Fields of Mistria
Ingress/Egress
Didn't see an immediate post about this so here's my bit of feedback!

Adore the game, love the movement compared to SDV or others. Only gripe is that the hitboxes on doors trying to get into or out of a building sometimes "feel" a little wide. Like during my movement I feel like I should be able to cut a corner and it just hard stops me. Not sure how tough a programming job it would be, but either widening doorways a bit, or just reducing how hard you clip on edges might go a long way towards making this all feel more polished!

As well, an actual bug to report: in the mines when I go to fish, sometimes the fish will get stuck on a corner or completely UNDER the rock and then they can't path to the fishing lure, so I end up losing a catch because the fish has already taken notice and is locked into "get caught or flee" mode.

That all being said, adore this game so far. It feels like a wonderful blend of Harvest Moon and Stardew with it's own quirks and nuances. Looking forward to more time with the game and seeing how it develops!
Дата создания: 18 авг. 2024 г. в 9:51
Сообщений: 0