Cave Crawlers

Cave Crawlers

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linx Dec 20, 2024 @ 2:47pm
The Magma Boss / Floor 30 - And general game feedback
My friend and I both used the same bow build, easily killing the crystal boss in 3 minutes and sweeping through floors 21-30 at lightning speed. But then came the boss.

With high DPS, damage potions, rapid shot, and 4 heals each, we spent about 15 minutes dodging and dealing damage. Despite our best efforts, we both died with the boss at 75% health.

If boss health doesn’t scale with players, we’d need 6 people with the same bow build to take it down in about 15 minutes (assuming no one dies). Beating it with just the two of us would’ve taken a 45-minute fight.

Problems with the boss/room:

- The room is so red and orange, it’s hard to see your health, as it blends with the HP bar.
- When the lava raises and forces you onto one of two platforms, the boss can still hit you. There's no way to dodge, so you either take the hit or jump into the lava for even more damage.
- The floor spikes seem to hit randomly. With only a 15% block chance, I only got hit once out of about 15 spikes. While I’m not complaining (since guaranteed damage from the spikes would make the fight even harder), this might be a bug.

Ideas for improvement:
- Increase the slime bosses health by some degree (maybe 20%?), but add a minor weak point for bonus crit dmg.
- Add 1 or 2 new moves to the slime boss.
- Lower the magma boss health (maybe by 20%?), but add a weak point that opens during the lava raising phase
- Add a minor weak point to the magma boss's back at all times (just a bonus 5-10% damage.)
- Increase crystal boss hp by (maybe 15%)?
- Rework the crystal boss buff crystal phase, making it appear only at ~60% health, and they stay the rest of the fight, only being able to destroy them by making him run into them. (as opposed to appearing every 2 minutes or so, disappearing, and all re spawning.)
- Add 1 or 2 more moves by the crystal boss for some variety in the fight.
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Showing 1-3 of 3 comments
T00by Dec 20, 2024 @ 6:12pm 
Second this significantly, obviously the boss is in early stages of release feedback and tweaks but I share this notion! It doesn't feel quite right yet, the first two problems are especially true for me.
GhostSpartan117  [developer] Dec 20, 2024 @ 6:58pm 
Balancing will be done! This is just the first iteration of Volacno and feedback like this is incredibly useful to us. Stay tuned changes are coming!
linx Dec 20, 2024 @ 10:33pm 
Originally posted by GhostSpartan117:
Balancing will be done! This is just the first iteration of Volacno and feedback like this is incredibly useful to us. Stay tuned changes are coming!
Thank you for hearing me out! I really enjoy the game! Excited to see what comes of it :heart:
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Showing 1-3 of 3 comments
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