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Restarting back through floors 1-10 is a core part of the game, the tasks offered are designed in a way that generally speaking at a higher level you'll get more tasks which take place on later floors offered to you, but you will still always have to go through 1-10 for some certain tasks. I don't feel this is bad by any means. Aside from creating a fresh character, we don't currently have a great way of allowing people to backtrack through earlier floors without being too powerful, and being able to carry friends using a fully geared character is something we want to prevent.
We've actually been meaning to add more legendary items to the game, but each legendary takes quite a bit of time to add as we want them to feel very powerful and unique. I completely agree that we've dropped the ball on this and we should have added a few more legendary items to the pool earlier, but honestly its just been on the back burner while we're focused on adding other things. You can expect to see new legendary items added soon as its something we know the players want.
Loot is always being shifted around, based on our own testing I'm happy with the current loot odds and just feel that more needs to be added to each pool so that drops feel more varied. Rare and Epic items are designed to actually be quite rare, easy and normal are balanced in a way that you can comfortable clear the game using only common loot. Completely agree with you on event rooms though. We are not happy with how often they are spawning, I feel there's something wrong with the generation regarding them but its a complicated issue and we are actively trying to both add new event rooms. We want to make them spawn often enough without them spawning too often. The game should be balanced in a way that through 10 floors you'll find 2-4 event rooms. Also a in-run trader is planned!
Agree with you on the power creep issues regarding floors 21+ and expertise. Without giving too much info, we plan to change exactly how mobs grant you expertise points so that on later floors you won't need to kill such a ridiculous number of mobs. Floor 21+ will change a lot over the next few months. Floors 21-30 will be a new biome, and floors 31+ will become a proper endless mode with new loot, and a new curse system that will make the game a lot harder but also more interesting per floor past 30.
Glad to hear you've enjoyed the game so far at least! Hope you check out our future updates as we still have A TON planned for Cave Crawlers, and have no plans of slowing updates anytime soon!
Yeah the legendaries are pretty lackluster, both statically speaking and variety. I've used the trident and frankly its rather lackluster compared to others weapons. Crystaline Spear, Twin Bow, Honey Axe, etc. The lightning strike proc is just so laughably low there's no point in trying to rely on it which is kind of the entire point of the trident. If you're not going to try and make use of the lightning strike you may as well just get Mithril or Crystal spear, hell even the eldritch spear is a better option. I quite like that yellow/orange spear with 3 reach and the passive that gives it .1 more range stack per hit.
But the lack of other options is pretty sad. Bows would've been easy to give a yellow variant to. Just take the twin bow, bump its stats up a fair bit, and add a decent % chance to hit adjacent enemy/ies or hitting an enemy an enemy adds more dodge and move speed.
Axe? Give it a good bleed proc, and when I say good I mean good, not this 1 point tick garbage that's not even useful on floor 1. If it wasn't for the fact the bees move from target to target during their short life span the honeycomb axe would be worthless (though a little more knockback or some slowing debuff inflicted by the bees would be a nice buff)
Armor would be fun, lot of options to play around there. Rusted Lead Booties of the escapist gives extra mobility whether this is an extra double jump, more dash range/speed/force, etc sky is the limit. Elvish Cloth Hood of Block increases block chance by 60% until hit then you're slapped with a buff that removes 60% block in favor of dodge and it flips between the two. Sniper's Eye Gemstone more or less just a slimy sheath but for bows and higher stats/proc rate.
We've already got one miner's helmet with a light on it, no reason not to make a legendary variant where the light is actually useful.
Yeah loot is odd. Last night a friend and I were playing. Had to fight the slime with just pickaxes because literally the only things that spawned were leather helmets/boots, sharpening stones, and an absolutely disgusting amount of cloth bandages. I think by the time we got to the ass end of Floor 9 we found a dagger, but those things are just so terrible there's never a reason to use them unless you absolutely have to get rid of a few dagger tasks. Actual loot rooms would be nice to find at the end of dead ends. Speaking of dead ends, it'd be nice if the caves were significantly more complex.
But yeah you talk about white trinkets. we had it the opposite, once my friend and I hit crystal caves, we stopped seeing any healing items and got nothing but garbage white cobalt daggers. My friend did get lucky on like floor 8 and I managed to find that purple twin bow (despite being ranged, and not being the target of the crystal boss he was still the first to die >_>;)
I agree, I'm nearly at my first prestige. I've seen the spider rooms maybe three times, lost miner camp like ten times, gobbo camp just twice, phantom blade upwards of five or six times (have only made the mistake of taking the sword once though). I've only seen an actually bombable wall ONCE. For the longest time I thought those were like hidden walls or some ♥♥♥♥ hiding secret treasure. Nope, literally has a huge bomb sign on it. But the spawn rate is practically non-existent. The sad thing is, I got that bomb wall only once and it was on a fresh character on like floor one or two with no bombs having been dropped at all.
Speaking of random events. Whats up with the crypt? The performance there ALWAYS tanks. There's a massive cluster of enemies behind two different walls usually bats and snakes. And no way as far as I can tell to open the walls like you do with the respec shrine.
And Respec Shrines, you know out of all the events I would say those spawn at an adequate rate even if we ignore the forced spawn on boss floors. Though, it would be nice if there was a chest or two in the mob room. As an incentive to do the room outside of some easy expertise progression if you got a bomb.
Yeah the amount of kills you need for a single point gets absurd. If I get lucky and manage to extract three or four times before the crystal guardian I still only get just a scant few points and I can barely get anything with them. I've done this with my friend numerous times and I barely can get any points to put into spears to actually get anything beneficial. Worst part is you have skills like, I think its called, Slam for spears. Hits the enemy for a decent amount of damage but more importantly stuns them but you have a limit to only TWICE a floor. The skill itself is not strong enough to impose such a restriction on its use first of all. Second off there's like three or four skills after that which all rely on you stunning the enemies to actually get anything from those passives which in turn themselves only last a few scant seconds. Now why would I invest ten to twelve talent points on a bunch of crap I can only exploit like twice a floor. The damage and bonuses aren't even good enough to bother respeccing in to just to use against a boss.
And the entirety of the torch line? Hahahahahahaha. Literally only one node in that entire tree that is worth even reading the tooltip for and that's the first skill that increases your torch's life time. Which frankly, I would just remove that skill and adjust the torch times to add an extra 2 minutes to each one. Maybe if I can get a game with 10 people then running torch bearer might be actually something worth considering but as it stands that's like twenty skills that are wasting screen space. You could literally replace it all with core body upgrade like flat speed, dodge, block chance upgrades or super basic and boring ♥♥♥♥ and it would be a vast improvement over the torch tree. I think the biggest issue the tree suffers from (outside of the skills just being terrible) is the fact that it prevents you from offhanding torches.
But as is with the miniscule amount of SP we get, I have to decide do I want to be completely gimped in terms of combat boosts but able to survive by speccing into the armor tree, or do I want fruitlessly hope that my ally will be able to pick me up if things go bad (something that is absolutely impossible to do during the Crystal boss fight because there is literally ZERO down time for the boss focused player). And if you're running solo you may as well just spec into defense as the added survivability is required.
I appreciate you taking the time to read my feedback and have absolutely nothing to add other than thank you for working diligently on the game. Everything you've typed out has added clarity and understanding to the thought process, and I appreciate that to understand the vision on the game state.
Me and my group are definitely looking forward to the changes you have in store and will absolutely be back.