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Texture Compression is an image compression designed to store textures within the rendering system, that enables random access (the system can access those images at any point if required, which is pretty helpful in 3D games, especially shooters etc.).
And no, not important
First of all: Vielen dank? ;-D (A rusty, in german, Dane)
But why have ´it´ - in a 2d hand drawn game in the first place. If I may ask?
I'll stop.. ..being a spoiled t-i-t*, and go play now..
...*It works! Why wouldn't I complain?!? (what "you" do nowadays, isn't it?)
;-D