Cave Crawlers

Cave Crawlers

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WTF with the second boss???
Been playing with some friends and so... We had little difficulty on the first floor as its manageble if you have some decent speed. But second floor boss, the crystal beetle is just unfair, it acummulates motre crystals than is possiblñe to break, he can traspass its own crystals, you can actually just make circles arround it but its really annoying having to play arround one crystal for another to apear just 5 hits after and he has almost 10 crystals active at time??? Buffs can stack?? You might jut say to me that you dont want us to defeat that boss unles we use a specific composition (as ive seen other player do). We were 3 (polearm, bow and sword) well cordinated guys (as weve been at least 4 hours of our total hours fighting this boss and we know its pattern) and weve only managed to get him odwn to 52% at most...WTF DUDE. We time ourselves to get the aggro based on threat level and distance, we time our attacks to break the crystals with its charge, it all seems uneffective.

Heavilly sugesting a full change on this boss, 5 crystals max at time and no stack buffs, also his scorpions were inmune to the AoE control from the legendary polearm trident thing (witch I guess is ot supposse to happen)

Or it can just be a skill issue, ig we'll just keep trying...

Psdt: I'm not a native english speaker so I appologize for any mistake I make at the moment of writting this.
Last edited by DRKAlpha; Apr 7 @ 1:46am
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Showing 1-6 of 6 comments
GhostSpartan117  [developer] Apr 7 @ 3:53am 
Hey! Are you using the bosses charge attack to break the crystals?
DRKAlpha Apr 7 @ 10:01am 
Originally posted by GhostSpartan117:
Hey! Are you using the bosses charge attack to break the crystals?
Yes, it seems to spawn more before we can make it charge again, sometimes we do not get to the 10% needed and sometimes we need to move to avoid getting crushed by the boss missign the crystal. Usually we end up with the room full of crystals just exchanging aggro and avoiding as any hit would be instakill passed certian time.... (why instakill tho?)

We are still ejoying it, its actually a great game and we addore the roguelike/dungeon crawler genre and this is a great one.

As I've said, maybe is just a skill issue and were missing something.
Last edited by DRKAlpha; Apr 7 @ 10:06am
Update about second boss.

I used a sword named something like "King Strike" (obtained by sacrifice) cause it has the highest attack stat of all the weapons I looted. I used viking helmet, the green boots that give a lot of speed/dex and as trinkets the poison stinger from the scorpions and the blue ring for even more speed of movement and dex.

For perks I mixed a composition of poison stinger of scorpion and poison from the sword/dagger also buffed myself to boost crit strikes and ignored totally sword spells, cause they give awfull penalties for almost nothing on exchange. Reduced 40% of damage is cutting damage by half in most cases witch is non-negotiable as high damage swords don't have a way to compensate this and reducing 35% of crit chance is just making no crits ever, wich is the trigger for a lot of rapier combos...

This weird combination of just pasives, sword strikes and dependency on my ring finger not giving up to rotate arround the boss (to the left as it seems to be easier for some reason) to just strike him wih enough crits to stack poison on it has lead to success. I was playing solo and it took me 10 minutes to kill it. At some point the battle just looked repetitive as it was strike, rotate and just dodge half of the map that was covered with spikes. The beetle didnt touch me even once as fockusing on breaking just the yellow crystals was actually the optimal way.

My theory is still standing, is imposible to break more crystals than she (i learned it is a "she" at a wiki) spawns. And havent tried it in multiplayer yet but im sure the scorpion spawns whenever we fail are going to be a pain in the ass as ive discovered that they have always more speed than the player and as for its easy to dodge them in open spaces (by, surprise, rotating to their left...) they are almost a garanted hit on the 80% of the cases (I dont even want to think of them and the boss together).

Perhaps im being to critic with this boss but the battle was just frustrating as sweet it was seing the last 0.3 percent of her health bar drop to zero. I, personally, didnt enjoy the battle and hope I finish the game without dying so I dont have to repeat this battle ever.

I still want to think and belive its a skill issue.

Even with all thats it is a great game, I probably quit a bit if I have to do the second battle again but I'd come back just as I left for more...cause well, any gamer itself has a bit of masochism in him. And cause I like this game very much...
i have beaten him in hard mode twice, mostly abusing the ability to use escape ropes to go back to the last 5th multiple of a floor(i 100% believe this shouldn't exist, too strong and i feel is a weird thing to balance around), the boss is easy to dodge so as long as you just target the yellow(armor) crystals it doesn't really matter that she has alot of crystals up, third boss is harder to go in blind anyways because i feel like the stun mechanic for it is not easily telegraphed but maybe just skill issue
T00by Apr 8 @ 9:58am 
As you get more used to attacks, everything flows smoothly and you will soon be doing it no hit easily. CG has been out for a long time now and has been balanced accordingly, it's something you learn how to deal with (as with all bosses)!

It really is a DPS check, as has been said. TCS is more about evasion, CG is about DPS, and VNO is... certainly a boss.

I would not at all say it is too hard no matter the prep, I have fought her (and won) by:
1: using only a pickaxe
2: only holding w
3: making the fight 12 minutes long for fun (4 minutes of one shot mode)
4: myself and the lords have literally done it 50+ times (thanks bestiary)
5: no hit too as said above

It is possible! Play with friends to learn, play in experimental if you'd like, etc. There are many ways to test the fight without doing a whole 'nother run.

Statistically (based on crit and attack multipliers), the yellow (defense) crystals do not directly reduce your attack count until they are stacked further (typically around 3 of them) due to rounding. As for the blue (speed) crystals, most of the fight you should be in her face for, so they don't matter much. For the red (attack speed) crystals, it can be a bit much if you are unfamiliar with the fight, but by being in her face and strafing it shouldn't be harshly punishing- heck you can even standstill if you wanted to...

I'm pleased to see someone has read and considered the wiki! If you want tips on CG,beyond the wiki, I highly advise you to join the discord and ask there, we got plenty of dwarves lookin to go crawling, we welcome you to be one of 'em.

I hate chalking things up to "skill issue," so it's more of just learning how the boss is structured and how the weapons are balanced accordingly- you'll make it, crawler!

Find me in the discord, I'm happy to help there.
:krsheep:
Last edited by T00by; Apr 8 @ 10:00am
GhostSpartan117  [developer] Apr 12 @ 8:44am 
Originally posted by bgkillas:
i have beaten him in hard mode twice, mostly abusing the ability to use escape ropes to go back to the last 5th multiple of a floor(i 100% believe this shouldn't exist, too strong and i feel is a weird thing to balance around), the boss is easy to dodge so as long as you just target the yellow(armor) crystals it doesn't really matter that she has alot of crystals up, third boss is harder to go in blind anyways because i feel like the stun mechanic for it is not easily telegraphed but maybe just skill issue
I would suggest targeting the yellow crystals as well personally, as they drop crystal pools on the floor that both spawn under your feet, and stay for the rest of the fight. Often that is what players take the most damage from in the fight compared to the red and blue crystal attacks.
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