Deponia

Deponia

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Zenephi Aug 18, 2013 @ 5:29pm
Detonation plan bugged.
I am unable to move the magnets on the detonation plan. I can see the plan and the magnets, the "back" button functions, but I can't interact with the magnets at all. Does anyone know of a workaround?

I'm playing version 1.3.4.1274 on Windows 8 32 bit.
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Showing 46-60 of 128 comments
janlosansky Feb 10, 2020 @ 11:08pm 
@Logos,
sorry, I did not want to offend you.
Using savegames from Daedalic was discussed before (but I am not sure wheter they did in this group). A some people like me where not satisfied with that. So I found a solution that works for me and at least some other players too.
Have a nice day.
Deaf Feb 11, 2020 @ 12:08am 
@janlosansky
No, i'm sorry...
Sometimes games can break the anger meter, after spending hours on research to fix!
And you just have to let the emotions out.

:satan:
Heppo Air Defence Feb 17, 2020 @ 3:25pm 
@janlosansky Thanks for the Workaround. I changed the Hexdumps in the savegame and bookmark file and overwrote the old ones with the changed ones. However in Game i still have the wrong ticket and cannot enter the Mayors Room, the Magnets are stuck of course so I'm trying this.
Deaf Feb 17, 2020 @ 3:31pm 
@L00klikea

Did you do evrything else first? My guess would be, that the ticket should be done pretty early, before anything else being approached, like finding water vein for wenzel, clearing the emergency center... can't be a random bug, right?
janlosansky Feb 18, 2020 @ 2:03am 
@L00klikea
The magnets will keep stuck. The workaround does not fix this. However, there seem to be other achiements missing. The important one is that Wenzel found the well/clear water in his basement. After that, he is not blocking the waiting line at the mayors office anymore and the second ticket will work.
As I said in the original post, you won't see the ticket in your inventory.
Asiat06.08.1945 Mar 22, 2020 @ 12:38pm 
the same bag
Lympe13 Mar 25, 2020 @ 2:29pm 
Well guess what, i downloaded the save game from daedalic site, loaded and.....the magnets are still not mooving...
F* it..i am out
Vityochek Mar 29, 2020 @ 11:18am 
I had this problem. And tried to disable fullscreen mode. And, surprisingly, that worked! Also I think you can experiment with the resolution, may be that would help too
Last edited by Vityochek; Mar 29, 2020 @ 11:18am
Das unbekannte Etwas -.- Apr 4, 2020 @ 3:27pm 
6
17
3
englisch:
Deponia magnet mine bug solved!:

I found the solution! Edit your savegame, e.g. with HxD Hexeditor (in Windows). Search for "sprengplan_reset" then edit the hex-code from "73 70 72 65 6E 67 70 6C 61 6E 5F 72 65 73 65 74 00 6D 11 00 00 3B 00 00 00 FF FF FF FF 00" to "73 70 72 65 6E 67 70 6C 61 6E 5F 72 65 73 65 74 00 6D 11 00 00 3B 00 00 00 FF FF FF FF 01", save the file, start the game and load the edited savegame. Now it should be possible to move the magnets!

deutsch:
Deponia Magnet Minenplan Bug gelöst!:

Ich habe die Lösung gefunden! Bearbeite dein Savegame, z.B. mit dem HxD Hexeditor (für Windows). Suche nach: "sprengplan_reset" dann ändere den hex-code von "73 70 72 65 6E 67 70 6C 61 6E 5F 72 65 73 65 74 00 6D 11 00 00 3B 00 00 00 FF FF FF FF 00" to "73 70 72 65 6E 67 70 6C 61 6E 5F 72 65 73 65 74 00 6D 11 00 00 3B 00 00 00 FF FF FF FF 01" (also nur die letzte Stelle von 00 auf 01 setzen), Datei speichern, Spiel starten und das veränderte Savegame laden. Man sollte jetzt die Magnete wieder bewegen können!
janlosansky Apr 7, 2020 @ 2:27am 
@akunze76 nice work!
Silverfisk Apr 27, 2020 @ 1:06pm 
This did actually work. Thanks akunze76!
mirtsos Apr 28, 2020 @ 11:57pm 
thx!
HöfEE May 2, 2020 @ 9:43am 
I have the same issue, magnets are not moving...
Serafina_Pekala May 9, 2020 @ 7:07pm 
i am having the exact same problem, magnets moved at first, got 2 guys to leave but now i can't move the magnets at all
Editing the savegame did not solve the problem :/
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