn7:
Originally posted by 💖⎛⎝Silver Knight⎠⎞:

You find one of the green spaces and establish a settlement with one click.

I need to see a video demonstration .
https://steamcommunity.com/games/2144640/announcements/detail/7024009805573566252?snr=2___

you can see a rework of this behaviour in our devlog :)
Originally posted by Gentlymad | Kizzle:
Originally posted by Jtn7:

I need to see a video demonstration .
https://steamcommunity.com/games/2144640/announcements/detail/7024009805573566252?snr=2___

you can see a rework of this behaviour in our devlog :)

I actually had the identical issue which is why I am commenting here!

Thanks for linking the devlog! I read it and understand a little better, however I think an explanation IN the tutorial would be super helpful? A popup saying "You've found a great place! Now you need to place your town center. Choose a place that meets ___ and __ requirements."

I also am very particular about where I place the town center in other games, I like to be sure it will be advantageous and easy to build around. Being forced to put it on the edge of a plateau I can't access seems strange? If there is a reason for it, can it be explained in the tutorial? I'm sure this all seems obvious since you're involved in the game but as someone who played the first Endzone and was excited to play Endzone 2, I am quite confused haha.

I was confused and frustrated enough to search google, then reddit, then the game discussion forum. I'm just one person so I understand not changing it just because of me but the first Endzone had a solid tutorial and I'd love to see this one have a strong tutorial too. :> Hope you don't mind the feedback!

Thanks so much for the hard work and I'm looking forward to the rest of the game!
JUST realized we were placing an access point, that makes so much more sense! Would love a step in the tutorial for when you locate the proper area at the base of the plateau. Something that explains that we can't use the vehicles to access the plateau and need to place an access point for the settles to go up. (may seem obvious but the terrain though beautiful doesn't give the impression its impassable in all areas)

That may be included earlier in the tutorial but having it show up as we reach that point would be super helpful. :) Thank you!
I would honestly like to be able to take control of where to place the first access point for a zone.. otherwise you are sitting there jockying arround with your vehicle trying to get it in a decent spot that you want
Might I suggest not necro-ing a thread whose context is the outdated Demo?

So, you're playing the Tutorial from the latest 9203 patch version?
(And not playing the Survival modes? Which also can have the help text enabled in the difficulty settings, by the way.)

... and not aware that you have to move the vehicle to a zone's plateau area? If the vehicle is selected, the Access Point's placement is 'suggested' based on the proximity to the Pathfinder. If you don't like that spot, move the Pathfinder to relocate the Access Point.
Originally posted by ellacharmed:
Might I suggest not necro-ing a thread whose context is the outdated Demo?

So, you're playing the Tutorial from the latest 9203 patch version?
(And not playing the Survival modes? Which also can have the help text enabled in the difficulty settings, by the way.)

... and not aware that you have to move the vehicle to a zone's plateau area? If the vehicle is selected, the Access Point's placement is 'suggested' based on the proximity to the Pathfinder. If you don't like that spot, move the Pathfinder to relocate the Access Point.

Ah, sorry to bring up an old thread but they mentioned my exact issue I had so I wanted to comment since it hasn't changed much since the demo. If it's still causing an issue for some players is it so bad to comment again?

Yes, this is the fully updated early access game. Yes, I like for my first game to be the tutorial so I can understand the basics of the game. I tend to play through it until I have a solid understanding of the game and then start a fresh game to play more seriously. The tutorial is an option to play, if it's the same as survival mode then why is it offered separately? Not sure what you mean, are you saying the tutorial isn't good?

I had moved the Pathfinder to the plateau as directed but the suggestions don't explain why we can't drive up on the plateau even though the art looks as though we should be able to.

It wasn't explaining the intentions once you reach the marked area, just kind of lets you roam around confused with no help queues or direction. I thought I was placing the town center and as I said before I wasn't understanding why I couldn't place it more strategically. From a UX perspective, these types of user stalls and hiccups are good talk about while a game is in early access. :)

It's been a bit so I did eventually figure it out after reading the documents posted here (hence my comment thanking them) thank you for the information and suggestion though!
Originally posted by mysteriasdrassa:
I would honestly like to be able to take control of where to place the first access point for a zone.. otherwise you are sitting there jockying arround with your vehicle trying to get it in a decent spot that you want

Completely agree with you on this one, it feels a bit fidgety right now.
agreed.. tutorial leaves a lot to be desired... how to manage trade routes was super bad... no real explanation on how to set them up, etc, and the window was that opens to set items and amounts was extremely non intuitive, although it seems to have been tweaked somewhat to make it a bit more understandable
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