Cave Crawlers

Cave Crawlers

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ItzMiriasu Dec 27, 2024 @ 9:57pm
Molten Collapse Needs To Be Nerfed As A Whole.
Nerf enemy health, nerf enemy spawns, add more pots
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Showing 1-15 of 15 comments
Jesus Raves Dec 27, 2024 @ 10:11pm 
It seems that the only way to play in the molten collapse is only with a bow as you can damage from far or climb on height to avoid being hit by enemies~

But the boss cant be beaten as it stands at the moment. Nearly impossible
T00by Dec 28, 2024 @ 11:14am 
I can't say I've tried it a lot with variety of weapon types, but I think axe, bow, and dagger are fine for molten atm
- Polearm potentially could be if you can chain the whisps, but it's unreliable for quick successions of on kill atm
- Hammer's dexterity is too punishing for higher mobs
- Torch is.. torch
- Sword I haven't tested but I think it could be alright with proper weapons

I disagree on the pots statement though, I always have an overwhelming amount of item spawns in MC, health and otherwise. If anything they desperately need to add more event rooms to help balance out the transition from CC to MC, making it less relying on luck to find a decent setup.

As for enemies:
- Stonelings need a good ranged fix attack, they are hell on slower classes due to their inconsistent attack patterns- aside from that I like them just fine
- Whisps are fine I love them :)
- Guardians need their auto targeting nerfed, which I have discussed with the lords (to an extent they agree)
- Wyrms have a bad habit of staying too high sometimes, that or they see you from an unreasonable distance which should be slightly reduced
- Cyclones can be annoying but I actually found them to be much simpler and easier comparatively, you just need to get used to them

Volacno is known to be a big issue right now, he is early release and is being fixed overtime! From my knowledge the general consensus is "he *is* killable, but it is 'nigh impossible' and is working to be fixed." I believe only two people have defeated him on Hard (or normal as well I think), I would wait patiently for some fixes before you throw yourself at him nonstop!

Many fixes are in the works, the best way to interact with the community and give suggestions / bug reports is in the the discord (https://discord.gg/wRe4BVm7s2). I encourage everyone to join there!

:krsheep:
Last edited by T00by; Dec 28, 2024 @ 11:15am
ItzMiriasu Dec 28, 2024 @ 11:21am 
Originally posted by T00by:
I can't say I've tried it a lot with variety of weapon types, but I think axe, bow, and dagger are fine for molten atm
- Polearm potentially could be if you can chain the whisps, but it's unreliable for quick successions of on kill atm
- Hammer's dexterity is too punishing for higher mobs
- Torch is.. torch
- Sword I haven't tested but I think it could be alright with proper weapons

I disagree on the pots statement though, I always have an overwhelming amount of item spawns in MC, health and otherwise. If anything they desperately need to add more event rooms to help balance out the transition from CC to MC, making it less relying on luck to find a decent setup.

As for enemies:
- Stonelings need a good ranged fix attack, they are hell on slower classes due to their inconsistent attack patterns- aside from that I like them just fine
- Whisps are fine I love them :)
- Guardians need their auto targeting nerfed, which I have discussed with the lords (to an extent they agree)
- Wyrms have a bad habit of staying too high sometimes, that or they see you from an unreasonable distance which should be slightly reduced
- Cyclones can be annoying but I actually found them to be much simpler and easier comparatively, you just need to get used to them

Volacno is known to be a big issue right now, he is early release and is being fixed overtime! From my knowledge the general consensus is "he *is* killable, but it is 'nigh impossible' and is working to be fixed." I believe only two people have defeated him on Hard (or normal as well I think), I would wait patiently for some fixes before you throw yourself at him nonstop!

Many fixes are in the works, the best way to interact with the community and give suggestions / bug reports is in the the discord (https://discord.gg/wRe4BVm7s2). I encourage everyone to join there!

:krsheep:
I just wish there was an option to choose to stay on a floor and re fight the boss after the new 10 levels, like if I want to stay on CC and re fight the Goliath so I could get another boss drop.
I feel like that'd be a good addition to the game, gives some more player choice/agency
T00by Dec 28, 2024 @ 11:25am 
The possibility of choosing / increasing the chances of a specific boss drop has been thrown around here and there, but no word officially yet. I do agree that for many classes if you do not get the boss drop you are *severely* nerfed for MC, examples being bow and hatchet, so that is fair. I can't imagine seeing a repeat boss fight that isn't the version of the unknown they have planned, but perhaps!
And yes, just you wait until you see Volacno.... oh boy. He is something right now...
ItzMiriasu Dec 28, 2024 @ 11:27am 
I just added the suggestion for replaying levels in the Discord and went a lil more in depth with it if you want to see it, but yea man I can only imagine how Volcano is at the moment considering the time me and my friend had
T00by Dec 28, 2024 @ 11:31am 
The floors are agonizingly long lol
And ye I already read it, I am forever lingering in the discord if you need help elsewhere as well, throw me a ping
ItzMiriasu Dec 28, 2024 @ 11:32am 
Originally posted by T00by:
The floors are agonizingly long lol
And ye I already read it, I am forever lingering in the discord if you need help elsewhere as well, throw me a ping
I'll keep that in mind bro! God bless ya, I pray you have a great rest of your day!
T00by Dec 28, 2024 @ 11:55am 
God shall save us all, farewell dear gigacrawler :Born:
GhostSpartan117  [developer] Dec 28, 2024 @ 12:31pm 
Originally posted by ItzMiriasu:
Nerf enemy health, nerf enemy spawns, add more pots
Balancing is coming!
Originally posted by GhostSpartan117:
Originally posted by ItzMiriasu:
Nerf enemy health, nerf enemy spawns, add more pots
Balancing is coming!
When is the balance coming?
T00by Jan 6 @ 11:09am 
Originally posted by ItzMiriasu:
Originally posted by GhostSpartan117:
Balancing is coming!
When is the balance coming?
Quoted to be in 1-2 weeks, likely the latter
Originally posted by T00by:
Originally posted by ItzMiriasu:
When is the balance coming?
Quoted to be in 1-2 weeks, likely the latter
Is there more stuff thats going to be added with the balance or is it just going to be bug fixes?
Yeah, it's one thing to have a tanky enemy, but it's another to have one as your generic fodder. Regardless of balance, that's simply not fun to fight.
Originally posted by Abstruse Paradox:
Yeah, it's one thing to have a tanky enemy, but it's another to have one as your generic fodder. Regardless of balance, that's simply not fun to fight.
Yea I see whatcha mean, I had (to my knowledge) the best spear in the game, and a crit with it didn't even 1 shot the fodder. There needs to be a major nerf
Originally posted by ItzMiriasu:
Originally posted by Abstruse Paradox:
Yeah, it's one thing to have a tanky enemy, but it's another to have one as your generic fodder. Regardless of balance, that's simply not fun to fight.
Yea I see whatcha mean, I had (to my knowledge) the best spear in the game, and a crit with it didn't even 1 shot the fodder. There needs to be a major nerf
Much less not one-shotting, more like not even reducing half or even a third of its hp.
Last edited by Abstruse Paradox; Jan 6 @ 11:27pm
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